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* Merge pull request #2698 from Faless/add_area_fixJuan Linietsky2016-01-232-6/+38
|\ | | | | Fix bug in Body(2D)SW::add_area
| * Fix Body (and Body2D) add_area / remove_area when area have multiple shapesFabio Alessandrelli2015-12-022-6/+38
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* | set_signed_data now works correctly on pcm8 samples.Ovnuniarchos2016-01-211-12/+37
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* | avoid crash with empty concavepolygonshape, fixes #3169Juan Linietsky2016-01-101-0/+4
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* | change intersect_ray function to discriminate pickable objects, fixes #3203Juan Linietsky2016-01-103-4/+4
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* | -Fix crash at exit due to unnecesary check in command queue, fixes #2034Juan Linietsky2016-01-041-4/+4
| | | | | | | | -Fix memory corruption due to using wrong singleton in multithreaded physics, fixes #2760
* | physics state properly returns contact metadata, closes #1979Juan Linietsky2016-01-034-2/+28
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* | skip the first integration in physics bodies, fixes #2213Juan Linietsky2016-01-024-2/+12
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* | properly removing unprocessed objects from physics islands fixes one way ↵Juan Linietsky2016-01-013-5/+55
| | | | | | | | platforms for rigidbodies, closes #2345
* | Merge pull request #3184 from vnen/update-copyright-2016Juan Linietsky2016-01-01116-116/+116
|\ \ | | | | | | Update copyright to 2016 in headers
| * | Update copyright to 2016 in headersGeorge Marques2016-01-01116-116/+116
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* | | Make both lights and occluders stop working if hidden, fixes #2437Juan Linietsky2016-01-011-0/+2
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* | remove error print in area collision, should be a valid situation, closes #2463Juan Linietsky2015-12-311-2/+1
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* | Add missing argument names in GDScript bindingsRémi Verschelde2015-12-283-10/+10
| | | | | | | | | | All classes were reviewed apart from VisualServer for which no argument name is documented at all. While doing this review, I found quite a few bugs that were fixed either in earlier commits or this one (mostly documentation bugs though, i.e. some arguments were listed at the wrong place).
* | Remove bogus argument in body_get_nodeRémi Verschelde2015-12-283-3/+3
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* | Remove bogus argument in sample_get_descriptionRémi Verschelde2015-12-283-3/+3
| | | | | | | | Copy-paste mistake from the setter most likely.
* | Merge pull request #3071 from Ovnuniarchos/NewAreaCombinersJuan Linietsky2015-12-226-21/+54
|\ \ | | | | | | New and corrected area override modes.
| * | New and corrected are override modes.Ovnuniarchos2015-12-146-21/+54
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* | | testing patch for aligned reads by webp in javascriptAriel Manzur2015-12-221-0/+1
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* | | threadAriel Manzur2015-12-211-2/+1
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* | | -another approach to solving the deadlock problem :|Juan Linietsky2015-12-211-26/+13
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* | | Merge branch 'master' of https://github.com/godotengine/godotJuan Linietsky2015-12-211-4/+9
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| * | | too early to rename threadAriel Manzur2015-12-211-1/+2
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| * | | Merge branch 'master' of https://github.com/godotengine/godotAriel Manzur2015-12-211-2/+2
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| * | | | audio threadsAriel Manzur2015-12-211-3/+7
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* | | | | -different attempt to avod deadlock problemJuan Linietsky2015-12-211-8/+18
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* | | | naming the audio thread from within itselfAriel Manzur2015-12-181-2/+2
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* | | thread set nameAriel Manzur2015-12-171-0/+1
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* | | replaced :var by :Variant in documentation, fixes #2897Juan Linietsky2015-12-141-1/+1
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* | -New mask mode for lights, makes using masks MUCH easier.Juan Linietsky2015-12-084-5/+51
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* | Merge pull request #2865 from hurikhan/pr_fix_2791Juan Linietsky2015-12-081-3/+11
|\ \ | | | | | | Added additional token checks for the shader if..else.. statement.
| * | Added additional token checks for the shader if..else.. statement. Fixes ↵hurikhan2015-11-221-3/+11
| | | | | | | | | | | | issue #2791.
