| Commit message (Collapse) | Author | Age | Files | Lines | ||
|---|---|---|---|---|---|---|
| ... | ||||||
| | * | | | Fix unused variable warnings | Hein-Pieter van Braam | 2017-09-08 | 6 | -56/+38 | |
| | |/ / | | | | | | | | | | The forth in my quest to make Godot 3.x compile with -Werror on GCC7 | |||||
| * | | | Merge pull request #11057 from hpvb/fix-various-warnings | Rémi Verschelde | 2017-09-12 | 3 | -9/+11 | |
| |\ \ \ | | | | | | | | | Fix various assorted warnings | |||||
| | * | | | Fix various assorted warnings | Hein-Pieter van Braam | 2017-09-08 | 3 | -30/+27 | |
| | |/ / | | | | | | | | | | | | | Fix various warnings that don't have enough instances to merit individual commits. Also fixes a potential bug in audio_server.cpp. | |||||
| * | | | Merge pull request #11041 from hpvb/fix-clang-format-error | Rémi Verschelde | 2017-09-12 | 2 | -22/+16 | |
| |\ \ \ | | | | | | | | | | | | | | | | | Fix serveral recent new clang-format errors [ci skip] | |||||
| | * | | | Fix serveral recent new clang-format errors | Hein-Pieter van Braam | 2017-09-08 | 2 | -22/+16 | |
| | | | | | ||||||
| * | | | | Merge pull request #11142 from BastiaanOlij/arvr_signal_id | Poommetee Ketson | 2017-09-12 | 3 | -4/+30 | |
| |\ \ \ \ | | | | | | | | | | | Added ID to tracker signals and property for storing hand | |||||
| | * | | | | Added ID to tracker signals and property for storing hand | Bastiaan Olij | 2017-09-10 | 3 | -4/+30 | |
| | | |/ / | |/| | | ||||||
| * / | | | Script access to formatted arrays and blend_arrays in meshes. | SaracenOne | 2017-09-11 | 2 | -0/+24 | |
| |/ / / | ||||||
| * / / | Ability to use a sky for reflection together with a background color. | Juan Linietsky | 2017-09-07 | 1 | -0/+1 | |
| |/ / | ||||||
| * | | Several fixes to directional shadows, closes #10926 | Juan Linietsky | 2017-09-07 | 5 | -12/+75 | |
| | | | | | | | | | Added option to change directional light range mode, between optimized and stable. For Orthogonal, you might need to use optimized. | |||||
| * | | Added support for for, break and continue. Closes #10560, closes #10661 | Juan Linietsky | 2017-09-05 | 2 | -14/+144 | |
| | | | ||||||
| * | | -Added an optimization so physics shapes are configured later, speeds up ↵ | Juan Linietsky | 2017-09-03 | 4 | -8/+51 | |
| | | | | | | | | | grid map loading and editing | |||||
| * | | Added transmission shader parameter. | Juan Linietsky | 2017-09-03 | 1 | -1/+2 | |
| | | | ||||||
| * | | Fix typos 'a' and 'an' | Poommetee Ketson | 2017-09-02 | 1 | -1/+1 | |
| | | | ||||||
| * | | Merge pull request #10858 from letheed/add-shadow_filter-variant | Rémi Verschelde | 2017-09-02 | 1 | -0/+1 | |
| |\ \ | | | | | | | add shadow_filter variant PCF7 | |||||
| | * | | add shadow_filter variant PCF7 | letheed | 2017-09-01 | 1 | -0/+1 | |
| | | | | ||||||
| * | | | Fix use of unitialized variables | Hein-Pieter van Braam | 2017-09-02 | 5 | -17/+17 | |
| | | | | | | | | | | | | | The second in my quest to make Godot 3.x compile with -Werror on GCC7 | |||||
| * | | | Merge pull request #10846 from hpvb/fix-sign-compare | Rémi Verschelde | 2017-09-01 | 4 | -20/+20 | |
| |\ \ \ | | | | | | | | | Fix signed and unsigned comparisons | |||||
| | * | | | Fix signed and unsigned comparisons | Hein-Pieter van Braam | 2017-09-01 | 4 | -20/+20 | |
| | |/ / | | | | | | | | | | The first in my quest to make Godot 3.x compile with -Werror on GCC7 | |||||
| * | | | Merge pull request #10775 from marcelofg55/buffersize_fixes | Rémi Verschelde | 2017-09-01 | 4 | -12/+34 | |
| |\ \ \ | | | | | | | | | Corrections to audio buffer size calculations | |||||
| | * | | | Corrections to audio buffer size calculations | Marcelo Fernandez | 2017-09-01 | 4 | -12/+34 | |
| | | |/ | |/| | ||||||
| * | | | Merge pull request #10864 from Noshyaar/pr-beginning | Rémi Verschelde | 2017-09-01 | 1 | -1/+1 | |
| |\ \ \ | | | | | | | | | | | | | | | | | Fix typo 'begining' to 'beginning' [ci skip] | |||||
| | * | | | Fix typo 'begining' to 'beginning' | Poommetee Ketson | 2017-09-01 | 1 | -1/+1 | |
| | | |/ | |/| | ||||||
| * / | | Removed ontop property, added a material rendering priority system. Fixes ↵ | Juan Linietsky | 2017-09-01 | 6 | -2/+13 | |
| |/ / | | | | | | | #9935, closes #10135 | |||||
| * | | Fix special case where KinematicBody fails one way collisions by adding ↵ | Juan Linietsky | 2017-08-31 | 3 | -7/+57 | |
| | | | | | | | | | exclusion lists, closes #9729 | |||||
| * | | Fix typo 'inetria' to 'inertia' | Poommetee Ketson | 2017-09-01 | 1 | -1/+1 | |
