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| * | | Fix unused variable warningsHein-Pieter van Braam2017-09-086-56/+38
| |/ / | | | | | | | | | The forth in my quest to make Godot 3.x compile with -Werror on GCC7
* | | Merge pull request #11057 from hpvb/fix-various-warningsRémi Verschelde2017-09-123-9/+11
|\ \ \ | | | | | | | | Fix various assorted warnings
| * | | Fix various assorted warningsHein-Pieter van Braam2017-09-083-30/+27
| |/ / | | | | | | | | | | | | Fix various warnings that don't have enough instances to merit individual commits. Also fixes a potential bug in audio_server.cpp.
* | | Merge pull request #11041 from hpvb/fix-clang-format-errorRémi Verschelde2017-09-122-22/+16
|\ \ \ | | | | | | | | | | | | | | | | Fix serveral recent new clang-format errors [ci skip]
| * | | Fix serveral recent new clang-format errorsHein-Pieter van Braam2017-09-082-22/+16
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* | | | Merge pull request #11142 from BastiaanOlij/arvr_signal_idPoommetee Ketson2017-09-123-4/+30
|\ \ \ \ | | | | | | | | | | Added ID to tracker signals and property for storing hand
| * | | | Added ID to tracker signals and property for storing handBastiaan Olij2017-09-103-4/+30
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* / | | Script access to formatted arrays and blend_arrays in meshes.SaracenOne2017-09-112-0/+24
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* / / Ability to use a sky for reflection together with a background color.Juan Linietsky2017-09-071-0/+1
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* | Several fixes to directional shadows, closes #10926Juan Linietsky2017-09-075-12/+75
| | | | | | | | Added option to change directional light range mode, between optimized and stable. For Orthogonal, you might need to use optimized.
* | Added support for for, break and continue. Closes #10560, closes #10661Juan Linietsky2017-09-052-14/+144
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* | -Added an optimization so physics shapes are configured later, speeds up ↵Juan Linietsky2017-09-034-8/+51
| | | | | | | | grid map loading and editing
* | Added transmission shader parameter.Juan Linietsky2017-09-031-1/+2
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* | Fix typos 'a' and 'an'Poommetee Ketson2017-09-021-1/+1
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* | Merge pull request #10858 from letheed/add-shadow_filter-variantRémi Verschelde2017-09-021-0/+1
|\ \ | | | | | | add shadow_filter variant PCF7
| * | add shadow_filter variant PCF7letheed2017-09-011-0/+1
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* | | Fix use of unitialized variablesHein-Pieter van Braam2017-09-025-17/+17
| | | | | | | | | | | | The second in my quest to make Godot 3.x compile with -Werror on GCC7
* | | Merge pull request #10846 from hpvb/fix-sign-compareRémi Verschelde2017-09-014-20/+20
|\ \ \ | | | | | | | | Fix signed and unsigned comparisons
| * | | Fix signed and unsigned comparisonsHein-Pieter van Braam2017-09-014-20/+20
| |/ / | | | | | | | | | The first in my quest to make Godot 3.x compile with -Werror on GCC7
* | | Merge pull request #10775 from marcelofg55/buffersize_fixesRémi Verschelde2017-09-014-12/+34
|\ \ \ | | | | | | | | Corrections to audio buffer size calculations
| * | | Corrections to audio buffer size calculationsMarcelo Fernandez2017-09-014-12/+34
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* | | Merge pull request #10864 from Noshyaar/pr-beginningRémi Verschelde2017-09-011-1/+1
|\ \ \ | | | | | | | | | | | | | | | | Fix typo 'begining' to 'beginning' [ci skip]
| * | | Fix typo 'begining' to 'beginning'Poommetee Ketson2017-09-011-1/+1
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* / | Removed ontop property, added a material rendering priority system. Fixes ↵Juan Linietsky2017-09-016-2/+13
|/ / | | | | | | #9935, closes #10135
* | Fix special case where KinematicBody fails one way collisions by adding ↵Juan Linietsky2017-08-313-7/+57
| | | | | | | | exclusion lists, closes #9729
* | Fix typo 'inetria' to 'inertia'Poommetee Ketson2017-09-011-1/+1
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* | Revert "Fix shader function calls being assignable"Rémi Verschelde2017-08-311-6/+0
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* | Merge pull request #7269 from Tugsav/simulator_rendererRémi Verschelde2017-08-311-0/+1
|\ \ | | | | | | Non-realtime simulation
| * | Renderer/Simulator flagsGustav Lund2017-08-301-0/+1
| |/ | | | | | | Now hopefully with correct code style
* / Improved default directional shadow params, added bias split scale, closes #9828Juan Linietsky2017-08-301-0/+1
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* removed DISCARD built in variable, replaced by actual discard GLSL ↵Juan Linietsky2017-08-294-131/+174
| | | | instruction, fixes #9677
* Fix #10723, a regression from 7a07895Bojidar Marinov2017-08-291-3/+4
| | | | Using @akien-mga's patch
* Disable antialiasing for CanvasItem triangle arraysRémi Verschelde2017-08-281-0/+1
| | | | Fixes #10461 and supersedes #10645 as suggested by @bruvzg.
