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* Refactoring: rename tools/editor/ to editor/Rémi Verschelde2017-03-051-979/+0
* -renamed globals.h to global_config.cpp (this seems to have caused a few modi...Juan Linietsky2017-02-211-1/+1
* Rename the _MD macro to D_METHODHein-Pieter van Braam2017-02-131-6/+6
* Removed import/export system, will start new one from scratch.Juan Linietsky2017-01-251-20/+0
* Style: Cleanups, added headers, renamed filesRémi Verschelde2017-01-161-0/+1
* Style: Fix whole-line commented codeRémi Verschelde2017-01-141-3/+5
* Renamed most signals so they refer to:Juan Linietsky2017-01-121-2/+2
* Groundbreaking!! Godot resources can now be flagged to be local to the scene ...Juan Linietsky2017-01-101-1/+1
* ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Va...Juan Linietsky2017-01-021-7/+7
* Welcome in 2017, dear changelog reader!Rémi Verschelde2017-01-011-1/+1
* fix get_selected_nodes()Juan Linietsky2016-09-101-2/+14
* Prevent to add node to selection when node is not inside treevolzhs2016-08-271-1/+1
* save the editor state of the right scene instead of currentMarianoGNU2016-07-081-0/+7
* Save all edited scenes when Runing (and auto-save is enabled). Fixes #4410MarianoGNU2016-07-081-9/+22
* Editor properly reloads scenes if they changed on disk or were reimportedJuan Linietsky2016-06-281-0/+4
* Modified editor strings to be translatable in the futureJuan Linietsky2016-05-031-3/+3
* Enables the possibility of editing on multiple plugins at same time on same o...hodes2016-04-021-0/+10
* remove trailing whitespaceHubert Jarosz2016-03-091-3/+3
* Completed the support for plugins! It is not possible to add plugins.Juan Linietsky2016-02-271-2/+10
* First attempt at making a more useful EditorPlugin API. Still undocumented, b...Juan Linietsky2016-02-271-1/+18
* -Fixed revert scene, should work proprely now, fixes #2782Juan Linietsky2016-01-231-0/+10
* -Make sure scenes properly update when switching tabs, even if sub-instances ...Juan Linietsky2016-01-141-2/+2
* Update copyright to 2016 in headersGeorge Marques2016-01-011-1/+1
* -scenes are properly reloaded when a dependency changes, fixes #2896Juan Linietsky2015-12-131-0/+90
* -ability to change scripts in external editor and still have properties reloa...Juan Linietsky2015-12-091-0/+8
* -removed resources dock, good bye old friendJuan Linietsky2015-09-011-0/+21
* -added hints to sprite v/hframes, fixes truncation problemJuan Linietsky2015-08-291-1/+1
* Multiple, simultaneous node editing spuport!!Juan Linietsky2015-08-251-3/+3
* Live edit WORK IN PROGRESSJuan Linietsky2015-08-021-0/+18
* QOL, script buttons in scene tabsJuan Linietsky2015-07-261-0/+17
* -added icons for root node types on tabsJuan Linietsky2015-07-241-0/+8
* Multiple scene editing *POTENTIALLY UNSTABLE*Juan Linietsky2015-06-221-0/+173
* Updated copyright year in all headersJuan Linietsky2015-04-181-1/+1
* SceneMainLoop -> SceneTreeJuan Linietsky2014-11-051-2/+2
* GODOT IS OPEN SOURCEJuan Linietsky2014-02-091-0/+580