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* Merge pull request #12027 from marcelofg55/collision_crashfixRémi Verschelde2017-10-131-9/+36
|\ | | | | Prevent a possible crash at collision_object_2d_sw.h
| * Prevent a possible crash at collision_object_2d_sw.hMarcelo Fernandez2017-10-121-9/+36
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* | Merge pull request #12038 from Hinsbart/argument_namesRémi Verschelde2017-10-111-3/+3
|\ \ | | | | | | | | | | | | Fix argument names in method bindings. [ci skip]
| * | Fix argument names in method bindings.Andreas Haas2017-10-111-3/+3
| |/ | | | | | | Adds a couple of missing argument names.
* / Bind VisualServer.sync() method to GDScriptJulian Murgia2017-10-111-0/+1
|/ | | This function is needed in Escoria's resource queue (https://github.com/godotengine/escoria/blob/master/device/globals/resource_queue.gd#L94)
* Merge pull request #11954 from neikeq/dIgnacio Etcheverry2017-10-111-0/+8
|\ | | | | Added 'exposed' field to ClassInfo for registered classes
| * Adds 'exposed' field to ClassInfoIgnacio Etcheverry2017-10-091-0/+8
| | | | | | | | | | | | This field represents if the class is exposed to the scripting API. The value is 'true' if the class was registered manually ('ClassDB::register_*class()'), otherwise it's false (registered on '_post_initialize'). - Added missing registration of classes that are meant to be exposed.
* | Merge pull request #11702 from AndreaCatania/bodyDSRémi Verschelde2017-10-099-0/+53
|\ \ | | | | | | Added new API to get body direct state
| * | Added new API to get body direct stateAndreaCatania2017-09-299-3/+56
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* | | Made a few tweaks to the interfaceBastiaanOlij2017-10-066-40/+140
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* | | Fix GIProbe light visibilityHiroshi Ogawa2017-10-042-3/+8
| |/ |/| | | | | - Fix https://github.com/godotengine/godot/issues/10535
* | Merge pull request #11659 from AndreaCatania/prephysicsAndreas Haas2017-10-027-7/+7
|\ \ | | | | | | Renamed fixed_process to physics_process
| * | Renamed fixed_process to physics_processAndreaCatania2017-09-307-7/+7
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* | | Ability to set a custom FOV makes it possible to use sky on orthogonal view. ↵Juan Linietsky2017-09-295-16/+7
| |/ |/| | | | | Closes #9186
* | Fixed typo: 'texure' to 'texture'Indah Sylvia2017-09-291-1/+1
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* Fixes to light shaders, should work now..Juan Linietsky2017-09-272-2/+20
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* Fixed Voice_Count issues in AudioEffectChorus:Indah Sylvia2017-09-251-2/+1
| | | | | - Setting voice_count value to 4 (MAX_VOICES) is now allowed - Fixed slider glitch on setting voice_count value
* AudioEffectLimiter: fix wrong soft_clip_ratio getterPoommetee Ketson2017-09-251-1/+1
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* Removed print_line in Physics2DServerWrapMT::init()Indah Sylvia2017-09-251-3/+0
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* Discarding now works in shadersDaniel Doran2017-09-241-0/+5
| | | | | | "discard" has been added to the list of recognised keywords. A flag specifing when discarding is allowed is now set correctly.
* Added light affect parameter to baked AOJuan Linietsky2017-09-231-0/+1
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* -Fixed redraw always on 3D viewprot bugJuan Linietsky2017-09-231-1/+19
| | | | -Changed manipulation inertia default values. Do not touch them again or I'll cut your fingers and eat them.
* Rename get_position => get_playback_position and seek_pos => seek on audio ↵Marcelo Fernandez2017-09-232-8/+8
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* Add inversesqrt to shader language.Ferenc Arn2017-09-211-0/+4
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* Added proximity and distance fade to SpatialMaterialJuan Linietsky2017-09-211-0/+2
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* Rename pos to position in user facing methods and variablesletheed2017-09-2011-32/+32
| | | | | | | | | | | Rename user facing methods and variables as well as the corresponding C++ methods according to the folloming changes: * pos -> position * rot -> rotation * loc -> location C++ variables are left as is.