* | | Merge pull request #2868 from akien-mga/pr-fix-can-move-toJuan Linietsky2015-12-081-7/+9
|\ \ \ | | | | | | | | Fix can_move_to and rename it for more clarity
| * | | Fix wrong index being used to populate r_resultsRémi Verschelde2015-12-041-10/+10
| | | | | | | | | | | | Regression from f33d9da.
| * | | Fix can_move_to and rename it for more clarityRémi Verschelde2015-11-221-2/+4
| |/ / | | | | | | | | | | | | | | | | | | | | | | | | | | | Fixes #2416. The KinematicBody::can_move_to function was likely designed for two behaviours: - discrete: check if the body can "teleport" to the destination - continuous: check if the direct path to the destination is valid The continuous behaviour was however not implemented, and the discrete behaviour was broken too due to a wrong call to intersect_shape. The discrete behaviour has thus been fixed and the function renamed to can_teleport_to for more clarity.
* | | Areas now calculate their dampenings the same way as their gravity.Ovnuniarchos2015-12-084-20/+31
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* | | -several fixes to Android to work better on Tegra 3/4 devices, uses 16 bits ↵Juan Linietsky2015-12-021-0/+2
| |/ |/| | | | | FBOs so all 2D shader effects should now work in every single Android device.
* | Bug Fix #2541: Shader language function validation logicAndrea Chua2015-11-271-1/+1
| | | | | | | | ensures that it finds the correct function to validate.
* | Merge pull request #2752 from SaracenOne/shadow_colorRémi Verschelde2015-11-231-1/+2
|\ \ | | | | | | New shader feature: change the colour of shadows on a per-material basis
| * \ Merge branch 'master' of https://github.com/okamstudio/godot into shadow_colorSaracen2015-11-1814-79/+79
| |\ \ | | | | | | | | | | | | | | | | Conflicts: drivers/gles2/shader_compiler_gles2.cpp
| * | | New shader feature: change the colour of shadows on a per-material basis.Saracen2015-11-081-1/+2
| | | | | | | | | | | | | | | | | | | | Conflicts: drivers/gles2/shader_compiler_gles2.cpp
* | | | Merge pull request #1931 from Faless/audio_free_ridRémi Verschelde2015-11-231-1/+1
|\ \ \ \ | |_|_|/ |/| | | Expose AudioServer::free(RID rid) as AudioServer.free_rid(RID rid)
| * | | Expose AudioServer::free(RID rid) as AudioServer::free_rid(RID rid)Fabio Alessandrelli2015-11-021-1/+1
| |/ / | | | | | | | | | to avoid script error due to collision with Object method free
* | / -remove Vector2.atan2() replaced by Vector2.angle(), fixes #2260Juan Linietsky2015-11-191-1/+1
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* | Merge pull request #2707 from akien-mga/masterJuan Linietsky2015-11-188-16/+0
|\ \ | | | | | | Cosmetic fixes to SCons buildsystem
| * | Cosmetic fixes to SCons buildsystemRémi Verschelde2015-11-018-16/+0
| |/ | | | | | | | | | | - Removed trailing spaces - Made sure all indentation is done using tabs (fixes #39) - Potentially fixed an identation issue for openssl check
* | Merge pull request #2715 from SaracenOne/shader_fix_and_enhancementJuan Linietsky2015-11-181-0/+1
|\ \ | | | | | | Write to 4-dimensional position access and shader graph code generation fix.
| * | Added ability to write directly to 4-dimensional position vector from within ↵Saracen2015-11-021-0/+1
| |/ | | | | | | custom vertex shader code. Bugfixes to shader graph code generation concerning xforms.
* | Merge pull request #2629 from firefly2442/float-to-boolJuan Linietsky2015-11-181-1/+1
|\ \ | | | | | | float to bool variable type, fixes: #2478
| * | float to bool variable type, fixes: #2478firefly24422015-10-181-1/+1
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