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* Welcome in 2017, dear changelog reader!Rémi Verschelde2017-01-121-1/+1
| | | | | | | | | | That year should bring the long-awaited OpenGL ES 3.0 compatible renderer with state-of-the-art rendering techniques tuned to work as low as middle end handheld devices - without compromising with the possibilities given for higher end desktop games of course. Great times ahead for the Godot community and the gamers that will play our games! (cherry picked from commit c7bc44d5ad9aae4902280012f7654e2318cd910e)
* AnimationEditor: zoom using ctrl+wheelAndreas Haas2016-10-091-2/+10
| | | | | | closes #6585 (cherry picked from commit 3cce39c2d37d73124038def2f002cc372ddceb8c)
* Implemented UndoRedo mergeable modesFranklin Sobrinho2016-09-011-6/+10
| | | | (cherry picked from commit debf574df35caf8e0880b65120e3c79c45e1c92a)
* Show a warning that an animation must be selected in order to edit it. Avoid ↵Juan Linietsky2016-07-221-0/+10
| | | | copying/pasting if no anim selected. Closes #5799
* Merge pull request #5287 from marcelofg55/masterJuan Linietsky2016-07-101-122/+235
|\ | | | | Added popup menu for animation key right-click
| * Added popup menu for animation key right-clickmarcelofg552016-06-181-122/+235
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* | Removed unused variables (second pass) + dead codeRémi Verschelde2016-07-071-5/+0
| | | | | | | | Fixes various gcc 5.4.0 warnings for -Wunused-variable and -Wunused-but-set-variable
* | Revert "Added toggle for loop interpolation based on adolson's code"Rémi Verschelde2016-06-261-24/+0
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | This reverts commits 8884b8f51963553dd1ecc0bc4accf64deb4f645f bd5c8f2aa086c2cacc704dfef249c124760ab569 and 5cb31f6d5b667a551092b699de6f4786e0bb5b6d. <reduz> Akien, I understand the need for the second loop mode, but I think the current UI is pretty confusing. I think this should be changed for an enum, both there and in the animation.. otherwise we should revert it [...] <reduz> alternatively this could be added per track, which I think should make it a little less confusing Reopens #959..
* | Merge pull request #4724 from Cybolic/optional-loop-interpolationRémi Verschelde2016-06-191-0/+24
|\ \ | | | | | | Added toggle for loop interpolation based on adolson's code
| * | Added toggle for loop interpolation based on adolson's codeChristian Dannie Storgaard2016-05-201-0/+24
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* | | -Added trigger mode to tracks, useful for properties that work as triggers, ↵Juan Linietsky2016-06-191-23/+31
| |/ |/| | | | | | | | | such as playing a sample, an animation, etc. -Better interpolation of discrete tracks, fixes #4417
* | i18n: Use %d instead of %i in vformatRémi Verschelde2016-05-211-1/+1
| | | | | | | | Fixes #4742.
* | i18n: Second pass at proofreadingRémi Verschelde2016-05-211-3/+3
| | | | | | | | | | Mostly removing commented out strings, plus a few critical ones that should not be translated.
* | i18n: Proofreading of all stringsRémi Verschelde2016-05-211-11/+11
|/ | | | | | Done to ensure that no important identifiers are translatable, to fix compound strings using the new vformat() function, and some general English proofreading here and there.
