| Commit message (Collapse) | Author | Age | Files | Lines | |
|---|---|---|---|---|---|
| * | Editor settings categories are now tidy and beautiful! | Juan Linietsky | 2017-01-05 | 1 | -1/+1 |
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| * | ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to ↵ | Juan Linietsky | 2017-01-02 | 1 | -4/+4 |
| | | | | | | | | | Variant. All usages of "type" to refer to classes were renamed to "class" ClassDB has been exposed to GDScript. OBJ_TYPE() macro is now GDCLASS() | ||||
| * | Welcome in 2017, dear changelog reader! | Rémi Verschelde | 2017-01-01 | 1 | -1/+1 |
| | | | | | | | | | That year should bring the long-awaited OpenGL ES 3.0 compatible renderer with state-of-the-art rendering techniques tuned to work as low as middle end handheld devices - without compromising with the possibilities given for higher end desktop games of course. Great times ahead for the Godot community and the gamers that will play our games! | ||||
| * | Fix crash when select target path on import 3d scene window | volzhs | 2016-11-14 | 1 | -1/+1 |
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| * | Select newly created folder on Directory dialog | volzhs | 2016-09-06 | 1 | -7/+7 |
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| * | Fix some bugs in diraccess, closes #5288 | Juan Linietsky | 2016-06-30 | 1 | -1/+7 |
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| * | Fixed signal connection prints when moving docks, issue 5498 | Paulb23 | 2016-06-30 | 1 | -2/+8 |
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| * | -Do not ask about overwriting when opening a script in the wizard, but still ↵ | Juan Linietsky | 2016-06-18 | 1 | -0/+15 |
| | | | | | | | show complaint about existing. Closes #4545 -Fixed a crash in EditorDirDialog | ||||
| * | update EditorDirDialog on external change, closes #4629 | Juan Linietsky | 2016-06-18 | 1 | -0/+7 |
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| * | Modified editor strings to be translatable in the future | Juan Linietsky | 2016-05-03 | 1 | -6/+6 |
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| * | FileDialog: reset mkdir label after use (#4500) | Rémi Verschelde | 2016-05-01 | 1 | -0/+1 |
| | | | | Closes #1686. | ||||
| * | Update copyright to 2016 in headers | George Marques | 2016-01-01 | 1 | -1/+1 |
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| * | Implement double-click on remaining dialogs | Franklin Sobrinho | 2015-12-14 | 1 | -6/+11 |
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| * | new file dialog! | Juan Linietsky | 2015-06-06 | 1 | -5/+12 |
| | | | | | | | | | | -ItemList control for easier lists/thumbnails -New file dialog, with support for thumbnails, favorites, recent places, etc -Moved .fscache out of the project, no more bugs due to committed/pulled .fscache! -Dir dialog now sorts directories | ||||
| * | Updated copyright year in all headers | Juan Linietsky | 2015-04-18 | 1 | -1/+1 |
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| * | New option to show/hide hidden files | rollenrolm | 2015-03-21 | 1 | -5/+17 |
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| * | SceneMainLoop -> SceneTree | Juan Linietsky | 2014-11-05 | 1 | -1/+1 |
| | | | | | | | | | | | | | -=-=-=-=-=-=-=-=-=-=-=-=-=- *YOUR SOURCE MIGHT NOT WORK* For mor information on fix: https://github.com/okamstudio/godot/wiki/devel_scene_tree Other stuff: -Shower of bullets demo -Fixes all around | ||||
| * | GODOT IS OPEN SOURCE | Juan Linietsky | 2014-02-09 | 1 | -0/+216 |
