| Commit message (Collapse) | Author | Age | Files | Lines |
| | |
|
| |
|
|
|
|
|
|
| |
That year should bring the long-awaited OpenGL ES 3.0 compatible renderer
with state-of-the-art rendering techniques tuned to work as low as middle
end handheld devices - without compromising with the possibilities given
for higher end desktop games of course. Great times ahead for the Godot
community and the gamers that will play our games!
|
| |
|
|
| |
-Improved HiDPI detection (requires resolution of > 2000 in X axis)
|
| |
|
|
|
|
| |
-Made it possible to change the editor theme
-Added two options to theme editor plugin to create empty template themes and editor themes
-Make sure that saved themes to .tres keep the null theme fields, to make it easier to keep those when saving/loading the theme
|
| | |
|
| |\ |
|
| | |
| |
| |
| | |
-Implemented HiDPI detection and support for Godot Editor!
|
| |/
|
|
| |
this way more than 64k characters can be used
|
| |
|
|
|
|
| |
-DynamicFont uses Freetype by default
-Editor fonts are now scalable thanks to this
-Cleaned up documentation browser and added fonts for this
|
| |
|
|
| |
so we can add DynamicFont later..
|
| | |
|
| | |
|
| |
|