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Age
Files
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*
Refactoring: rename tools/editor/ to editor/
Rémi Verschelde
2017-03-05
1
-242
/
+0
*
Rename the _MD macro to D_METHOD
Hein-Pieter van Braam
2017-02-13
1
-2
/
+2
*
Style: Cleanups, added headers, renamed files
Rémi Verschelde
2017-01-16
1
-1
/
+2
*
Style: Fix whole-line commented code
Rémi Verschelde
2017-01-14
1
-3
/
+5
*
New API for visibility in both CanvasItem and Spatial
Juan Linietsky
2017-01-13
1
-1
/
+1
*
Renamed most signals so they refer to:
Juan Linietsky
2017-01-12
1
-1
/
+1
*
ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Va...
Juan Linietsky
2017-01-02
1
-3
/
+3
*
Merge remote-tracking branch 'origin/gles3' into gles3-on-master
Rémi Verschelde
2017-01-02
1
-0
/
+4
|
\
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*
2D Shaders are working again using the new syntax, though all is buggy in gen...
Juan Linietsky
2016-10-10
1
-0
/
+4
*
|
Welcome in 2017, dear changelog reader!
Rémi Verschelde
2017-01-01
1
-2
/
+2
|
/
*
More custom theme support for editor
Geequlim
2016-09-20
1
-4
/
+8
*
Fixed localization in file dialogs
DimOkGamer
2016-06-07
1
-1
/
+1
*
Modified editor strings to be translatable in the future
Juan Linietsky
2016-05-03
1
-1
/
+1
*
-Massive editor dialog cleanup
Juan Linietsky
2016-01-17
1
-47
/
+6
*
Update copyright in remaining files + prints in the UI
Rémi Verschelde
2016-01-11
1
-1
/
+1
*
Update copyright to 2016 in headers
George Marques
2016-01-01
1
-1
/
+1
*
-fixed tabs
Juan Linietsky
2015-11-18
1
-4
/
+9
*
Added automatic clear output on Play in Godot Settings
Julian Murgia - StraToN
2015-07-30
1
-4
/
+9
*
Added "Clear" button top right of output debug console in editor
Julian Murgia - StraToN
2015-07-29
1
-0
/
+14
*
-changed some copyrights to 2015
Juan Linietsky
2015-05-17
1
-1
/
+1
*
Updated copyright year in all headers
Juan Linietsky
2015-04-18
1
-1
/
+1
*
-Completely removed EmptyControl (but added fallback), closes #1017
Juan Linietsky
2015-01-03
1
-2
/
+2
*
SceneMainLoop -> SceneTree
Juan Linietsky
2014-11-05
1
-1
/
+1
*
-variables with export in script are now IMMEDIATELY AND ALWAYS visible in pr...
Juan Linietsky
2014-09-22
1
-0
/
+2
*
GODOT IS OPEN SOURCE
Juan Linietsky
2014-02-09
1
-0
/
+246