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* Merge pull request #5026 from Geequlim/patch9frame-extensionJuan Linietsky2016-06-061-6/+3
|\ | | | | Enhanced Patch9Frame
| * Add plugin to pick texture region and patch margins for Patch9FrameGeequlim2016-06-051-6/+3
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* | Merge pull request #5056 from SaracenOne/bitmask_import_pluginJuan Linietsky2016-06-061-0/+3
|\ \ | | | | | | Bitmask import plugin
| * | Bitmask import pluginSaracen2016-06-051-0/+3
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* | | HiDPI: Use global/hidpi_mode as propertyRémi Verschelde2016-06-061-1/+1
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* | | make hdpi manually configurable in project settingsJuan Linietsky2016-06-051-0/+13
|/ / | | | | | | also added hidpi support to project manager
* / -customizable shortcuts in editorJuan Linietsky2016-06-041-25/+29
|/ | | | | -editor settings now save to .tres instead of .xml -buttons can now hold a shortcut
* Created a NodeDock with signals and groupsJuan Linietsky2016-06-041-11/+15
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* Signals became a tabJuan Linietsky2016-06-031-8/+23
| | | | added icons to contextual scene tree menu
* Cleaned up remote menuJuan Linietsky2016-06-031-10/+14
| | | | | | | -Merged fileserver & deploy dumb clients option -Live Script Reloading can now happen automatically on script save -Changed Live to Mirror term to differentiate from Unity and Unreal, as what Godot does is not the same thing.
* Merge pull request #4926 from Paulb23/fullscreen_and_distraction_free_modeRémi Verschelde2016-06-021-16/+82
|\ | | | | Added fullscreen and distraction free modes
| * Added fullscreen and distraction free modesPaulb232016-05-301-16/+82
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* | Ability to reload scripts on running gameJuan Linietsky2016-06-011-0/+6
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* | Added more translatable strings in code. Updated template tools.pot.DimOkGamer2016-05-301-1/+1
|/ | | | also improved Russian localization.
* -Some fixes to OSX retina scaling for window functionsJuan Linietsky2016-05-301-9/+10
| | | | -Implemented HiDPI detection and support for Godot Editor!
* Finalized DynamicFont implementationJuan Linietsky2016-05-291-1/+1
| | | | | | -DynamicFont uses Freetype by default -Editor fonts are now scalable thanks to this -Cleaned up documentation browser and added fonts for this
* Editor: Fix base dir when going back to project managerRémi Verschelde2016-05-281-2/+2
| | | | | This caused the PM to load with the parameters of the previously loaded project. Was a regression from ea751724a21e3513ff2291aa24491e9d91c8c0f0. Closes #4045.
* Changed import workflowJuan Linietsky2016-05-271-8/+60
| | | | | | | | | | | | | | | | -Rearrange favorites in fs dock with drag and drop -Removed import -> sub-scene, moved to scenetree contextual menu -Removed import -> re-import , moved and integrated to FS dock -Added ability in FS dock to re-import more than one resource simultaneously -Added ability to drag from native filesystem explorer to Godot, only works on Windows though -Removed scene reimport merge options, never worked well. Eventually merging materials should be re-added -Added ability to set custom root node type when importing scenes -Re-Import is now automatic, can be configured back to manual in editor settings -Added resource previews in property list for many resource types
* -Improve resource previewsJuan Linietsky2016-05-231-4/+10
| | | | -Also fixed draw_texture_rect() tile parameter
* use node name as filename when save scenevolzhs2016-05-231-1/+2
| | | | fix #4723
* Merge remote-tracking branch 'origin/master'Juan Linietsky2016-05-211-81/+83
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| * i18n: Use %d instead of %i in vformatRémi Verschelde2016-05-211-2/+2
| | | | | | | | Fixes #4742.
| * remove trailing whitespaceHubert Jarosz2016-05-211-3/+3
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| * i18n: Second pass at proofreadingRémi Verschelde2016-05-211-29/+29
| | | | | | | | | | Mostly removing commented out strings, plus a few critical ones that should not be translated.
| * i18n: Proofreading of all stringsRémi Verschelde2016-05-211-50/+51
| | | | | | | | | | | | Done to ensure that no important identifiers are translatable, to fix compound strings using the new vformat() function, and some general English proofreading here and there.
