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* | Fix wrong viewport transparent-bgbinbitten2018-01-181-1/+1
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* | modify default param names in couple of signalsUnknown2018-01-121-4/+4
| | | | | | 'name' default param should not be used since there is problem with name shadowing
* | Bind many more properties to scriptsBojidar Marinov2018-01-124-9/+58
| | | | | | | | | | | | | | Notable potentially breaking changes: - PROPERTY_USAGE_NOEDITOR is now PROPERTY_USAGE_STORAGE | PROPERTY_USAGE_NETWORK, without PROPERTY_USAGE_INTERNAL - Some properties were renamed, and sometimes even shadowed by new ones - New getter methods (some virtual) were added
* | Properly dispose of instance capture data, fixes #14795Juan Linietsky2018-01-061-1/+1
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* | Add missing copyright headers and fix formattingRémi Verschelde2018-01-05138-1/+139
| | | | | | | | | | | | Using `misc/scripts/fix_headers.py` on all Godot files. Some missing header guards were added, and the header inclusion order was fixed in the Bullet module.
* | Fix macOS and other builds after #15299Duy-Nguyen TA2018-01-041-1/+1
| | | | | | | | Commit ammended by @akien-mga to fix more platforms.
* | Merge pull request #15251 from binbitten/fix-assign-vardeclRémi Verschelde2018-01-041-3/+3
|\ \ | | | | | | Fix premature declaration of shader variables created with assignment
| * | Fix premature declaration of shader variables created with assignmentbinbitten2018-01-031-3/+3
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* | found via cppcheck:firefly24422018-01-031-1/+0
| | | | | | | | | | | | | | remove code that will never run make definition and declaration names for parameters match change floats that were being set to bool values remove pointer that is never used
* | Merge pull request #15191 from Jerome67000/z_renamingRémi Verschelde2018-01-046-11/+11
|\ \ | | | | | | renames "z" Node2D property to "z_index"
| * | #15078 renamed "z" -> "z_index" property in Node2DJerome670002018-01-036-11/+11
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* | | Fix broken Info.plist after copyright updateRazah2018-01-032-0/+2
| |/ |/| | | | | | | Fixes #15293. + related misc fixes by @akien-mga.
* | Update copyright statements to 2018Rémi Verschelde2018-01-01156-310/+310
| | | | | | | | Happy new year to the wonderful Godot community!
* | Merge pull request #15153 from poke1024/fix12112Noshyaar2018-01-011-4/+4
|\ \ | | | | | | Delete AudioServer buses after driver shutdown
| * | Delete AudioServer buses after driver shutdownBernhard Liebl2017-12-291-4/+4
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* / Fixed wrong highlighted line when erroring and using single-line comments, ↵binbitten2017-12-291-0/+1
|/ | | | fixes #15167
* Merge pull request #14971 from mrcdk/particles_emittingNoshyaar2017-12-274-0/+5
|\ | | | | Set particles emitting to false when particles finish emitting with one-shot enabled
| * Set particles emitting to false when particles finish emitting with one-shot ↵MrCdK2017-12-234-0/+5
| | | | | | | | enabled
* | Merge pull request #14996 from neikeq/enums-monoNoshyaar2017-12-271-0/+4
|\ \ | | | | | | Mono: Make the bindings generator output enums
| * | Mono: Make the bindings generator output enumsIgnacio Etcheverry2017-12-241-0/+4
| |/ | | | | | | - Switch to PascalCase for constants names
* / Fix sidedness check in material. Also remove SIDE built-in.Juan Linietsky2017-12-261-1/+0
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* Merge pull request #14897 from BastiaanOlij/arvr_tweaksRémi Verschelde2017-12-233-12/+46
|\ | | | | Few small tweaks for ARVR
| * Reserved controller ids 1 and 2 for left and right hand controllers and ↵Bastiaan Olij2017-12-223-12/+46
| | | | | | | | added new center on hmd option
* | Properly silence buffer while not in use, fixes #14866Juan Linietsky2017-12-201-6/+6
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* | Don't try to mix a sample that has already endedHein-Pieter van Braam2017-12-181-0/+7
|/ | | | | | | | On short samples the sample may finish playing before the mixer is done. This fills the remaining time with zeros and ends mixing. This fixes the users getting the following error logged: ::_mix_internal: Condition ' !active ' is true.
