| Commit message (Collapse) | Author | Age | Files | Lines | |
|---|---|---|---|---|---|
| * | Cosmetic fixes to SCons buildsystem | Rémi Verschelde | 2015-11-01 | 1 | -6/+5 |
| | | | | | | | - Removed trailing spaces - Made sure all indentation is done using tabs (fixes #39) - Potentially fixed an identation issue for openssl check | ||||
| * | Add sCons dependency for editor_icons.cpp, so it's only re-generated when ↵ | marynate | 2014-05-14 | 1 | -3/+3 |
| | | | | | there're icon changes | ||||
| * | Auto generate editor_icons.cpp to make it more easy to update editor icons | marynate | 2014-05-13 | 1 | -0/+2 |
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| * | Fixed #93 Build error with latest commit | marynate | 2014-02-16 | 1 | -0/+2 |
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| * | -project settings are saved when changed | Juan Linietsky | 2014-02-15 | 1 | -0/+33 |
| | | | | | | | | | -load() was in the GDScript docs but missing in the scripting-different music for platformer 2D and 3D -fix how documentation is generated, built in doc browser should be always up to date -copypaste, scrolling, etc in builtin doc -built-in scripts get saved now (though debugger may not always work on them) -Theme can be set to controls as a property | ||||
| * | GODOT IS OPEN SOURCE | Juan Linietsky | 2014-02-09 | 1 | -0/+22 |
