| Commit message (Collapse) | Author | Age | Files | Lines | |
|---|---|---|---|---|---|
| * | Merge pull request #17040 from AndreaCatania/patch-2 | Rémi Verschelde | 2018-03-13 | 1 | -2/+3 |
| |\ | | | | | Deprecated Godot 3D physics engine | ||||
| | * | Deprecated Godot 3D physics engine | Andrea Catania | 2018-02-26 | 1 | -2/+3 |
| | | | |||||
| * | | Merge pull request #17402 from Chaosus/fixmix | Rémi Verschelde | 2018-03-13 | 1 | -1/+1 |
| |\ \ | | | | | | | Fix invalid mix function overload | ||||
| | * | | Fix invalid mix function overload | Chaosus | 2018-03-10 | 1 | -1/+1 |
| | | | | |||||
| * | | | Fixed several leaks in VisualServerScene, RasterizerSceneGLES3 and ↵ | Wilson E. Alvarez | 2018-03-13 | 2 | -0/+2 |
| |/ / | | | | | | | RasterizerGLES3 | ||||
| * | | Merge pull request #17354 from SaracenOne/shader_token_name_fix | Rémi Verschelde | 2018-03-09 | 1 | -0/+3 |
| |\ \ | | | | | | | Make the shader token names consistent. | ||||
| | * | | Make the shader token names consistent. | Saracen | 2018-03-07 | 1 | -0/+3 |
| | | | | |||||
| * | | | Bring back Vector2.cross() | Bernhard Liebl | 2018-03-07 | 1 | -2/+7 |
| |/ / | |||||
| * | | Fix floatBitsToUint function | Chaosus | 2018-03-03 | 1 | -4/+4 |
| | | | |||||
| * | | Fixed physics server typo | Andrea Catania | 2018-02-27 | 1 | -1/+1 |
| |/ | |||||
| * | [DOCS] Sync classref with current source | Poommetee Ketson | 2018-02-25 | 1 | -2/+2 |
| | | |||||
| * | 2D Skeletons WORK IN PROGRESS | Juan Linietsky | 2018-02-21 | 6 | -18/+30 |
| | | |||||
| * | Fix typos with codespell | luz.paz | 2018-02-21 | 2 | -3/+3 |
| | | | | | | | | | | | | | | | Found via `codespell -q 3 --skip="./thirdparty,./editor/translations" -I ../godot-word-whitelist.txt` Whitelist consists of: ``` ang doubleclick lod nd que te unselect ``` | ||||
| * | Add base support for 2D meshes in Godot, including Sprite -> Mesh2D conversion. | Juan Linietsky | 2018-02-21 | 6 | -10/+18 |
| | | |||||
| * | Merge pull request #16757 from AndreaCatania/kinpush | Rémi Verschelde | 2018-02-20 | 12 | -18/+40 |
| |\ | | | | | Improved kinematic body, Now can move rigid body | ||||
| | * | Improved kinematic body 2D and 3D, Now can move rigid body | Andrea Catania | 2018-02-20 | 12 | -18/+40 |
| | | | |||||
| * | | Revert "Handle single-argument constructors in uniform default values" | Juan Linietsky | 2018-02-20 | 1 | -54/+0 |
| | | | |||||
| * | | Merge pull request #15985 from Nallebeorn/uniforms-single-argument-constructors | Rémi Verschelde | 2018-02-20 | 1 | -0/+54 |
| |\ \ | | | | | | | Handle single-argument constructors in uniform default values | ||||
| | * | | Handle single-argument constructors in shaders. | Benjamin | 2018-01-22 | 1 | -0/+54 |
| | | | | | | | | | | | | | Expand these (fill vectors, fill matrix diagonals) in _reduce_expression() so they're handled properly even as uniform default values (where they previously caused a crash). | ||||
| * | | | Merge pull request #16530 from AndreaCatania/rays | Rémi Verschelde | 2018-02-19 | 6 | -6/+33 |
| |\ \ \ | | | | | | | | | Improved ray shape (2D and 3D) by addiing the possibility to act as r… | ||||
| | * | | | Improved ray shape (2D and 3D) by addiing the possibility to act as regular ↵ | Andrea Catania | 2018-02-19 | 6 | -6/+33 |
| | | | | | | | | | | | | | | | | | shape | ||||
| * | | | | Merge pull request #16751 from AndreaCatania/moreAPIs | Rémi Verschelde | 2018-02-19 | 3 | -0/+15 |
| |\ \ \ \ | | | | | | | | | | | Added Physics state APIs | ||||
| | * | | | | Added Physics state APIs | Andrea Catania | 2018-02-16 | 3 | -0/+15 |
| | | |_|/ | |/| | | |||||
| * | | | | Merge pull request #16794 from Chaosus/new_shader_funcs | Rémi Verschelde | 2018-02-19 | 1 | -0/+38 |
| |\ \ \ \ | | | | | | | | | | | Adds some missing shader built-in functions | ||||
| | * | | | | Added missing shader functions | Chaosus | 2018-02-18 | 1 | -0/+38 |
| | | | | | | |||||
| * | | | | | Merge pull request #16803 from lethiandev/fix-remove-shape2d | Rémi Verschelde | 2018-02-19 | 1 | -0/+1 |
| |\ \ \ \ \ | | | | | | | | | | | | | Fix 2d collision body update on shape remove | ||||
| | * | | | | | Fix 2d collision body update on shape remove | Konrad Nowakowski | 2018-02-18 | 1 | -0/+1 |
| | |/ / / / | |||||
| * / / / / | Readd VS.sync and VS.draw to keep compatibility | Rémi Verschelde | 2018-02-19 | 1 | -0/+6 |
