| Commit message (Collapse) | Author | Age | Files | Lines | ||
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| * | | -Ability to debug video memory usage | Juan Linietsky | 2015-10-21 | 7 | -1/+69 | |
| |/ | | | | -Small fix to xml saver (swapping > and <) | |||||
| * | Merge branch 'master' of https://github.com/okamstudio/godot | Juan Linietsky | 2015-10-17 | 10 | -8/+55 | |
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| | * | Merge pull request #2479 from firefly2442/cppcheck-unusedvars | Juan Linietsky | 2015-10-17 | 2 | -2/+0 | |
| | |\ | | | | | | | ran cppcheck, found unused variables | |||||
| | | * | ran cppcheck, found unused variables | firefly2442 | 2015-09-16 | 2 | -2/+0 | |
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| | * | | Merge pull request #2572 from leezh/clipping-fix | Juan Linietsky | 2015-10-17 | 1 | -1/+5 | |
| | |\ \ | | | | | | | | | nested clipping of canvas items now works | |||||
| | | * | | nested clipping of canvas items now works | Zher Huei Lee | 2015-10-05 | 1 | -1/+5 | |
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| | * | | | Merge pull request #2587 from eska014/fix-area2d-mask-matching | Juan Linietsky | 2015-10-17 | 2 | -5/+5 | |
| | |\ \ \ | | | | | | | | | | | Fix Area/Area2D mask matching | |||||
| | | * | | | Fix 3D Area mask matching | eska | 2015-10-10 | 1 | -3/+3 | |
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| | | * | | | Fix Area2D type mask matching | eska | 2015-10-09 | 1 | -2/+2 | |
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| | * | | | | Merge pull request #2594 from Biliogadafr/PinSoftness | Juan Linietsky | 2015-10-17 | 6 | -0/+45 | |
| | |\ \ \ \ | | | | | | | | | | | | | Expose softness parameter of pin joint to the editor. | |||||
| | | * | | | | Expose softness parameter of pin joint to the editor. | Biliogadafr | 2015-10-10 | 6 | -0/+45 | |
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| * | / / / | misc cleanup | Juan Linietsky | 2015-10-17 | 1 | -1/+1 | |
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| * | | | | Merge branch 'master' of https://github.com/okamstudio/godot | Juan Linietsky | 2015-10-13 | 6 | -937/+941 | |
| |\| | | | | | | | | | | | | | | | | | | | Conflicts: platform/windows/detect.py | |||||
| | * | | | newline fixes | reduz | 2015-10-08 | 2 | -933/+933 | |
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| | * | | | fixed uninitialized memory issues in audio code | reduz | 2015-10-08 | 1 | -0/+4 | |
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| | * | | Rename voice_set_volume argument to p_volume to avoid confusion | Rémi Verschelde | 2015-09-26 | 3 | -4/+4 | |
| | | | | | | | | | | | | | | | | This argument is indeed expected to be a volume on a linear scale (not dB), typically from 0.0 to 1.0, though it can go higher than 1.0. | |||||
| * | | | Fixed theora playback. Removed theoraplayer. | Juan Linietsky | 2015-09-26 | 3 | -1/+4 | |
| |/ / | | | | | | | Still need to get proper audio output latency in some platforms. | |||||
| * | | Ability to visually debug geometry visually: | Juan Linietsky | 2015-09-20 | 19 | -2/+139 | |
| |\| | | | | | | | | | | | | | -Visible 2D and 3D Shapes, Polygons, Tile collisions, etc. -Visible Navmesh and Navpoly -Visible collision contacts for 2D and 3D as a red point -Customizable colors in project settings | |||||
| | * | fixed server breaking error in previous splash screen commit | romulox_x | 2015-09-12 | 2 | -0/+4 | |
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| * | ios now displays splash screen between launch image and main scene, instead ↵ | steve | 2015-09-10 | 2 | -0/+3 | |
| | | | | | of a black screen | |||||
| * | Rewrite of the AudioStream API | Juan Linietsky | 2015-09-09 | 3 | -1/+494 | |
| | | | | | | | -Fixes long-standing issues regarding to playing a single stream multiple times simultanteously -Fixes wrong-looping, starting, caching, etc. Issues resulting from bad original design -Allows more interesting kinds of streams (stream graphs with streams inside streams!) in the future | |||||
| * | merged some stuff for okam | Juan Linietsky | 2015-09-03 | 4 | -2/+33 | |
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| * | Added gravity scale, and linear/angular damp override to 3D physics. | Juan Linietsky | 2015-08-30 | 7 | -30/+100 | |
