| Commit message (Collapse) | Author | Age | Files | Lines | ||
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| | * | | | | | Fix crash in `canvas_item_add_polyline` when passing more points than colors | robfram | 2018-03-19 | 1 | -4/+8 | |
| | | |/ / / | |/| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | When `p_points.size() > p_colors.size()`, it crashed with invalid array access to `p_colors`. Also, when `p_colors` was an empty `Vector` it crashed due a missing `else` checking the `size` condition, as the code handling that special case exists. This PR fixes the missing `else` for `p_colors.size == 0` and, following the `canvas_item_add_multiline` spirit, it only uses the first color for the whole polyline if points and colors differ in size. Fix #17621. | |||||
| * / | | | | Fix possible crash when audio channels change | Marcelo Fernandez | 2018-03-19 | 2 | -11/+33 | |
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| * | | | | Merge pull request #16964 from mrcdk/audio_server_bus_changed_fix | Hein-Pieter van Braam | 2018-03-16 | 1 | -0/+6 | |
| |\ \ \ \ | | | | | | | | | | | AudioServer emit bus_layout_changed signal when adding, moving or del… | |||||
| | * | | | | AudioServer emit bus_layout_changed signal when adding, moving or deleting a bus | MrCdK | 2018-02-23 | 1 | -0/+6 | |
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| * | | | | | Merge pull request #17248 from Cygon/implement-extra-culling-margin | Hein-Pieter van Braam | 2018-03-15 | 1 | -0/+5 | |
| |\ \ \ \ \ | | | | | | | | | | | | | Apply culling margin (fixes issue #16115) | |||||
| | * | | | | | Implement VisualServerScene::instance_set_extra_visibility_margin() method ↵ | Markus Ewald | 2018-03-04 | 1 | -0/+5 | |
| | | | | | | | | | | | | | | | | | | | | | | | | | to actually apply extra culling margin and mark instance AABB dirty | |||||
| * | | | | | | Hinted shader uniforms can have a default value | JFonS | 2018-03-15 | 1 | -20/+21 | |
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| * | | | | | Merge pull request #17040 from AndreaCatania/patch-2 | Rémi Verschelde | 2018-03-13 | 1 | -2/+3 | |
| |\ \ \ \ \ | | | | | | | | | | | | | Deprecated Godot 3D physics engine | |||||
| | * | | | | | Deprecated Godot 3D physics engine | Andrea Catania | 2018-02-26 | 1 | -2/+3 | |
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| * | | | | | | Merge pull request #17402 from Chaosus/fixmix | Rémi Verschelde | 2018-03-13 | 1 | -1/+1 | |
| |\ \ \ \ \ \ | | | | | | | | | | | | | | | Fix invalid mix function overload | |||||
| | * | | | | | | Fix invalid mix function overload | Chaosus | 2018-03-10 | 1 | -1/+1 | |
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| * / | | | | | Fixed several leaks in VisualServerScene, RasterizerSceneGLES3 and ↵ | Wilson E. Alvarez | 2018-03-13 | 2 | -0/+2 | |
| |/ / / / / | | | | | | | | | | | | | | | | RasterizerGLES3 | |||||
| * | | | | | Merge pull request #17354 from SaracenOne/shader_token_name_fix | Rémi Verschelde | 2018-03-09 | 1 | -0/+3 | |
| |\ \ \ \ \ | | | | | | | | | | | | | Make the shader token names consistent. | |||||
| | * | | | | | Make the shader token names consistent. | Saracen | 2018-03-07 | 1 | -0/+3 | |
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| * / | | | | Bring back Vector2.cross() | Bernhard Liebl | 2018-03-07 | 1 | -2/+7 | |
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| * | | / | Fix floatBitsToUint function | Chaosus | 2018-03-03 | 1 | -4/+4 | |
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| * | | | Fixed physics server typo | Andrea Catania | 2018-02-27 | 1 | -1/+1 | |
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| * / | [DOCS] Sync classref with current source | Poommetee Ketson | 2018-02-25 | 1 | -2/+2 | |
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| * | 2D Skeletons WORK IN PROGRESS | Juan Linietsky | 2018-02-21 | 6 | -18/+30 | |
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| * | Fix typos with codespell | luz.paz | 2018-02-21 | 2 | -3/+3 | |
| | | | | | | | | | | | | | | | Found via `codespell -q 3 --skip="./thirdparty,./editor/translations" -I ../godot-word-whitelist.txt` Whitelist consists of: ``` ang doubleclick lod nd que te unselect ``` | |||||
| * | Add base support for 2D meshes in Godot, including Sprite -> Mesh2D conversion. | Juan Linietsky | 2018-02-21 | 6 | -10/+18 | |
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| * | Merge pull request #16757 from AndreaCatania/kinpush | Rémi Verschelde | 2018-02-20 | 12 | -18/+40 | |
| |\ | | | | | Improved kinematic body, Now can move rigid body | |||||
| | * | Improved kinematic body 2D and 3D, Now can move rigid body | Andrea Catania | 2018-02-20 | 12 | -18/+40 | |
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| * | | Revert "Handle single-argument constructors in uniform default values" | Juan Linietsky | 2018-02-20 | 1 | -54/+0 | |
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| * | | Merge pull request #15985 from Nallebeorn/uniforms-single-argument-constructors | Rémi Verschelde | 2018-02-20 | 1 | -0/+54 | |
