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* Merge pull request #2518 from masoudbh3/godot-iconsJuan Linietsky2015-11-191-0/+1
|\ | | | | Add icon to exe file in windows export
| * change pe_bliss parent directory from /drivers to /toolsmasoud bh2015-11-091-0/+1
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* | Cosmetic fixes to SCons buildsystemRémi Verschelde2015-11-011-2/+0
|/ | | | | | - Removed trailing spaces - Made sure all indentation is done using tabs (fixes #39) - Potentially fixed an identation issue for openssl check
* Fix compile error when tools=nomarynate2015-01-091-4/+2
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* -Work in progress visual shader editor *DOES NOT WORK YET*Juan Linietsky2015-01-031-7/+10
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* Build System ChangesJuan Linietsky2014-10-071-1/+1
| | | | | | | | | | | | | -=-=-=-=-=-=-=-=-=-= Build System: -Big clean up of SCons, changed how builds are done to a much cleaner method (check the Github Wiki for instructions). -Deactivated BlackBerry10 (sorry), if no mantainer found (or BlackBerry does not send us a Passort ;), platform will be removed as we have no longer devices to test. Engine: -Removed deprecated object and scene format (was in there just for compatibility, not in use since a long time). -Added ability to open scenes even if a node type was removed (will try to guess the closest type). -Removed deprecated node types.
* Small Issues & MaintenanceJuan Linietsky2014-08-011-0/+1
| | | | | | | | | -=-=-=-=-=-=-=-=-=-=-=-=-= -Begin work on Navigation Meshes (simple pathfinding for now, will improve soon) -More doc on theme overriding -Upgraded OpenSSL to version without bugs -Misc bugfixes
* wtfJuan Linietsky2014-02-191-1/+1
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* GODOT IS OPEN SOURCEJuan Linietsky2014-02-091-0/+19