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* ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to ↵Juan Linietsky2017-01-021-4/+4
| | | | | | | | Variant. All usages of "type" to refer to classes were renamed to "class" ClassDB has been exposed to GDScript. OBJ_TYPE() macro is now GDCLASS()
* Welcome in 2017, dear changelog reader!Rémi Verschelde2017-01-011-1/+1
| | | | | | | | That year should bring the long-awaited OpenGL ES 3.0 compatible renderer with state-of-the-art rendering techniques tuned to work as low as middle end handheld devices - without compromising with the possibilities given for higher end desktop games of course. Great times ahead for the Godot community and the gamers that will play our games!
* Add missing license headers in our source files (#5255)Rémi Verschelde2016-06-181-0/+28
| | | Also removes a couple wrong Godot headers from third-party source files.
* Modified editor strings to be translatable in the futureJuan Linietsky2016-05-031-3/+3
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* make json sub-dictionaries shared, fixes #2381Juan Linietsky2015-12-311-0/+1
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* When inserting new values in array property editor, keep type of last item, ↵Juan Linietsky2015-12-311-0/+9
| | | | closes #2391
* Fix array editor NodePath being relative to editorFranklin Sobrinho2015-12-131-0/+9
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* make sure array is created if not existing, as noted by Guilherme FelipeJuan Linietsky2015-08-251-2/+9
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* Ability to edit all kinds of arrays from the property editor.Juan Linietsky2015-08-251-0/+224
Yes, I'm trying to convince you to test the alpha release by adding all these now :)