| Commit message (Collapse) | Author | Age | Files | Lines | |
|---|---|---|---|---|---|
| * | Fix get_shader_type index upper bound | Carter Anderson | 2017-05-01 | 1 | -1/+1 |
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| * | AudioServer: Set singleton to NULL when destructed | Ignacio Etcheverry | 2017-04-27 | 1 | -0/+1 |
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| * | Merge pull request #8277 from tagcup/math_checks | Rémi Verschelde | 2017-04-24 | 1 | -2/+2 |
| |\ | | | | | Added various functions basic math classes. Also enabled math checks … | ||||
| | * | Added various functions basic math classes. Also enabled math checks only ↵ | Ferenc Arn | 2017-04-06 | 1 | -2/+2 |
| | | | | | | | | | | | | | | | | | for debug builds. Added set_scale, set_rotation_euler, set_rotation_axis_angle. Addresses #2565 directly. Added an euler angle constructor for Basis in GDScript and also exposed is_normalized for vectors and quaternions. Various other changes mostly cosmetic in nature. | ||||
| * | | Fix crash on exit. | Andreas Haas | 2017-04-10 | 1 | -0/+4 |
| | | | | | | | | | First it crashed in the thread that checks for android devices, then in the audio driver. | ||||
| * | | -Fixed crash with splash screen on windows | Juan Linietsky | 2017-04-09 | 1 | -0/+1 |
| | | | | | | | | | -properly show editor without having to resize window on windows | ||||
| * | | Restored (And auto-generated) splash image | Juan Linietsky | 2017-04-09 | 2 | -0/+4 |
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| * | | -Fix eternal black screen on Windows | Juan Linietsky | 2017-04-09 | 2 | -0/+4 |
| | | | | | | | | | -Disabled warnings on windows, need to properly set up warnings | ||||
| * | | Particle system is complete. Rejoice! | Juan Linietsky | 2017-04-08 | 4 | -5/+3 |
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| * | | Add "Godot Engine contributors" copyright line | Rémi Verschelde | 2017-04-08 | 148 | -0/+148 |
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| * | | New particle system, mostly working, some small features missing. | Juan Linietsky | 2017-04-06 | 10 | -214/+480 |
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| * | Fix typos in source code using codespell | Rémi Verschelde | 2017-03-24 | 15 | -20/+20 |
| | | | | | From https://github.com/lucasdemarchi/codespell | ||||
| * | fixed ClassDB inconsistencies | Karroffel | 2017-03-13 | 2 | -16/+16 |
| | | | | | fixes #7960 | ||||
| * | Merge pull request #7981 from RandomShaper/position-for-2d-shaders | Rémi Verschelde | 2017-03-13 | 1 | -2/+2 |
| |\ | | | | | Map POSITION to gl_FragCoord.xy for 2D shaders | ||||
| | * | Map POSITION to gl_FragCoord.xy for 2D shaders | Pedro J. Estébanez | 2017-03-08 | 1 | -2/+2 |
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| * | | Complement KinematicBody2D fix | Pedro J. Estébanez | 2017-03-06 | 1 | -0/+2 |
| |/ | | | | >> which was done at 5fc084c28e912c54bf64645df3e6cf2cd2c30be6 | ||||
| * | A Whole New World (clang-format edition) | Rémi Verschelde | 2017-03-05 | 147 | -19988/+16711 |
| | | | | | | | | | | | | | | | | | | | | | | | | | I can show you the code Pretty, with proper whitespace Tell me, coder, now when did You last write readable code? I can open your eyes Make you see your bad indent Force you to respect the style The core devs agreed upon A whole new world A new fantastic code format A de facto standard With some sugar Enforced with clang-format A whole new world A dazzling style we all dreamed of And when we read it through It's crystal clear That now we're in a whole new world of code | ||||
| * | Style: prevent bogus macro formatting by clang-format | Rémi Verschelde | 2017-03-05 | 1 | -3/+4 |
| | | | | | Also prevent formatting of thirdparty snippet | ||||
| * | Add a bunch of missing Godot headers in own files | Rémi Verschelde | 2017-03-05 | 44 | -44/+1249 |
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| * | Merge pull request #7878 from RebelliousX/else | Rémi Verschelde | 2017-02-28 | 2 | -3/+3 |
| |\ | | | | | Bunch of missing `else` statements and general logic | ||||
| | * | Various fixes detected using PVS-Studio static analyzer. | Thaer Razeq | 2017-02-28 | 2 | -3/+3 |
| | | | | | | | | | | | | | | | - Add FIXME tags comments to some unfixed potential bugs - Remove some checks (always false: unsigned never < 0) - Fix some if statements based on reviews. - Bunch of missing `else` statements | ||||
| * | | Inf and NaN support added to GDScript. | Saracen | 2017-02-28 | 1 | -1/+1 |
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| * | Merge pull request #7802 from tagcup/physics_64bit | Rémi Verschelde | 2017-02-26 | 54 | -520/+472 |