* | First version of ProfilerJuan Linietsky2016-05-211-10/+7
|/ | | | | It is now possible to profile GDScript as well as some parts of Godot internals.
* Contextualized Scene Tree menuJuan Linietsky2016-05-161-1/+4
| | | | | | -Added context menu to Scene Tree Dock -Removed Buttons -Added a filter to search for nods more easily in the dock
* Changes to FileSystem DockJuan Linietsky2016-05-151-8/+3
| | | | | | | -Replaced buttons for file actions fo RMB menu -Added a split mode, if the dock is not sharing vertical space with anything else -imroved drag and drop support
* ability to drag scenes from filesystem to tree for instancingJuan Linietsky2016-05-111-3/+2
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* -begun implementing drag & drop editor wideJuan Linietsky2016-05-111-2/+124
| | | | | | -filesystem dock dnd support -property list dnd support -scene tree dnd support
* i18n: Don't make print_line calls translatableRémi Verschelde2016-05-041-3/+3
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* Merge remote-tracking branch 'origin/master'Juan Linietsky2016-05-031-1/+6
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| * Fix checking unsaved changes only in current sceneIgnacio Etcheverry2016-05-021-1/+5
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* | Modified editor strings to be translatable in the futureJuan Linietsky2016-05-031-226/+226
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* Support for dynamic fonts (TTF)Juan Linietsky2016-05-011-0/+1
| | | | | Added support for DynamicFont, which can load a TTF of any size to use as a font. No import required.
* Move export GUI debug toggle to export settings windoweska2016-04-281-5/+0
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* Fix 'Quit to Project Manager' not stopping the running applicationIgnacio Etcheverry2016-04-171-0/+1
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* Merge pull request #4174 from Hodes/masterRémi Verschelde2016-04-061-24/+92
|\ | | | | Multiple editor plugins for same obj type
| * Enables the possibility of editing on multiple plugins at same time on same ↵hodes2016-04-021-24/+92
| | | | | | | | object type.
* | Stopped save scene flicker, issue 4118Paulb232016-03-261-2/+6
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* -Made editor support SSL certs by default (embedded them)Juan Linietsky2016-03-121-2/+4
| | | | | | | | | -Made asset sharing support https -Many fixes to HTTPRequest -Added an asset installer dialog -Visual cleanups to asset sharing tab -Fixed some issues in ScrollContainer, hope it does not break things -Asset sharing tab is not visible (hidden on purpose) for now.
* Merge pull request #4011 from neikeq/fix_regr_3280Rémi Verschelde2016-03-111-14/+11
|\ | | | | TileSet Export: Avoid invalid error when merge is enabled but file doesn't exist
| * TileSet Export: Avoid invalid error when merge is enabled but file does not ↵Ignacio Etcheverry2016-03-111-14/+11
| | | | | | | | exist
* | remove trailing whitespaceHubert Jarosz2016-03-091-56/+56
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* Removed "__editor_plugin_screen__" metadata creationFranklin Sobrinho2016-03-051-19/+0
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* -wip on addon editorJuan Linietsky2016-02-291-0/+2
| | | | -fixes instantiable subclasses not working, as reported in #3871
* Adds EditorPlugin::remove_control_from_bottom_panel()Zher Huei Lee2016-02-281-0/+22
| | | | | | Also renames `add_control_to_bottom_dock` to `add_control_to_bottom_panel` so that it would be clear that the removal functions are different too.
* Completed the support for plugins! It is not possible to add plugins.Juan Linietsky2016-02-271-3/+181
| | | | | | Not all APIs are provided yet, please request whathever you are missing. Some example plugins are provided in demos/plugins. Just copy them to a folder in your project named addons/ and then enable them from the project settings. Have fun!
* First attempt at making a more useful EditorPlugin API. Still undocumented, ↵Juan Linietsky2016-02-271-0/+4
| | | | but feedback welcome!
* adds -pm and -project_manager command line options to start project managerAriel Manzur2016-02-251-2/+3
| | | | fixes bug where the user has an engine.cfg on the executable directory so it runs the game instead of opening the project manager