| |\ \ | | | | | | | Handle single-argument constructors in uniform default values | |||||
| | * | | Handle single-argument constructors in shaders. | Benjamin | 2018-01-22 | 1 | -0/+54 | |
| | | | | | | | | | | | | | Expand these (fill vectors, fill matrix diagonals) in _reduce_expression() so they're handled properly even as uniform default values (where they previously caused a crash). | |||||
| * | | | Merge pull request #16530 from AndreaCatania/rays | Rémi Verschelde | 2018-02-19 | 6 | -6/+33 | |
| |\ \ \ | | | | | | | | | Improved ray shape (2D and 3D) by addiing the possibility to act as r… | |||||
| | * | | | Improved ray shape (2D and 3D) by addiing the possibility to act as regular ↵ | Andrea Catania | 2018-02-19 | 6 | -6/+33 | |
| | | | | | | | | | | | | | | | | | shape | |||||
| * | | | | Merge pull request #16751 from AndreaCatania/moreAPIs | Rémi Verschelde | 2018-02-19 | 3 | -0/+15 | |
| |\ \ \ \ | | | | | | | | | | | Added Physics state APIs | |||||
| | * | | | | Added Physics state APIs | Andrea Catania | 2018-02-16 | 3 | -0/+15 | |
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| * | | | | Merge pull request #16794 from Chaosus/new_shader_funcs | Rémi Verschelde | 2018-02-19 | 1 | -0/+38 | |
| |\ \ \ \ | | | | | | | | | | | Adds some missing shader built-in functions | |||||
| | * | | | | Added missing shader functions | Chaosus | 2018-02-18 | 1 | -0/+38 | |
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| * | | | | | Merge pull request #16803 from lethiandev/fix-remove-shape2d | Rémi Verschelde | 2018-02-19 | 1 | -0/+1 | |
| |\ \ \ \ \ | | | | | | | | | | | | | Fix 2d collision body update on shape remove | |||||
| | * | | | | | Fix 2d collision body update on shape remove | Konrad Nowakowski | 2018-02-18 | 1 | -0/+1 | |
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| * / / / / | Readd VS.sync and VS.draw to keep compatibility | Rémi Verschelde | 2018-02-19 | 1 | -0/+6 | |
| |/ / / / | | | | | | | | | | | | | | | | | | | | | | | | | Those are deprecated as VS.force_sync and VS.force_draw do the same and more explicitly, but we cannot remove them without marking them as deprecated before that. Fixes issue introduced in #15892. | |||||
| * / / / | Clean up some bad words from code comments | Artem Varaksa | 2018-02-17 | 3 | -7/+6 | |
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| * | | | Merge pull request #15892 from Zylann/add_missing_vs_bindings | Rémi Verschelde | 2018-02-14 | 2 | -4/+301 | |
| |\ \ \ | | | | | | | | | Added all missing VisualServer bindings | |||||
| | * | | | Added all missing VisualServer bindings | Marc Gilleron | 2018-01-20 | 2 | -4/+301 | |
| | | |/ | |/| | | | | | | | | | | | | | | | | - Added bindings for multimesh, immediate, skeleton, light, reflection probe, gi probe, lightmap, particles, camera, environment, scenario, instance - Removed draw and sync, were duplicates of force_* equivalents - Bumped binders max arguments from 11 to 13 - Wrote some wrappers as not all methods were variant-friendly | |||||
| * | | | Merge pull request #16408 from Calinou/remove-debugging-prints | Rémi Verschelde | 2018-02-14 | 1 | -2/+0 | |
| |\ \ \ | | | | | | | | | Remove a few debugging prints | |||||
| | * | | | Remove a few debugging prints | Hugo Locurcio | 2018-02-05 | 1 | -2/+0 | |
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| * / | | Added physics API in order to enable/disable collisions between rigidbody ↵ | Andrea Catania | 2018-02-05 | 9 | -0/+79 | |
| |/ / | | | | | | | | | | | attached to a joint with bullet physics bullet Fixes #16424 | |||||
| * | | Fix inconsistencies and typos in argument names | Paolo Perkovic | 2018-02-01 | 4 | -6/+6 | |
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| * | | Merge pull request #15254 from mrcdk/pitch_scale | Rémi Verschelde | 2018-02-01 | 1 | -2/+2 | |
| |\ \ | | | | | | | Added pitch scale property to AudioStreamPlayer, AudioStreamPlayer2D and AudioStreamPlayer3D | |||||
| | * | | Added pitch scale property to AudioStreamPlayer, AudioStreamPlayer2D and ↵ | MrCdK | 2018-01-01 | 1 | -2/+2 | |
| | | | | | | | | | | | | | AudioStreamPlayer3D | |||||
| * | | | AudioEffectReverb: max predelay_feedback to 0.98 | Poommetee Ketson | 2018-01-31 | 1 | -2/+2 | |
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| * | | | Merge pull request #15980 from mrcdk/audio_stream_get_length | Rémi Verschelde | 2018-01-30 | 2 | -12/+22 | |
| |\ \ \ | | | | | | | | | Expose audio streams get_length() | |||||
| | * | | | Expose audio streams get_length() | MrCdK | 2018-01-22 | 2 | -12/+22 | |
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| * / | | Fix VisualServer.free conflicting with Object.free | Marc Gilleron | 2018-01-25 | 1 | -1/+1 | |
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| * | | improves portability with some compilers | Ariel Manzur | 2018-01-18 | 1 | -7/+7 | |
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| * | | Fix typos in code and docs with codespell | Rémi Verschelde | 2018-01-18 | 6 | -10/+10 | |
| | | | | | | | | | Using v1.11.0 from https://github.com/lucasdemarchi/codespell | |||||