| |\ | | | | | Use real_t as floating point type in physics code. | ||||
| | * | Use real_t as floating point type in physics code. | Ferenc Arn | 2017-02-13 | 54 | -520/+472 |
| | | | | | | | | | | | | | This is a continuation of an on-going work for 64-bit floating point builds, started in PR #7528. Covers physics, physics/joints and physics_2d code. Also removed matrixToEulerXYZ function in favor of Basis::get_euler. | ||||
| * | | -renamed globals.h to global_config.cpp (this seems to have caused a few ↵ | Juan Linietsky | 2017-02-21 | 12 | -12/+12 |
| | | | | | | | | | | | | | modified files) -.pck and .zip exporting redone, seems to be working.. | ||||
| * | | a ton of bug fixes to the renderer | Juan Linietsky | 2017-02-16 | 4 | -0/+17 |
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| * | | Many fixes to make exported scenes work better, still buggy. | Juan Linietsky | 2017-02-15 | 2 | -2/+6 |
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| * | Rename the _MD macro to D_METHOD | Hein-Pieter van Braam | 2017-02-13 | 17 | -494/+494 |
| | | | | | | | This new name also makes its purpose a little clearer This is a step towards fixing #56 | ||||
| * | Remove use of _SCS from ADD_METHOD | Hein-Pieter van Braam | 2017-02-13 | 12 | -79/+79 |
| | | | | | This saves typing and is a step towards fixing #56 | ||||
| * | Merge pull request #7763 from Limb/fixwindowscompile | Rémi Verschelde | 2017-02-12 | 1 | -1/+1 |
| |\ | | | | | Fixed compilation issues with Visual Studio | ||||
| | * | Fixed compilation issues with Visual Studio | Kenneth Lorthioir | 2017-02-08 | 1 | -1/+1 |
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| * | | Merge pull request #7746 from sanikoyes/Pr-fix-msvc-compile | Rémi Verschelde | 2017-02-12 | 2 | -2/+2 |
| |\ \ | |/ |/| | Fix msvc compile error | ||||
| | * | Fix msvc compile error | sanikoyes | 2017-02-07 | 2 | -2/+2 |
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| * | | basic contact shadows implementation, will most likely need some polishing | Juan Linietsky | 2017-02-08 | 1 | -0/+1 |
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| * | | Merge pull request #7715 from m4nu3lf/bugfix/g6dof_joint_setter | Rémi Verschelde | 2017-02-07 | 1 | -1/+1 |
| |\ \ | |/ |/| | Fixed property setter in G6DOF joint | ||||
| | * | Fixed property setter in G6DOF joint | m4nu3lf | 2017-02-03 | 1 | -1/+1 |
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| * | | shadows were not working in-editor for nvidia, fixed now | Juan Linietsky | 2017-02-06 | 1 | -1/+0 |
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| * | | ability to adjust propagation in gi probe | Juan Linietsky | 2017-02-06 | 5 | -15/+37 |
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| * | | Several bugfixes, improving the import workflow | Juan Linietsky | 2017-02-06 | 4 | -1/+20 |
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| * | Audio bus editing is COMPLETE! | Juan Linietsky | 2017-01-25 | 3 | -4/+336 |
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| * | Use constants from math_funcs rather than unstandardized C++ constants. | Ray Koopa | 2017-01-24 | 7 | -34/+41 |
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| * | Ability to delete, drag and drop audio buses! | Juan Linietsky | 2017-01-23 | 2 | -11/+96 |
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| * | Added audio bus phaser effect, welcome to the 70s, baby! | Juan Linietsky | 2017-01-23 | 3 | -0/+230 |
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| * | Pretty high quality pitch Shifting effect using smbPitchShift | Juan Linietsky | 2017-01-23 | 3 | -0/+388 |
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| * | Added Audio Limiter bus effect, and sidechain ability to compressor. | Juan Linietsky | 2017-01-22 | 6 | -3/+239 |
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| * | Simple to use compressor effect | Juan Linietsky | 2017-01-22 | 3 | -0/+254 |
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| * | Delay sound effect | Juan Linietsky | 2017-01-22 | 4 | -28/+467 |
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| * | Added new Audio Bus Chorus effect. | Juan Linietsky | 2017-01-22 | 5 | -14/+589 |
| | | | | | Added new Audio Bus Panner effect. | ||||
| * | Added BUS effect, Stereo Enhancer | Juan Linietsky | 2017-01-21 | 3 | -0/+200 |
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| * | distortion effect | Juan Linietsky | 2017-01-21 | 3 | -0/+241 |
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