* Merge pull request #11252 from marcelofg55/fix_noaudio_crashRémi Verschelde2017-09-172-0/+44
|\ | | | | Fix crash when no audio driver is available
| * Fix crash when no audio driver is availableMarcelo Fernandez2017-09-132-0/+44
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* | correction to one way collision codeJuan Linietsky2017-09-172-4/+4
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* | fixes to one way collision, closes #10971Juan Linietsky2017-09-172-4/+14
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* | Merge pull request #11274 from Rubonnek/keep-argument-names-consistentRémi Verschelde2017-09-171-1/+1
|\ \ | | | | | | Renamed function arguments to keep them consistent between declaration and implementation
| * | Renamed function arguments to keep them consistent between declaration and ↵Wilson E. Alvarez2017-09-141-1/+1
| | | | | | | | | | | | implementation
* | | Merge pull request #11230 from maxim-sheronov/fix_enum_bindingsThomas Herzog2017-09-154-0/+29
|\ \ \ | |/ / |/| | Fix enums bindings
| * | Fix enums bindingsMaxim Sheronov2017-09-134-0/+29
| | | | | | | | | | | | | | | Add missed bindings for enums Move some enums to class to have correct output of api.json
* | | Merge pull request #11125 from zavb074/masterRémi Verschelde2017-09-131-2/+0
|\ \ \ | |_|/ |/| | Removed code that flips normal if facing away from test direction
| * | Removed code that flips normal if facing away from test directionLewis2017-09-091-2/+0
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* | | Style: Apply clang-format to @reduz's changesRémi Verschelde2017-09-131-1/+1
| | | | | | | | | | | | [ci skip]
* | | Fixed issues with surround sound on audio serverMarcelo Fernandez2017-09-122-27/+46
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* | Merge pull request #10908 from hpvb/fix-unused-variablesRémi Verschelde2017-09-126-35/+22
|\ \ | | | | | | Fix unused variable warnings
| * | Fix unused variable warningsHein-Pieter van Braam2017-09-086-56/+38
| |/ | | | | | | The forth in my quest to make Godot 3.x compile with -Werror on GCC7
* | Merge pull request #11057 from hpvb/fix-various-warningsRémi Verschelde2017-09-123-9/+11
|\ \ | | | | | | Fix various assorted warnings
| * | Fix various assorted warningsHein-Pieter van Braam2017-09-083-30/+27
| |/ | | | | | | | | Fix various warnings that don't have enough instances to merit individual commits. Also fixes a potential bug in audio_server.cpp.
* | Merge pull request #11041 from hpvb/fix-clang-format-errorRémi Verschelde2017-09-122-22/+16
|\ \ | | | | | | | | | | | | Fix serveral recent new clang-format errors [ci skip]
| * | Fix serveral recent new clang-format errorsHein-Pieter van Braam2017-09-082-22/+16
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* | | Merge pull request #11142 from BastiaanOlij/arvr_signal_idPoommetee Ketson2017-09-123-4/+30
|\ \ \ | | | | | | | | Added ID to tracker signals and property for storing hand
| * | | Added ID to tracker signals and property for storing handBastiaan Olij2017-09-103-4/+30
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* / | Script access to formatted arrays and blend_arrays in meshes.SaracenOne2017-09-112-0/+24
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* / Ability to use a sky for reflection together with a background color.Juan Linietsky2017-09-071-0/+1
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* Several fixes to directional shadows, closes #10926Juan Linietsky2017-09-075-12/+75
| | | | Added option to change directional light range mode, between optimized and stable. For Orthogonal, you might need to use optimized.
* Added support for for, break and continue. Closes #10560, closes #10661Juan Linietsky2017-09-052-14/+144
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