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* Making bits of docs appear in different dialogues is made easier with ↵Juan Linietsky2017-01-161-39/+119
| | | | EditorHelpBit
* Welcome in 2017, dear changelog reader!Rémi Verschelde2017-01-121-1/+1
| | | | | | | | | | That year should bring the long-awaited OpenGL ES 3.0 compatible renderer with state-of-the-art rendering techniques tuned to work as low as middle end handheld devices - without compromising with the possibilities given for higher end desktop games of course. Great times ahead for the Godot community and the gamers that will play our games! (cherry picked from commit c7bc44d5ad9aae4902280012f7654e2318cd910e)
* Fix help page title indentationMario Schlack2016-08-011-6/+4
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* Fix help search dialog titleseska2016-07-091-1/+2
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* Add subsequence search to toolsGeorge Marques2016-06-121-1/+1
| | | | | | | | | Add it to the following searches: - Create node. - Scene tree. - Inspector properties. - Classes list in help. - Quick open.
* Fixed editor help focus issues and input propagationPaulb232016-06-091-0/+1
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* deselect in help when click somewherevolzhs2016-06-041-0/+9
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* Finalized DynamicFont implementationJuan Linietsky2016-05-291-15/+41
| | | | | | -DynamicFont uses Freetype by default -Editor fonts are now scalable thanks to this -Cleaned up documentation browser and added fonts for this
* i18n: Proofreading of all stringsRémi Verschelde2016-05-211-4/+4
| | | | | | Done to ensure that no important identifiers are translatable, to fix compound strings using the new vformat() function, and some general English proofreading here and there.
* i18n: Don't make print_line calls translatableRémi Verschelde2016-05-041-1/+1
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* Modified editor strings to be translatable in the futureJuan Linietsky2016-05-031-21/+21
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* Fix for #4014, changed to 2 instead of 3 chars to trigger searchdemolitions2016-03-181-1/+1
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* Merge pull request #3927 from TheHX/issue-3645Rémi Verschelde2016-03-061-9/+84
|\ | | | | Added search box in Class List dialog (Script Editor)
| * Added search box in Class List dialog (Script Editor)Franklin Sobrinho2016-03-051-9/+84
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* | The help page now show the entire object hierarchyFranklin Sobrinho2016-03-051-2/+52
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* Completed the support for plugins! It is not possible to add plugins.Juan Linietsky2016-02-271-14/+66
| | | | | | Not all APIs are provided yet, please request whathever you are missing. Some example plugins are provided in demos/plugins. Just copy them to a folder in your project named addons/ and then enable them from the project settings. Have fun!
* Implement support for [codeblock] tag in helpRémi Verschelde2016-02-171-1/+1
| | | | | It allows to define a multiline space-indented code block that will be properly parsed by the reST converter for the online docs. The in-editor help understand the [codeblock] tag as it supposedly understand [code] already (i.e. it just seems to discard it, though the code was supposed to switch it to a monospace font, but that's likely another issue.
* Update copyright to 2016 in headersGeorge Marques2016-01-011-1/+1
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* -Added table support to RichTextLabelreduz2015-12-261-4/+18
| | | | -Made help more readable, closes #2851
* Fix editor help scroll to resultFranklin Sobrinho2015-11-271-1/+1
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* Merge pull request #2909 from neikeq/imp_2908Rémi Verschelde2015-11-251-2/+2
|\ | | | | Put 2D, 3D and Script editor table indexes in enum
| * Put 2D, 3D and Script editor index in enumneikeq2015-11-251-2/+2
| | | | | | | | To avoid invalid index out of bounds mistakes.