| |/ / / / | | | | | | | | | | | | | | | | | | | | | | | | | Those are deprecated as VS.force_sync and VS.force_draw do the same and more explicitly, but we cannot remove them without marking them as deprecated before that. Fixes issue introduced in #15892. | ||||
| * / / / | Clean up some bad words from code comments | Artem Varaksa | 2018-02-17 | 3 | -7/+6 |
| |/ / / | |||||
| * | | | Merge pull request #15892 from Zylann/add_missing_vs_bindings | Rémi Verschelde | 2018-02-14 | 2 | -4/+301 |
| |\ \ \ | | | | | | | | | Added all missing VisualServer bindings | ||||
| | * | | | Added all missing VisualServer bindings | Marc Gilleron | 2018-01-20 | 2 | -4/+301 |
| | | |/ | |/| | | | | | | | | | | | | | | | | - Added bindings for multimesh, immediate, skeleton, light, reflection probe, gi probe, lightmap, particles, camera, environment, scenario, instance - Removed draw and sync, were duplicates of force_* equivalents - Bumped binders max arguments from 11 to 13 - Wrote some wrappers as not all methods were variant-friendly | ||||
| * | | | Merge pull request #16408 from Calinou/remove-debugging-prints | Rémi Verschelde | 2018-02-14 | 1 | -2/+0 |
| |\ \ \ | | | | | | | | | Remove a few debugging prints | ||||
| | * | | | Remove a few debugging prints | Hugo Locurcio | 2018-02-05 | 1 | -2/+0 |
| | | |/ | |/| | |||||
| * / | | Added physics API in order to enable/disable collisions between rigidbody ↵ | Andrea Catania | 2018-02-05 | 9 | -0/+79 |
| |/ / | | | | | | | | | | | attached to a joint with bullet physics bullet Fixes #16424 | ||||
| * | | Fix inconsistencies and typos in argument names | Paolo Perkovic | 2018-02-01 | 4 | -6/+6 |
| | | | |||||
| * | | Merge pull request #15254 from mrcdk/pitch_scale | Rémi Verschelde | 2018-02-01 | 1 | -2/+2 |
| |\ \ | | | | | | | Added pitch scale property to AudioStreamPlayer, AudioStreamPlayer2D and AudioStreamPlayer3D | ||||
| | * | | Added pitch scale property to AudioStreamPlayer, AudioStreamPlayer2D and ↵ | MrCdK | 2018-01-01 | 1 | -2/+2 |
| | | | | | | | | | | | | | AudioStreamPlayer3D | ||||
| * | | | AudioEffectReverb: max predelay_feedback to 0.98 | Poommetee Ketson | 2018-01-31 | 1 | -2/+2 |
| | | | | |||||
| * | | | Merge pull request #15980 from mrcdk/audio_stream_get_length | Rémi Verschelde | 2018-01-30 | 2 | -12/+22 |
| |\ \ \ | | | | | | | | | Expose audio streams get_length() | ||||
| | * | | | Expose audio streams get_length() | MrCdK | 2018-01-22 | 2 | -12/+22 |
| | | |/ | |/| | |||||
| * / | | Fix VisualServer.free conflicting with Object.free | Marc Gilleron | 2018-01-25 | 1 | -1/+1 |
| |/ / | |||||
| * | | improves portability with some compilers | Ariel Manzur | 2018-01-18 | 1 | -7/+7 |
| | | | |||||
| * | | Fix typos in code and docs with codespell | Rémi Verschelde | 2018-01-18 | 6 | -10/+10 |
| | | | | | | | | | Using v1.11.0 from https://github.com/lucasdemarchi/codespell | ||||
| * | | Fix wrong viewport transparent-bg | binbitten | 2018-01-18 | 1 | -1/+1 |
| | | | |||||
| * | | modify default param names in couple of signals | Unknown | 2018-01-12 | 1 | -4/+4 |
| | | | | | | | 'name' default param should not be used since there is problem with name shadowing | ||||
| * | | Bind many more properties to scripts | Bojidar Marinov | 2018-01-12 | 4 | -9/+58 |
| | | | | | | | | | | | | | | | Notable potentially breaking changes: - PROPERTY_USAGE_NOEDITOR is now PROPERTY_USAGE_STORAGE | PROPERTY_USAGE_NETWORK, without PROPERTY_USAGE_INTERNAL - Some properties were renamed, and sometimes even shadowed by new ones - New getter methods (some virtual) were added | ||||
| * | | Properly dispose of instance capture data, fixes #14795 | Juan Linietsky | 2018-01-06 | 1 | -1/+1 |
| | | | |||||
| * | | Add missing copyright headers and fix formatting | Rémi Verschelde | 2018-01-05 | 138 | -1/+139 |
| | | | | | | | | | | | | | Using `misc/scripts/fix_headers.py` on all Godot files. Some missing header guards were added, and the header inclusion order was fixed in the Bullet module. | ||||
| * | | Fix macOS and other builds after #15299 | Duy-Nguyen TA | 2018-01-04 | 1 | -1/+1 |
| | | | | | | | | | Commit ammended by @akien-mga to fix more platforms. | ||||
| * | | Merge pull request #15251 from binbitten/fix-assign-vardecl | Rémi Verschelde | 2018-01-04 | 1 | -3/+3 |
| |\ \ | | | | | | | Fix premature declaration of shader variables created with assignment | ||||
