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* | Added texture_get_texidBastiaanOlij2017-05-203-0/+3
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* | Removal of Image from Variant, converted to a Resource.Juan Linietsky2017-05-175-16/+18
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* | Improve documentation of thirdparty code snippetsRémi Verschelde2017-05-076-5/+115
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* Fix get_shader_type index upper boundCarter Anderson2017-05-011-1/+1
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* AudioServer: Set singleton to NULL when destructedIgnacio Etcheverry2017-04-271-0/+1
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* Merge pull request #8277 from tagcup/math_checksRémi Verschelde2017-04-241-2/+2
|\ | | | | Added various functions basic math classes. Also enabled math checks …
| * Added various functions basic math classes. Also enabled math checks only ↵Ferenc Arn2017-04-061-2/+2
| | | | | | | | | | | | | | | | for debug builds. Added set_scale, set_rotation_euler, set_rotation_axis_angle. Addresses #2565 directly. Added an euler angle constructor for Basis in GDScript and also exposed is_normalized for vectors and quaternions. Various other changes mostly cosmetic in nature.
* | Fix crash on exit.Andreas Haas2017-04-101-0/+4
| | | | | | | | First it crashed in the thread that checks for android devices, then in the audio driver.
* | -Fixed crash with splash screen on windowsJuan Linietsky2017-04-091-0/+1
| | | | | | | | -properly show editor without having to resize window on windows
* | Restored (And auto-generated) splash imageJuan Linietsky2017-04-092-0/+4
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* | -Fix eternal black screen on WindowsJuan Linietsky2017-04-092-0/+4
| | | | | | | | -Disabled warnings on windows, need to properly set up warnings
* | Particle system is complete. Rejoice!Juan Linietsky2017-04-084-5/+3
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* | Add "Godot Engine contributors" copyright lineRémi Verschelde2017-04-08148-0/+148
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* | New particle system, mostly working, some small features missing.Juan Linietsky2017-04-0610-214/+480
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* Fix typos in source code using codespellRémi Verschelde2017-03-2415-20/+20
| | | | From https://github.com/lucasdemarchi/codespell
* fixed ClassDB inconsistenciesKarroffel2017-03-132-16/+16
| | | | fixes #7960
* Merge pull request #7981 from RandomShaper/position-for-2d-shadersRémi Verschelde2017-03-131-2/+2
|\ | | | | Map POSITION to gl_FragCoord.xy for 2D shaders
| * Map POSITION to gl_FragCoord.xy for 2D shadersPedro J. Estébanez2017-03-081-2/+2
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* | Complement KinematicBody2D fixPedro J. Estébanez2017-03-061-0/+2
|/ | | | >> which was done at 5fc084c28e912c54bf64645df3e6cf2cd2c30be6
* A Whole New World (clang-format edition)Rémi Verschelde2017-03-05147-19988/+16711
| | | | | | | | | | | | | | | | | | | | | | | | I can show you the code Pretty, with proper whitespace Tell me, coder, now when did You last write readable code? I can open your eyes Make you see your bad indent Force you to respect the style The core devs agreed upon A whole new world A new fantastic code format A de facto standard With some sugar Enforced with clang-format A whole new world A dazzling style we all dreamed of And when we read it through It's crystal clear That now we're in a whole new world of code
* Style: prevent bogus macro formatting by clang-formatRémi Verschelde2017-03-051-3/+4
| | | | Also prevent formatting of thirdparty snippet
* Add a bunch of missing Godot headers in own filesRémi Verschelde2017-03-0544-44/+1249
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* Merge pull request #7878 from RebelliousX/elseRémi Verschelde2017-02-282-3/+3
|\ | | | | Bunch of missing `else` statements and general logic
| * Various fixes detected using PVS-Studio static analyzer.Thaer Razeq2017-02-282-3/+3
| | | | | | | | | | | | | | - Add FIXME tags comments to some unfixed potential bugs - Remove some checks (always false: unsigned never < 0) - Fix some if statements based on reviews. - Bunch of missing `else` statements
* | Inf and NaN support added to GDScript.Saracen2017-02-281-1/+1
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* Merge pull request #7802 from tagcup/physics_64bitRémi Verschelde2017-02-2654-520/+472
|\ | | | | Use real_t as floating point type in physics code.
| * Use real_t as floating point type in physics code.Ferenc Arn2017-02-1354-520/+472
| | | | | | | | | | | | This is a continuation of an on-going work for 64-bit floating point builds, started in PR #7528. Covers physics, physics/joints and physics_2d code. Also removed matrixToEulerXYZ function in favor of Basis::get_euler.
* | -renamed globals.h to global_config.cpp (this seems to have caused a few ↵Juan Linietsky2017-02-2112-12/+12
| | | | | | | | | | | | modified files) -.pck and .zip exporting redone, seems to be working..
* | a ton of bug fixes to the rendererJuan Linietsky2017-02-164-0/+17
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* | Many fixes to make exported scenes work better, still buggy.Juan Linietsky2017-02-152-2/+6
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* Rename the _MD macro to D_METHODHein-Pieter van Braam2017-02-1317-494/+494
| | | | | | This new name also makes its purpose a little clearer This is a step towards fixing #56
* Remove use of _SCS from ADD_METHODHein-Pieter van Braam2017-02-1312-79/+79
| | | | This saves typing and is a step towards fixing #56
* Merge pull request #7763 from Limb/fixwindowscompileRémi Verschelde2017-02-121-1/+1
|\ | | | | Fixed compilation issues with Visual Studio
| * Fixed compilation issues with Visual StudioKenneth Lorthioir2017-02-081-1/+1
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* | Merge pull request #7746 from sanikoyes/Pr-fix-msvc-compileRémi Verschelde2017-02-122-2/+2
|\ \ | |/ |/| Fix msvc compile error
| * Fix msvc compile errorsanikoyes2017-02-072-2/+2
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* | basic contact shadows implementation, will most likely need some polishingJuan Linietsky2017-02-081-0/+1
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* | Merge pull request #7715 from m4nu3lf/bugfix/g6dof_joint_setterRémi Verschelde2017-02-071-1/+1
|\ \ | |/ |/| Fixed property setter in G6DOF joint
| * Fixed property setter in G6DOF jointm4nu3lf2017-02-031-1/+1
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* | shadows were not working in-editor for nvidia, fixed nowJuan Linietsky2017-02-061-1/+0
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* | ability to adjust propagation in gi probeJuan Linietsky2017-02-065-15/+37
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* | Several bugfixes, improving the import workflowJuan Linietsky2017-02-064-1/+20
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* Audio bus editing is COMPLETE!Juan Linietsky2017-01-253-4/+336
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* Use constants from math_funcs rather than unstandardized C++ constants.Ray Koopa2017-01-247-34/+41
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* Ability to delete, drag and drop audio buses!Juan Linietsky2017-01-232-11/+96
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* Added audio bus phaser effect, welcome to the 70s, baby!Juan Linietsky2017-01-233-0/+230
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* Pretty high quality pitch Shifting effect using smbPitchShiftJuan Linietsky2017-01-233-0/+388
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* Added Audio Limiter bus effect, and sidechain ability to compressor.Juan Linietsky2017-01-226-3/+239
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* Simple to use compressor effectJuan Linietsky2017-01-223-0/+254
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* Delay sound effectJuan Linietsky2017-01-224-28/+467
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