| | | | ||||||
| * | | Revert "Fix shader function calls being assignable" | Rémi Verschelde | 2017-08-31 | 1 | -6/+0 | |
| | | | ||||||
| * | | Merge pull request #7269 from Tugsav/simulator_renderer | Rémi Verschelde | 2017-08-31 | 1 | -0/+1 | |
| |\ \ | | | | | | | Non-realtime simulation | |||||
| | * | | Renderer/Simulator flags | Gustav Lund | 2017-08-30 | 1 | -0/+1 | |
| | |/ | | | | | | | Now hopefully with correct code style | |||||
| * / | Improved default directional shadow params, added bias split scale, closes #9828 | Juan Linietsky | 2017-08-30 | 1 | -0/+1 | |
| |/ | ||||||
| * | removed DISCARD built in variable, replaced by actual discard GLSL ↵ | Juan Linietsky | 2017-08-29 | 4 | -131/+174 | |
| | | | | | instruction, fixes #9677 | |||||
| * | Fix #10723, a regression from 7a07895 | Bojidar Marinov | 2017-08-29 | 1 | -3/+4 | |
| | | | | | Using @akien-mga's patch | |||||
| * | Disable antialiasing for CanvasItem triangle arrays | Rémi Verschelde | 2017-08-28 | 1 | -0/+1 | |
| | | | | | Fixes #10461 and supersedes #10645 as suggested by @bruvzg. | |||||
| * | Merge pull request #10676 from hpvb/speedup-_render_canvas_item_tree | Rémi Verschelde | 2017-08-28 | 1 | -8/+5 | |
| |\ | | | | | Use memset to zero z_list | |||||
| | * | Use memset to zero z_list | Hein-Pieter van Braam | 2017-08-27 | 1 | -8/+5 | |
| | | | | | | | | | | | | | | | | | | | | | | | Using gprof I found the engine spending 10 - 20% of time in the _render_canvas_item_tree function. The function profiles as using about 0.09ms. Swapping the loop with two memset() calls reduces the time spent in this function a lot, and the time per call to about 0.02ms. Likewise the render_canvas function was using ~10% of time, replacing the loop there dropped per-call time from 0.22ms to 0.18ms. | |||||
| * | | Dead code tells no tales | Rémi Verschelde | 2017-08-27 | 21 | -10198/+22 | |
| | | | ||||||
| * | | Use HTTPS URL for Godot's website in the headers | Rémi Verschelde | 2017-08-27 | 156 | -156/+156 | |
| |/ | ||||||
| * | Merge pull request #10590 from MasonAsh/fix-10589 | Rémi Verschelde | 2017-08-27 | 1 | -0/+6 | |
| |\ | | | | | Fix shader function calls being assignable | |||||
| | * | Fix shader function calls being assignable | Mason Ashbridge | 2017-08-23 | 1 | -0/+6 | |
| | | | ||||||
| * | | Added/Fixed null pointer checks | Wilson E. Alvarez | 2017-08-26 | 3 | -16/+14 | |
| | | | ||||||
| * | | -Massive clean up to gizmos | Juan Linietsky | 2017-08-26 | 6 | -695/+5 | |
| | | | | | | | | | | | | | | | -Make sure handles are always visible (on top) -Fixed instanced scene selection (should work properly now) -Added interpolated camera -Customizable gizmo colors in editor settings | |||||
| * | | Convert Object::cast_to() to the static version | Hein-Pieter van Braam | 2017-08-24 | 1 | -2/+2 | |
| |/ | | | | | | | | | | | | Currently we rely on some undefined behavior when Object->cast_to() gets called with a Null pointer. This used to work fine with GCC < 6 but newer versions of GCC remove all codepaths in which the this pointer is Null. However, the non-static cast_to() was supposed to be null safe. This patch makes cast_to() Null safe and removes the now redundant Null checks where they existed. It is explained in this article: https://www.viva64.com/en/b/0226/ | |||||
| * | Merge pull request #10340 from Rubonnek/remove-unnecessary-assignments | Rémi Verschelde | 2017-08-22 | 4 | -15/+9 | |
| |\ | | | | | Removed unnecessary assignments | |||||
| | * | Removed unnecessary assignments | Wilson E. Alvarez | 2017-08-21 | 4 | -15/+9 | |
| | | | ||||||
| * | | Merge pull request #10351 from neikeq/enums-are-for-the-weak | Juan Linietsky | 2017-08-21 | 6 | -196/+201 | |
| |\ \ | |/ |/| | ClassDB: Provide the enum name of integer constants | |||||
| | * | ClassDB: Provide the enum name of integer constants | Ignacio Etcheverry | 2017-08-20 | 6 | -196/+201 | |
| | | | ||||||
| * | | property validate assignment condition in new variables, fixes #9411 | Juan Linietsky | 2017-08-20 | 1 | -1/+7 | |
| |/ | ||||||
| * | -Fix all shadow and culling related issues, fixes #9330 | Juan Linietsky | 2017-08-19 | 5 | -11/+10 | |
| | | ||||||
| * | Fixed wrong usage of has_no_area function, closes #10434 | Juan Linietsky | 2017-08-19 | 2 | -8/+9 | |
| | | ||||||
| * | Added polygon antialiasing, but it does not work on nvidia. Will have to try ↵ | Juan Linietsky | 2017-08-19 | 6 | -5/+9 | |
| | | | | | something else.. | |||||
