| Commit message (Collapse) | Author | Age | Files | Lines | |
|---|---|---|---|---|---|
| * | ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to ↵ | Juan Linietsky | 2017-01-02 | 1 | -4/+4 |
| | | | | | | | | | Variant. All usages of "type" to refer to classes were renamed to "class" ClassDB has been exposed to GDScript. OBJ_TYPE() macro is now GDCLASS() | ||||
| * | Welcome in 2017, dear changelog reader! | Rémi Verschelde | 2017-01-01 | 1 | -1/+1 |
| | | | | | | | | | That year should bring the long-awaited OpenGL ES 3.0 compatible renderer with state-of-the-art rendering techniques tuned to work as low as middle end handheld devices - without compromising with the possibilities given for higher end desktop games of course. Great times ahead for the Godot community and the gamers that will play our games! | ||||
| * | Add missing license headers in our source files (#5255) | Rémi Verschelde | 2016-06-18 | 1 | -0/+28 |
| | | | | Also removes a couple wrong Godot headers from third-party source files. | ||||
| * | Modified editor strings to be translatable in the future | Juan Linietsky | 2016-05-03 | 1 | -3/+3 |
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| * | make json sub-dictionaries shared, fixes #2381 | Juan Linietsky | 2015-12-31 | 1 | -0/+1 |
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| * | When inserting new values in array property editor, keep type of last item, ↵ | Juan Linietsky | 2015-12-31 | 1 | -0/+9 |
| | | | | | closes #2391 | ||||
| * | Fix array editor NodePath being relative to editor | Franklin Sobrinho | 2015-12-13 | 1 | -0/+9 |
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| * | make sure array is created if not existing, as noted by Guilherme Felipe | Juan Linietsky | 2015-08-25 | 1 | -2/+9 |
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| * | Ability to edit all kinds of arrays from the property editor. | Juan Linietsky | 2015-08-25 | 1 | -0/+224 |
| Yes, I'm trying to convince you to test the alpha release by adding all these now :) | |||||