* Merge pull request #10676 from hpvb/speedup-_render_canvas_item_treeRémi Verschelde2017-08-281-8/+5
|\ | | | | Use memset to zero z_list
| * Use memset to zero z_listHein-Pieter van Braam2017-08-271-8/+5
| | | | | | | | | | | | | | | | | | | | | | Using gprof I found the engine spending 10 - 20% of time in the _render_canvas_item_tree function. The function profiles as using about 0.09ms. Swapping the loop with two memset() calls reduces the time spent in this function a lot, and the time per call to about 0.02ms. Likewise the render_canvas function was using ~10% of time, replacing the loop there dropped per-call time from 0.22ms to 0.18ms.
* | Dead code tells no talesRémi Verschelde2017-08-2721-10198/+22
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* | Use HTTPS URL for Godot's website in the headersRémi Verschelde2017-08-27156-156/+156
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* Merge pull request #10590 from MasonAsh/fix-10589Rémi Verschelde2017-08-271-0/+6
|\ | | | | Fix shader function calls being assignable
| * Fix shader function calls being assignableMason Ashbridge2017-08-231-0/+6
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* | Added/Fixed null pointer checksWilson E. Alvarez2017-08-263-16/+14
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* | -Massive clean up to gizmosJuan Linietsky2017-08-266-695/+5
| | | | | | | | | | | | | | -Make sure handles are always visible (on top) -Fixed instanced scene selection (should work properly now) -Added interpolated camera -Customizable gizmo colors in editor settings
* | Convert Object::cast_to() to the static versionHein-Pieter van Braam2017-08-241-2/+2
|/ | | | | | | | | | | | Currently we rely on some undefined behavior when Object->cast_to() gets called with a Null pointer. This used to work fine with GCC < 6 but newer versions of GCC remove all codepaths in which the this pointer is Null. However, the non-static cast_to() was supposed to be null safe. This patch makes cast_to() Null safe and removes the now redundant Null checks where they existed. It is explained in this article: https://www.viva64.com/en/b/0226/
* Merge pull request #10340 from Rubonnek/remove-unnecessary-assignmentsRémi Verschelde2017-08-224-15/+9
|\ | | | | Removed unnecessary assignments
| * Removed unnecessary assignmentsWilson E. Alvarez2017-08-214-15/+9
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* | Merge pull request #10351 from neikeq/enums-are-for-the-weakJuan Linietsky2017-08-216-196/+201
|\ \ | |/ |/| ClassDB: Provide the enum name of integer constants
| * ClassDB: Provide the enum name of integer constantsIgnacio Etcheverry2017-08-206-196/+201
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* | property validate assignment condition in new variables, fixes #9411Juan Linietsky2017-08-201-1/+7
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* -Fix all shadow and culling related issues, fixes #9330Juan Linietsky2017-08-195-11/+10
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* Fixed wrong usage of has_no_area function, closes #10434Juan Linietsky2017-08-192-8/+9
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* Added polygon antialiasing, but it does not work on nvidia. Will have to try ↵Juan Linietsky2017-08-196-5/+9
| | | | something else..