| Commit message (Collapse) | Author | Age | Files | Lines |
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EditorHelpBit
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That year should bring the long-awaited OpenGL ES 3.0 compatible renderer
with state-of-the-art rendering techniques tuned to work as low as middle
end handheld devices - without compromising with the possibilities given
for higher end desktop games of course. Great times ahead for the Godot
community and the gamers that will play our games!
(cherry picked from commit c7bc44d5ad9aae4902280012f7654e2318cd910e)
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Add it to the following searches:
- Create node.
- Scene tree.
- Inspector properties.
- Classes list in help.
- Quick open.
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-DynamicFont uses Freetype by default
-Editor fonts are now scalable thanks to this
-Cleaned up documentation browser and added fonts for this
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Done to ensure that no important identifiers are translatable,
to fix compound strings using the new vformat() function, and
some general English proofreading here and there.
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Added search box in Class List dialog (Script Editor)
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Not all APIs are provided yet, please request whathever you are missing.
Some example plugins are provided in demos/plugins. Just copy them to a folder in your project named addons/ and then enable them from the project settings.
Have fun!
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It allows to define a multiline space-indented code block that will be properly parsed by the reST converter for the online docs.
The in-editor help understand the [codeblock] tag as it supposedly understand [code] already (i.e. it just seems to discard it, though the code was supposed to switch it to a monospace font, but that's likely another issue.
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-Made help more readable, closes #2851
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Put 2D, 3D and Script editor table indexes in enum
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To avoid invalid index out of bounds mistakes.
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Fix bugs caused by merged Script and Help tabs
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-fixed theora so it can compile theoralib but not theora
-fixed generation of windows icon in .rc, which didn't previously work in 32 bits
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-Help tabs can be opened many at the same time
-Color temperatures for opened scripts
-Dominant script opening when switching scene tab
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#2393 (text spacing and top/left padding for the text area, respectively).
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and resources.
A general speedup should be apparent, with even more peformance increase when compiling optimized.
WARNING: Tested and it seems to work, but if something breaks, please report.
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This fixes issue #332 by using the "text_editor/background_color" editor
setting as background color for the EditorHelp.
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-=-=-=-=-=-=-=-=-=-=-=-=-=-
*YOUR SOURCE MIGHT NOT WORK*
For mor information on fix:
https://github.com/okamstudio/godot/wiki/devel_scene_tree
Other stuff:
-Shower of bullets demo
-Fixes all around
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Fix bug help history overwrote by tree item selected call back
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-=-=-=-=-
-Documentation now shows overridable theme values (though this needs to be documented).
-Detect when object transform is flipped and flip normals too.
-TileMap can specify bounce and friction for collision.
-Removed limit of 4 lights per object
-Added is_hovered() to buttons.
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dialog
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EditorHelpSearch dialog popup with search results
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-Made a few demos using Viewport to show it's true power!
-Fixed some start-up error messages.
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-add search docs dialog that returns places string was found
-added flash
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-load() was in the GDScript docs but missing in the scripting-different music for platformer 2D and 3D
-fix how documentation is generated, built in doc browser should be always up to date
-copypaste, scrolling, etc in builtin doc
-built-in scripts get saved now (though debugger may not always work on them)
-Theme can be set to controls as a property
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