* Cleanup some #if 0'd codeRémi Verschelde2017-12-173-144/+0
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* Shader Language: Add in-for declared variables within for-block scope.Enzo Nocera2017-12-171-1/+1
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* Add epic hack so vsync can be toggled in run-time from script. Fixes #14458.Juan Linietsky2017-12-166-0/+25
| | | | Call needs to be routed via visual server to reach the proper thread.
* Bind TextEdit.deselect and update documentationRémi Verschelde2017-12-162-1/+1
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* Made built-in identifiers properly constant in shaders. Fixes #14449, closes ↵Juan Linietsky2017-12-153-85/+160
| | | | #14629
* -Add lightmapperJuan Linietsky2017-12-146-4/+431
| | | | | | -Fixes to unwrapper (remove degenerates), makes Thekla not crash -Added optional cancel button in EditorProgress -Added function to force processing of events (needed for cancel button)
* Implemented physics linear and angular lockAndreaCatania2017-12-106-24/+55
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* Fix #14429 GIProbe does not work with SpotLightsPrzemyslaw Czarnota2017-12-091-1/+1
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* -Ability to and unwrap lightmap coordinates on importJuan Linietsky2017-12-096-0/+91
| | | | | | | | -Added unwrap functionality to Mesh -Ability to display and debug mesh UVs -Added multiline draw, so it's easier and faster to draw UVs -Many fixes to SurfaceTool -Fixes to Thekla Unwrap, but it's a piece of ass and it keeps crashing. Will have to go away
* Merge pull request #13341 from scayze/interp_v2Rémi Verschelde2017-12-092-0/+40
|\ | | | | Added interpolation qualifiers to shaderlang
| * Added interpolation modifiers to shaderlangScayze2017-11-272-0/+40
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* | Merge pull request #12756 from Stratos695/masterRémi Verschelde2017-12-096-41/+25
|\ \ | | | | | | Allowing double-axis lock in RigidBody & KinematicBody (Fixes #12500)
| * | Allow double-axis lock in RigidBody and KinematicBodyEric Rybicki2017-11-106-41/+25
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* | | Style: Apply new clang-format 5.0 style to all filesRémi Verschelde2017-12-0729-110/+126
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* | | Fixes to some thread safety situations to avoid GIProbe from freezing on ↵Juan Linietsky2017-12-062-2/+17
| | | | | | | | | | | | save. Fixes #13338
* | | Attempt to see if this can solve the problem with #13338Juan Linietsky2017-12-061-4/+11
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* | | -Implemented Proxy Textures (needed to solve the problem with ViewportTexture)Juan Linietsky2017-12-044-0/+8
| | | | | | | | | | | | -Properly use hierarchy to initialize resources local to scene (solves problem of GUI in 3D)
* | | disable caching for targets using helper functionsRhody Lugo2017-11-281-2/+1
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* | | use the same cache for all branches for appveyorRhody Lugo2017-11-281-0/+1
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* | | doc: Sync classref with current sourceRémi Verschelde2017-11-271-2/+2
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* | Merge pull request #13294 from RaXaR/masterRémi Verschelde2017-11-271-0/+39
|\ \ | | | | | | Added overloads of vector parameters for shader Trig functions.
| * | Added overloads of vector parameters for shader Trig functions.RaXaR2017-11-271-0/+39
| | | | | | | | | | | | | | | Ammend: Removed whitespace from blank lines. Ammend2: Removed extra spaces in an attempt to make Clang happy. :)
* | | Merge pull request #13228 from rminderhoud/weightsRémi Verschelde2017-11-261-1/+1
|\ \ \ | | | | | | | | Fix read bug in compressed bone weights
| * | | Fix read bug in compressed bone weightsRalph Minderhoud2017-11-231-1/+1
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* | | | Merge pull request #12572 from RandomShaper/onion-skinningJuan Linietsky2017-11-267-16/+16
|\ \ \ \ | | | | | | | | | | Onion skinning