* | Merge pull request #2908 from neikeq/fix_editor_selectRémi Verschelde2015-11-251-3/+2
|\| | | | | Fix bugs caused by merged Script and Help tabs
| * Fix Class Reference request from Inspectorneikeq2015-11-251-1/+0
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| * Fix switching between 2D/3D/Scriptneikeq2015-11-251-2/+2
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* | Remember last help searchneikeq2015-11-241-0/+8
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* -work in progress resourceparser and .tscn parser. Still non-functionalJuan Linietsky2015-11-241-1/+0
| | | | | -fixed theora so it can compile theoralib but not theora -fixed generation of windows icon in .rc, which didn't previously work in 32 bits
* Fix help displayeska2015-11-201-1/+2
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* Merge branch 'master' into BBCodeDocsOvnuniarchos2015-11-191-284/+220
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| * -Merged Script and Help tabsJuan Linietsky2015-11-171-285/+223
| | | | | | | | | | | | -Help tabs can be opened many at the same time -Color temperatures for opened scripts -Dominant script opening when switching scene tab
* | BBCode is now allowed anywhere in the inline documentation.Ovnuniarchos2015-10-201-47/+60
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* Small readability fixes for the in-game class reference - fixes #2515 and ↵Jack Gold2015-09-291-6/+20
| | | | #2393 (text spacing and top/left padding for the text area, respectively).
* Several performance improvements, mainly in loading and instancing scenes ↵Juan Linietsky2015-06-291-3/+3
| | | | | | | | and resources. A general speedup should be apparent, with even more peformance increase when compiling optimized. WARNING: Tested and it seems to work, but if something breaks, please report.
* Fix #1898Guilherme Felipe2015-05-131-1/+1
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* Updated copyright year in all headersJuan Linietsky2015-04-181-1/+1
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* makes_editorhelp_uses_editor_settings_bg_coloryg2f2015-03-261-1/+3
| | | | | This fixes issue #332 by using the "text_editor/background_color" editor setting as background color for the EditorHelp.
* -Completely removed EmptyControl (but added fallback), closes #1017Juan Linietsky2015-01-031-2/+2
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* SceneMainLoop -> SceneTreeJuan Linietsky2014-11-051-1/+1
| | | | | | | | | | | | -=-=-=-=-=-=-=-=-=-=-=-=-=- *YOUR SOURCE MIGHT NOT WORK* For mor information on fix: https://github.com/okamstudio/godot/wiki/devel_scene_tree Other stuff: -Shower of bullets demo -Fixes all around
* Fix some more incorrect bindingsGerold312014-10-261-1/+1
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* Merge pull request #544 from marynate/PR-fix-help-historyJuan Linietsky2014-09-171-5/+6
|\ | | | | Fix bug help history overwrote by tree item selected call back
| * Fix bug help history overwrote by tree item selected call backmarynate2014-06-231-5/+6
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* | Bug FixesJuan Linietsky2014-06-291-0/+57
|/ | | | | | | | | | -=-=-=-=- -Documentation now shows overridable theme values (though this needs to be documented). -Detect when object transform is flipped and flip normals too. -TileMap can specify bounce and friction for collision. -Removed limit of 4 lights per object -Added is_hovered() to buttons.
* User can use '.METHOD' or 'METHOD(' to seach exact method in Search Classes ↵marynate2014-05-131-2/+4
| | | | dialog
* Update EditorHelp to response help request other than class; Make sure ↵marynate2014-05-061-20/+21
| | | | EditorHelpSearch dialog popup with search results
* Start working on script editor helpmarynate2014-05-061-2/+11
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* -Fixed a few bugs in ViewportJuan Linietsky2014-04-101-1/+1
| | | | | -Made a few demos using Viewport to show it's true power! -Fixed some start-up error messages.
* -run script in editorJuan Linietsky2014-02-201-3/+350
| | | | | -add search docs dialog that returns places string was found -added flash
* -project settings are saved when changedJuan Linietsky2014-02-151-8/+25
| | | | | | | | -load() was in the GDScript docs but missing in the scripting-different music for platformer 2D and 3D -fix how documentation is generated, built in doc browser should be always up to date -copypaste, scrolling, etc in builtin doc -built-in scripts get saved now (though debugger may not always work on them) -Theme can be set to controls as a property
* GODOT IS OPEN SOURCEJuan Linietsky2014-02-091-0/+1073