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| * | small fixes | Juan Linietsky | 2015-06-30 | 1 | -2/+2 | |
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| * | added support for mirrored repeat texture wrapping | romulox_x | 2015-06-25 | 1 | -0/+1 | |
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| * | ability to change shadow color in light2d | Juan Linietsky | 2015-06-24 | 5 | -0/+16 | |
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| * | Merge pull request #2090 from volzhs/pmr_virtual | Juan Linietsky | 2015-06-22 | 1 | -1/+1 | |
| |\ | | | | | fix register Physics2DTestMotionResult not virtual | |||||
| | * | fix register Physics2DTestMotionResult | volzhs | 2015-06-15 | 1 | -1/+1 | |
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| * | | added ability for Area (3D) to detect other areas | Juan Linietsky | 2015-06-12 | 8 | -8/+222 | |
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| * | | new space shooter demo | Juan Linietsky | 2015-06-11 | 4 | -6/+9 | |
| |/ | | | | ortho camera sort fix, closes #2063 | |||||
| * | Merge pull request #1932 from Faless/gravity_distance_full | Juan Linietsky | 2015-06-07 | 10 | -6/+30 | |
| |\ | | | | | Calculate gravity based on distance from body to gravity point | |||||
| | * | Calculate gravity based on distance from body to gravity point (2D) | Fabio Alessandrelli | 2015-05-18 | 5 | -3/+15 | |
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| | * | Calculate gravity based on distance from body to gravity point | Fabio Alessandrelli | 2015-05-18 | 5 | -3/+15 | |
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| * | | -fixed many memory initialization issues | Juan Linietsky | 2015-06-06 | 6 | -9/+13 | |
| | | | | | | | | | | | -fixed deadlock on previews thread -fixed compilation errors on unix | |||||
| * | | -fix bug in animation editor | Juan Linietsky | 2015-05-27 | 1 | -1/+1 | |
| | | | | | | | | | -fix crash bug in physics motion, closes #1993 | |||||
| * | | oops, previous commit was not working | Juan Linietsky | 2015-05-26 | 3 | -5/+15 | |
| | | | | | | | | | it is working now | |||||
| * | | ability to run 2D physics in a thread | Juan Linietsky | 2015-05-26 | 9 | -562/+1192 | |
| | | | | | | | | | | | also, 2D physics is now thread safe too. see physics_2d/thread_model | |||||
| * | | fixes on sample importing | Juan Linietsky | 2015-05-19 | 1 | -0/+1 | |
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| * | | -Rename unexisting by nonexistant, closes #1940 | Juan Linietsky | 2015-05-18 | 1 | -1/+1 | |
| |/ | | | | -Added function to retrieve list of actions fron InputMap | |||||
| * | sleeping property now should work properly, fixes #1892 | Juan Linietsky | 2015-05-16 | 4 | -2/+6 | |
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| * | -improved one-way collision handling in both dynamic and character bodies ↵ | Juan Linietsky | 2015-05-10 | 3 | -4/+19 | |
| | | | | | for 2D, fixes #1854 | |||||
| * | optional formal changes | ehriche | 2015-05-06 | 3 | -7/+9 | |
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| * | PhysicsServerSW::body_is_shape_set_as_trigger - missing return statement | ehriche | 2015-05-06 | 1 | -1/+1 | |
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| * | improved kinematic motion, improved demos for kinematic motion | Juan Linietsky | 2015-05-03 | 2 | -30/+39 | |
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| * | -Made one way collision work with 2D physics (rigidbody) | Juan Linietsky | 2015-05-03 | 3 | -1/+61 | |
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| * | -new collision layer & mask system for 2D, for more flexible collision masking | Juan Linietsky | 2015-05-03 | 11 | -21/+49 | |
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| * | -Fixes from source code analyzizer, closes #1768 | Juan Linietsky | 2015-05-01 | 4 | -4/+4 | |
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| * | -fixed broken lighting in release version of godot for isometric light demo, ↵ | Juan Linietsky | 2015-04-30 | 1 | -0/+4 | |
| | | | | | fixes #1697 | |||||
| * | -made normalmaps easier in 2D, fixes #1467 | Juan Linietsky | 2015-04-27 | 1 | -0/+2 | |
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| * | properly wake up bodies when a parameter changes, fixes #1740 | Juan Linietsky | 2015-04-26 | 6 | -2/+37 | |
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