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* -Volume sliders, mute, solo and fx bypass are functional, closes #9021Juan Linietsky2017-08-182-13/+63
| | | | -Fixed tree reselect, makes reselecting an audio bux FX work
* Properly manage drawing of primitives when they lack an area, fixes #8930Juan Linietsky2017-08-182-6/+9
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* Add closest_power_of_2 func and implement mix_rate/latency on OS XMarcelo Fernandez2017-08-173-4/+4
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* Shader: Fix typo in "facefordward"Rémi Verschelde2017-08-171-3/+3
| | | | Fixes #10399.
* Synchronize parameter names in definition and declarationTwistedTwigleg2017-08-1625-78/+78
| | | | Fixes #10244.
* Merge pull request #10373 from RandomShaper/remove-physics-checkRémi Verschelde2017-08-161-17/+13
|\ | | | | Remove needless check in motion test
| * Remove needless check in motion testPedro J. Estébanez2017-08-161-17/+13
| | | | | | | | Since now one-way collision is at shapes, the removed if was unneeded.
* | Rename cull_AABB to cull_aabbRémi Verschelde2017-08-163-3/+3
|/ | | | Part of #8830.
* Merge pull request #10177 from bojidar-bg/9832-fix-infinite-loopRémi Verschelde2017-08-112-4/+4
|\ | | | | Fix freeze on close of game using 2D physics introduced by #9832
| * Fix freeze on close of game using 2D physics introduced by #9832Bojidar Marinov2017-08-082-4/+4
| | | | | | | | Additionally, port the fix to 3D physics, just in case
* | Fixes method definitions with extra number of argumentsIgnacio Etcheverry2017-08-101-2/+2
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* | Removes type information from method bindsIgnacio Etcheverry2017-08-105-27/+27
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* | -Restored Sprite3D to working function, fixes #2061, fixes #9738Juan Linietsky2017-08-083-39/+1
|/ | | | -Restored an alpha scissor property in Material
* -Fixed BoneAttachment delay, closes #3966Juan Linietsky2017-08-071-2/+2
| | | | -Fixed skeleton crash, probably fixes other issues
* Restored black bars and custom images instead of black bars, closes #1571Juan Linietsky2017-08-075-28/+28
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* Merge pull request #10141 from ISylvox/lower_case_godot_apiRémi Verschelde2017-08-0719-147/+147
|\ | | | | Makes all Godot API's Methods lower_case
| * Makes all Godot API's methods Lower CaseIndah Sylvia2017-08-0719-147/+147
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* | Merge pull request #10045 from marcelofg55/audioserver_finishRémi Verschelde2017-08-071-2/+3
|\ \ | |/ |/| Fix double finalisation of audio drivers
| * Fix double finalisation of audio driversMarcelo Fernandez2017-08-021-2/+3
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* | Added ARVRAnchor support and a few small enhancementsBastiaanOlij2017-08-032-5/+36
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* Fix AudioServer::finish not getting called while quittingMarcelo Fernandez2017-08-011-1/+2
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* Merge pull request #9832 from RandomShaper/port-physics-fixesRémi Verschelde2017-08-019-21/+59
|\ | | | | Port physics fixes
| * Improve cleanup of physics constraintsPedro J. Estébanez2017-08-016-13/+37
| | | | | | | | | | | | | | | | Don't abort the loop when one is already released Remove warning on already-released constraint Clean up area's contraints as well Clear the constraint data as well Do the cleanup as soon as the space changes
| * Add missing initializersPedro J. Estébanez2017-07-251-1/+2
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| * Extend check for same space to all 2D/3D bodies/shapesPedro J. Estébanez2017-07-252-2/+13
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| * Fix 2D broadphase remove-while-iterating logicPedro J. Estébanez2017-07-251-2/+4
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| * Fix early-accepting area-area match when masks don't matchPedro J. Estébanez2017-07-251-3/+3
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* | Merge pull request #8567 from BastiaanOlij/ar_vr_serverRémi Verschelde2017-07-3118-22/+1167
|\ \ | | | | | | AR/VR base classes and position tracker support
| * | Adding base classes and structures for ARVR supportBastiaanOlij2017-07-2818-22/+1167
| | | | | | | | | | | | | | | | | | Added ArVrScriptInterface Added ARVRCamera, ARVRController and ARVROrigin helper objects
* | | Update SCsub file for /servers/ folderISylvox2017-07-291-2/+0
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* | | Few small GI Probe fixesJuan Linietsky2017-07-291-4/+4
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* | Fix various property not found errorsPoommetee Ketson2017-07-261-1/+1
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* | Fix crash in Space2DSW::test_body_motion()Pedro J. Estébanez2017-07-251-1/+1
|/ | | | Fixes #9692.
* Merge pull request #9764 from Noshyaar/pr-fix2Rémi Verschelde2017-07-241-5/+5
|\ | | | | Add object type hint for docs
| * Add object type hint for docsPoommetee Ketson2017-07-231-5/+5
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* | Merge pull request #9765 from Noshyaar/pr-clangRémi Verschelde2017-07-2310-10/+9
|\ \ | | | | | | Clang-formatting *.cpp and *.h (some files excluded)
| * | Clang-formatting *.cpp and *.h (some files excluded)Poommetee Ketson2017-07-2210-10/+9
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* / Several changes to better run in mobile.Juan Linietsky2017-07-222-0/+11
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* -Renamed GlobalConfig to ProjectSettings, makes more sense.Juan Linietsky2017-07-1913-23/+32
| | | | -Added system for feature overrides, it's pretty cool :)
* Add object type hint for docsPoommetee Ketson2017-07-191-2/+2
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* -Reorganized all properties of project settings (Sorry, Again).Juan Linietsky2017-07-175-14/+24
| | | | | (Lot's of bloat accumulated, so it was time for clean up.) -Made EditorSettings and ProjectSettings search more useful (search in sections too)
* Many fixes to improve GI Probe qualityJuan Linietsky2017-07-155-4/+22
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* -Fix for multiple reflection probes causing issues.Juan Linietsky2017-07-151-1/+1
| | | | -Fix for positional sound corruption to avoid making people deaf.
* Lots of work on Audio & Physics engine:Juan Linietsky2017-07-1522-212/+1037
| | | | | | | | -Added new 3D stream player node -Added ability for Area to capture sound from streams -Added small features in physics to be able to properly guess distance to areas for sound -Fixed 3D CollisionObject so shapes are added the same as in 2D, directly from children -Fixed KinematicBody API to make it the same as 2D.
* Some more typo fixes for "threshold"Rémi Verschelde2017-07-151-1/+1
| | | | Looks like @reduz really does not like that word.
* Added get_bus_index to AudioServerBruno Lourenço2017-07-102-0/+11
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* Merge pull request #9564 from Noshyaar/pr-thresholdRémi Verschelde2017-07-0827-88/+88
|\ | | | | Refactor 'treshold' to 'threshold'
| * Refactor 'treshold' to 'threshold'Poommetee Ketson2017-07-0827-88/+88
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* | Some adjustments to toon material to make it more flexibleJuan Linietsky2017-07-081-0/+1
| | | | | | | | Ability to also disable specular
* | Added triplanar mapping, toon mode, and more specular modes for materials. ↵Juan Linietsky2017-07-085-0/+11
|/ | | | Added multipass support for materials.