| Commit message (Collapse) | Author | Age | Files | Lines | ||
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| * | Merge pull request #5026 from Geequlim/patch9frame-extension | Juan Linietsky | 2016-06-06 | 1 | -6/+3 | |
| |\ | | | | | Enhanced Patch9Frame | |||||
| | * | Add plugin to pick texture region and patch margins for Patch9Frame | Geequlim | 2016-06-05 | 1 | -6/+3 | |
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| * | | Merge pull request #5056 from SaracenOne/bitmask_import_plugin | Juan Linietsky | 2016-06-06 | 1 | -0/+3 | |
| |\ \ | | | | | | | Bitmask import plugin | |||||
| | * | | Bitmask import plugin | Saracen | 2016-06-05 | 1 | -0/+3 | |
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| * | | | HiDPI: Use global/hidpi_mode as property | Rémi Verschelde | 2016-06-06 | 1 | -1/+1 | |
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| * | | | make hdpi manually configurable in project settings | Juan Linietsky | 2016-06-05 | 1 | -0/+13 | |
| |/ / | | | | | | | also added hidpi support to project manager | |||||
| * / | -customizable shortcuts in editor | Juan Linietsky | 2016-06-04 | 1 | -25/+29 | |
| |/ | | | | | -editor settings now save to .tres instead of .xml -buttons can now hold a shortcut | |||||
| * | Created a NodeDock with signals and groups | Juan Linietsky | 2016-06-04 | 1 | -11/+15 | |
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| * | Signals became a tab | Juan Linietsky | 2016-06-03 | 1 | -8/+23 | |
| | | | | | added icons to contextual scene tree menu | |||||
| * | Cleaned up remote menu | Juan Linietsky | 2016-06-03 | 1 | -10/+14 | |
| | | | | | | | | -Merged fileserver & deploy dumb clients option -Live Script Reloading can now happen automatically on script save -Changed Live to Mirror term to differentiate from Unity and Unreal, as what Godot does is not the same thing. | |||||
| * | Merge pull request #4926 from Paulb23/fullscreen_and_distraction_free_mode | Rémi Verschelde | 2016-06-02 | 1 | -16/+82 | |
| |\ | | | | | Added fullscreen and distraction free modes | |||||
| | * | Added fullscreen and distraction free modes | Paulb23 | 2016-05-30 | 1 | -16/+82 | |
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| * | | Ability to reload scripts on running game | Juan Linietsky | 2016-06-01 | 1 | -0/+6 | |
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| * | | Added more translatable strings in code. Updated template tools.pot. | DimOkGamer | 2016-05-30 | 1 | -1/+1 | |
| |/ | | | | also improved Russian localization. | |||||
| * | -Some fixes to OSX retina scaling for window functions | Juan Linietsky | 2016-05-30 | 1 | -9/+10 | |
| | | | | | -Implemented HiDPI detection and support for Godot Editor! | |||||
| * | Finalized DynamicFont implementation | Juan Linietsky | 2016-05-29 | 1 | -1/+1 | |
| | | | | | | | -DynamicFont uses Freetype by default -Editor fonts are now scalable thanks to this -Cleaned up documentation browser and added fonts for this | |||||
| * | Editor: Fix base dir when going back to project manager | Rémi Verschelde | 2016-05-28 | 1 | -2/+2 | |
| | | | | | | This caused the PM to load with the parameters of the previously loaded project. Was a regression from ea751724a21e3513ff2291aa24491e9d91c8c0f0. Closes #4045. | |||||
| * | Changed import workflow | Juan Linietsky | 2016-05-27 | 1 | -8/+60 | |
| | | | | | | | | | | | | | | | | | -Rearrange favorites in fs dock with drag and drop -Removed import -> sub-scene, moved to scenetree contextual menu -Removed import -> re-import , moved and integrated to FS dock -Added ability in FS dock to re-import more than one resource simultaneously -Added ability to drag from native filesystem explorer to Godot, only works on Windows though -Removed scene reimport merge options, never worked well. Eventually merging materials should be re-added -Added ability to set custom root node type when importing scenes -Re-Import is now automatic, can be configured back to manual in editor settings -Added resource previews in property list for many resource types | |||||
| * | -Improve resource previews | Juan Linietsky | 2016-05-23 | 1 | -4/+10 | |
| | | | | | -Also fixed draw_texture_rect() tile parameter | |||||
| * | use node name as filename when save scene | volzhs | 2016-05-23 | 1 | -1/+2 | |
| | | | | | fix #4723 | |||||
| * | Merge remote-tracking branch 'origin/master' | Juan Linietsky | 2016-05-21 | 1 | -81/+83 | |
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| | * | i18n: Use %d instead of %i in vformat | Rémi Verschelde | 2016-05-21 | 1 | -2/+2 | |
| | | | | | | | | | Fixes #4742. | |||||
| | * | remove trailing whitespace | Hubert Jarosz | 2016-05-21 | 1 | -3/+3 | |
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| | * | i18n: Second pass at proofreading | Rémi Verschelde | 2016-05-21 | 1 | -29/+29 | |
| | | | | | | | | | | | Mostly removing commented out strings, plus a few critical ones that should not be translated. | |||||
| | * | i18n: Proofreading of all strings | Rémi Verschelde | 2016-05-21 | 1 | -50/+51 | |
