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path: root/tools/editor/editor_fonts.cpp
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* Editor settings categories are now tidy and beautiful!Juan Linietsky2017-01-051-5/+5
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* Welcome in 2017, dear changelog reader!Rémi Verschelde2017-01-011-1/+1
| | | | | | | | That year should bring the long-awaited OpenGL ES 3.0 compatible renderer with state-of-the-art rendering techniques tuned to work as low as middle end handheld devices - without compromising with the possibilities given for higher end desktop games of course. Great times ahead for the Godot community and the gamers that will play our games!
* -Added VeryLowDPI and MidDPI modes to Godot editor.Juan Linietsky2016-09-131-11/+4
| | | | -Improved HiDPI detection (requires resolution of > 2000 in X axis)
* -added missing .inc filesJuan Linietsky2016-06-171-0/+6
| | | | | | -Made it possible to change the editor theme -Added two options to theme editor plugin to create empty template themes and editor themes -Make sure that saved themes to .tres keep the null theme fields, to make it easier to keep those when saving/loading the theme
* Supports to use non-latin characters in script editorvolzhs2016-05-311-7/+9
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* Merge remote-tracking branch 'origin/master'Juan Linietsky2016-05-301-6/+18
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| * -Some fixes to OSX retina scaling for window functionsJuan Linietsky2016-05-301-5/+17
| | | | | | | | -Implemented HiDPI detection and support for Godot Editor!
* | changed font system to use fallbacksJuan Linietsky2016-05-301-17/+51
|/ | | | this way more than 64k characters can be used
* Finalized DynamicFont implementationJuan Linietsky2016-05-291-6/+51
| | | | | | -DynamicFont uses Freetype by default -Editor fonts are now scalable thanks to this -Cleaned up documentation browser and added fonts for this
* move Font to BitmapFontJuan Linietsky2016-04-281-5/+5
| | | | so we can add DynamicFont later..
* Update copyright to 2016 in headersGeorge Marques2016-01-011-1/+1
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* Updated copyright year in all headersJuan Linietsky2015-04-181-48/+48
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* GODOT IS OPEN SOURCEJuan Linietsky2014-02-091-0/+75