* Modified editor strings to be translatable in the futureJuan Linietsky2016-05-031-83/+83
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* remove trailing whitespaceHubert Jarosz2016-03-091-4/+4
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* Insert new key helper is back to 2D editor, missed it?Juan Linietsky2016-02-091-0/+1
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* -fix path clear in animation call param, closes #3448Juan Linietsky2016-02-021-0/+3
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* -Make sure to properly use node path from animation track as base path, ↵Juan Linietsky2016-01-311-10/+59
| | | | fixes #3448
* Fix animation toolbarFranklin Sobrinho2016-01-271-3/+8
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* -Fixes a bunch of stdout errors, closes #2763 closes #2731Juan Linietsky2016-01-231-1/+3
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* small fixJuan Linietsky2016-01-171-1/+1
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* fixes to keying updatingJuan Linietsky2016-01-171-1/+7
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* -Massive editor dialog cleanupJuan Linietsky2016-01-171-16/+23
| | | | -Added a bottom menu list
* Make sure variant parser actually writes floats when float property is ↵Juan Linietsky2016-01-101-3/+3
| | | | requested, closes #3301
* Fix some error messagesFranklin Sobrinho2016-01-091-1/+1
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* Update copyright to 2016 in headersGeorge Marques2016-01-011-1/+1
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* added option to add_child, to use the same deduplication convention as in ↵Juan Linietsky2015-12-081-10/+10
| | | | the editor, closes #3017
* -Display on animation editor which keys are invalid and which tracks are ↵Juan Linietsky2015-12-051-3/+168
| | | | | | unresolved -Added a tool to clean up unresolved tracks and unused keys
* Split up AnimationPlayer tracks editor `Tracks` buttoneska2015-11-181-21/+36
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* misc cleanupJuan Linietsky2015-10-171-1/+1
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* -fix compile issue (pow)Juan Linietsky2015-08-301-3/+33
| | | | -ask user for track to call nodes when adding call track
* fixed problem with crashing godot when changing number of steps while no ↵krzycho2015-06-111-1/+2
| | | | animation added
* -fix bug in animation editorJuan Linietsky2015-05-271-1/+9
| | | | -fix crash bug in physics motion, closes #1993
* improved animation editorJuan Linietsky2015-05-251-58/+467
| | | | | | | | | -same-value link keys -new layout -forward, backwards playback -integrated curve/property editor -auto increment sprite frame after insert -copy & paste animation resoucres
* optional formal changesehriche2015-05-061-1/+1
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* -Fixes from source code analyzizer, closes #1768Juan Linietsky2015-05-011-1/+1
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* label properly adjusted to size when inserting key, fixes #1607Juan Linietsky2015-04-281-1/+1
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* -Changed Godot exit to be clean.Juan Linietsky2015-04-201-2/+2
| | | | | -Added more debug information on memory cleanliness on exit (if run with -v) -Fixed several memory leaks, fixes #1731, fixes #755
* Updated copyright year in all headersJuan Linietsky2015-04-181-1/+1
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* -Completely removed EmptyControl (but added fallback), closes #1017Juan Linietsky2015-01-031-4/+4
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* fixed a typotommy32014-12-281-1/+1
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* remove old unused pref, added new confirm insert trackDana Olson2014-12-081-12/+14
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* Batch of BugfixesJuan Linietsky2014-12-071-0/+7
| | | | | | | | | | | | | | | | | | | | | | -=-=-=-=-=-=-=-=- -Fixed Export UV XForm (should work now). #923 -Fixed enforcement of limits in property editor. #919 -Fixed long-standing bug of export editings in script inheritance. #914, #859, #756 -Fixed horrible error reporting in shader language. #912 -Added kinematic collision with plane (please test well). #911 -Fixed double animation track insert when using 2D rigs. #904 -VKey updates offset parameter in sprite edition. #901 -Do not allow anymore a script to preload itself. (does not fix #899, but narrows it down) -Avoid connection editor from overriding selected text. #897 -Fixed timer autostart. #876 -Fixed collision layers in 3D physics. #872 -Improved operators in shader #857 -Fixed ambient lighting bug #834 -Avoid editor from processing gamepad input #813 -Added not keyword #752 Please test!
* 3D Import Import & UDPJuan Linietsky2014-11-121-5/+48
| | | | | | | | | -=-=-=-=-=-=-=-=-=-=- -Animation Import filter support -Animation Clip import support -Animation Optimizer Fixes, Improvements and Visibile Options -Extremely Experimental UDP support.
* SceneMainLoop -> SceneTreeJuan Linietsky2014-11-051-3/+3
| | | | | | | | | | | | -=-=-=-=-=-=-=-=-=-=-=-=-=- *YOUR SOURCE MIGHT NOT WORK* For mor information on fix: https://github.com/okamstudio/godot/wiki/devel_scene_tree Other stuff: -Shower of bullets demo -Fixes all around
* GODOT IS OPEN SOURCEJuan Linietsky2014-02-091-0/+3358