| | | | | | | | | | | | | | Done to ensure that no important identifiers are translatable, to fix compound strings using the new vformat() function, and some general English proofreading here and there. | |||||
| * | | First version of Profiler | Juan Linietsky | 2016-05-21 | 1 | -10/+7 | |
| |/ | | | | | It is now possible to profile GDScript as well as some parts of Godot internals. | |||||
| * | Contextualized Scene Tree menu | Juan Linietsky | 2016-05-16 | 1 | -1/+4 | |
| | | | | | | | -Added context menu to Scene Tree Dock -Removed Buttons -Added a filter to search for nods more easily in the dock | |||||
| * | Changes to FileSystem Dock | Juan Linietsky | 2016-05-15 | 1 | -8/+3 | |
| | | | | | | | | -Replaced buttons for file actions fo RMB menu -Added a split mode, if the dock is not sharing vertical space with anything else -imroved drag and drop support | |||||
| * | ability to drag scenes from filesystem to tree for instancing | Juan Linietsky | 2016-05-11 | 1 | -3/+2 | |
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| * | -begun implementing drag & drop editor wide | Juan Linietsky | 2016-05-11 | 1 | -2/+124 | |
| | | | | | | | -filesystem dock dnd support -property list dnd support -scene tree dnd support | |||||
| * | i18n: Don't make print_line calls translatable | Rémi Verschelde | 2016-05-04 | 1 | -3/+3 | |
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| * | Merge remote-tracking branch 'origin/master' | Juan Linietsky | 2016-05-03 | 1 | -1/+6 | |
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| | * | Fix checking unsaved changes only in current scene | Ignacio Etcheverry | 2016-05-02 | 1 | -1/+5 | |
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| * | | Modified editor strings to be translatable in the future | Juan Linietsky | 2016-05-03 | 1 | -226/+226 | |
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| * | Support for dynamic fonts (TTF) | Juan Linietsky | 2016-05-01 | 1 | -0/+1 | |
| | | | | | | Added support for DynamicFont, which can load a TTF of any size to use as a font. No import required. | |||||
| * | Move export GUI debug toggle to export settings window | eska | 2016-04-28 | 1 | -5/+0 | |
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| * | Fix 'Quit to Project Manager' not stopping the running application | Ignacio Etcheverry | 2016-04-17 | 1 | -0/+1 | |
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| * | Merge pull request #4174 from Hodes/master | Rémi Verschelde | 2016-04-06 | 1 | -24/+92 | |
| |\ | | | | | Multiple editor plugins for same obj type | |||||
| | * | Enables the possibility of editing on multiple plugins at same time on same ↵ | hodes | 2016-04-02 | 1 | -24/+92 | |
| | | | | | | | | | object type. | |||||
| * | | Stopped save scene flicker, issue 4118 | Paulb23 | 2016-03-26 | 1 | -2/+6 | |
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| * | -Made editor support SSL certs by default (embedded them) | Juan Linietsky | 2016-03-12 | 1 | -2/+4 | |
| | | | | | | | | | | -Made asset sharing support https -Many fixes to HTTPRequest -Added an asset installer dialog -Visual cleanups to asset sharing tab -Fixed some issues in ScrollContainer, hope it does not break things -Asset sharing tab is not visible (hidden on purpose) for now. | |||||
| * | Merge pull request #4011 from neikeq/fix_regr_3280 | Rémi Verschelde | 2016-03-11 | 1 | -14/+11 | |
| |\ | | | | | TileSet Export: Avoid invalid error when merge is enabled but file doesn't exist | |||||
| | * | TileSet Export: Avoid invalid error when merge is enabled but file does not ↵ | Ignacio Etcheverry | 2016-03-11 | 1 | -14/+11 | |
| | | | | | | | | | exist | |||||
| * | | remove trailing whitespace | Hubert Jarosz | 2016-03-09 | 1 | -56/+56 | |
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| * | Removed "__editor_plugin_screen__" metadata creation | Franklin Sobrinho | 2016-03-05 | 1 | -19/+0 | |
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| * | -wip on addon editor | Juan Linietsky | 2016-02-29 | 1 | -0/+2 | |
| | | | | | -fixes instantiable subclasses not working, as reported in #3871 | |||||
| * | Adds EditorPlugin::remove_control_from_bottom_panel() | Zher Huei Lee | 2016-02-28 | 1 | -0/+22 | |
| | | | | | | | Also renames `add_control_to_bottom_dock` to `add_control_to_bottom_panel` so that it would be clear that the removal functions are different too. | |||||
| * | Completed the support for plugins! It is not possible to add plugins. | Juan Linietsky | 2016-02-27 | 1 | -3/+181 | |
| | | | | | | | Not all APIs are provided yet, please request whathever you are missing. Some example plugins are provided in demos/plugins. Just copy them to a folder in your project named addons/ and then enable them from the project settings. Have fun! | |||||
| * | First attempt at making a more useful EditorPlugin API. Still undocumented, ↵ | Juan Linietsky | 2016-02-27 | 1 | -0/+4 | |
| | | | | | but feedback welcome! | |||||
| * | adds -pm and -project_manager command line options to start project manager | Ariel Manzur | 2016-02-25 | 1 | -2/+3 | |
| | | | | | fixes bug where the user has an engine.cfg on the executable directory so it runs the game instead of opening the project manager | |||||
