| Commit message (Collapse) | Author | Age | Files | Lines | |
|---|---|---|---|---|---|
| * | Merge pull request #2698 from Faless/add_area_fix | Juan Linietsky | 2016-01-23 | 2 | -6/+38 |
| |\ | | | | | Fix bug in Body(2D)SW::add_area | ||||
| | * | Fix Body (and Body2D) add_area / remove_area when area have multiple shapes | Fabio Alessandrelli | 2015-12-02 | 2 | -6/+38 |
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| * | | set_signed_data now works correctly on pcm8 samples. | Ovnuniarchos | 2016-01-21 | 1 | -12/+37 |
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| * | | avoid crash with empty concavepolygonshape, fixes #3169 | Juan Linietsky | 2016-01-10 | 1 | -0/+4 |
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| * | | change intersect_ray function to discriminate pickable objects, fixes #3203 | Juan Linietsky | 2016-01-10 | 3 | -4/+4 |
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| * | | -Fix crash at exit due to unnecesary check in command queue, fixes #2034 | Juan Linietsky | 2016-01-04 | 1 | -4/+4 |
| | | | | | | | | | -Fix memory corruption due to using wrong singleton in multithreaded physics, fixes #2760 | ||||
| * | | physics state properly returns contact metadata, closes #1979 | Juan Linietsky | 2016-01-03 | 4 | -2/+28 |
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| * | | skip the first integration in physics bodies, fixes #2213 | Juan Linietsky | 2016-01-02 | 4 | -2/+12 |
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| * | | properly removing unprocessed objects from physics islands fixes one way ↵ | Juan Linietsky | 2016-01-01 | 3 | -5/+55 |
| | | | | | | | | | platforms for rigidbodies, closes #2345 | ||||
| * | | Merge pull request #3184 from vnen/update-copyright-2016 | Juan Linietsky | 2016-01-01 | 116 | -116/+116 |
| |\ \ | | | | | | | Update copyright to 2016 in headers | ||||
| | * | | Update copyright to 2016 in headers | George Marques | 2016-01-01 | 116 | -116/+116 |
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| * | | | Make both lights and occluders stop working if hidden, fixes #2437 | Juan Linietsky | 2016-01-01 | 1 | -0/+2 |
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| * | | remove error print in area collision, should be a valid situation, closes #2463 | Juan Linietsky | 2015-12-31 | 1 | -2/+1 |
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| * | | Add missing argument names in GDScript bindings | Rémi Verschelde | 2015-12-28 | 3 | -10/+10 |
| | | | | | | | | | | | All classes were reviewed apart from VisualServer for which no argument name is documented at all. While doing this review, I found quite a few bugs that were fixed either in earlier commits or this one (mostly documentation bugs though, i.e. some arguments were listed at the wrong place). | ||||
| * | | Remove bogus argument in body_get_node | Rémi Verschelde | 2015-12-28 | 3 | -3/+3 |
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| * | | Remove bogus argument in sample_get_description | Rémi Verschelde | 2015-12-28 | 3 | -3/+3 |
| | | | | | | | | | Copy-paste mistake from the setter most likely. | ||||
| * | | Merge pull request #3071 from Ovnuniarchos/NewAreaCombiners | Juan Linietsky | 2015-12-22 | 6 | -21/+54 |
| |\ \ | | | | | | | New and corrected area override modes. | ||||
| | * | | New and corrected are override modes. | Ovnuniarchos | 2015-12-14 | 6 | -21/+54 |
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| * | | | testing patch for aligned reads by webp in javascript | Ariel Manzur | 2015-12-22 | 1 | -0/+1 |
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| * | | | thread | Ariel Manzur | 2015-12-21 | 1 | -2/+1 |
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| * | | | -another approach to solving the deadlock problem :| | Juan Linietsky | 2015-12-21 | 1 | -26/+13 |
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| * | | | Merge branch 'master' of https://github.com/godotengine/godot | Juan Linietsky | 2015-12-21 | 1 | -4/+9 |
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| | * | | | too early to rename thread | Ariel Manzur | 2015-12-21 | 1 | -1/+2 |
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| | * | | | Merge branch 'master' of https://github.com/godotengine/godot | Ariel Manzur | 2015-12-21 | 1 | -2/+2 |
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| | * | | | | audio threads | Ariel Manzur | 2015-12-21 | 1 | -3/+7 |
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| * | | | | | -different attempt to avod deadlock problem | Juan Linietsky | 2015-12-21 | 1 | -8/+18 |
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| * | | | | naming the audio thread from within itself | Ariel Manzur | 2015-12-18 | 1 | -2/+2 |
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| * | | | thread set name | Ariel Manzur | 2015-12-17 | 1 | -0/+1 |
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| * | | | replaced :var by :Variant in documentation, fixes #2897 | Juan Linietsky | 2015-12-14 | 1 | -1/+1 |
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| * | | -New mask mode for lights, makes using masks MUCH easier. | Juan Linietsky | 2015-12-08 | 4 | -5/+51 |
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| * | | Merge pull request #2865 from hurikhan/pr_fix_2791 | Juan Linietsky | 2015-12-08 | 1 | -3/+11 |
| |\ \ | | | | | | | Added additional token checks for the shader if..else.. statement. | ||||
| | * | | Added additional token checks for the shader if..else.. statement. Fixes ↵ | hurikhan | 2015-11-22 | 1 | -3/+11 |
| | | | | | | | | | | | | | issue #2791. | ||||
| * | | | Merge pull request #2868 from akien-mga/pr-fix-can-move-to | Juan Linietsky | 2015-12-08 | 1 | -7/+9 |
| |\ \ \ | | | | | | | | | Fix can_move_to and rename it for more clarity | ||||
| | * | | | Fix wrong index being used to populate r_results | Rémi Verschelde | 2015-12-04 | 1 | -10/+10 |
| | | | | | | | | | | | | | Regression from f33d9da. | ||||
| | * | | | Fix can_move_to and rename it for more clarity | Rémi Verschelde | 2015-11-22 | 1 | -2/+4 |
| | |/ / | | | | | | | | | | | | | | | | | | | | | | | | | | | | Fixes #2416. The KinematicBody::can_move_to function was likely designed for two behaviours: - discrete: check if the body can "teleport" to the destination - continuous: check if the direct path to the destination is valid The continuous behaviour was however not implemented, and the discrete behaviour was broken too due to a wrong call to intersect_shape. The discrete behaviour has thus been fixed and the function renamed to can_teleport_to for more clarity. | ||||
| * | | | Areas now calculate their dampenings the same way as their gravity. | Ovnuniarchos | 2015-12-08 | 4 | -20/+31 |
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| * | | | -several fixes to Android to work better on Tegra 3/4 devices, uses 16 bits ↵ | Juan Linietsky | 2015-12-02 | 1 | -0/+2 |
| | |/ |/| | | | | | FBOs so all 2D shader effects should now work in every single Android device. | ||||
| * | | Bug Fix #2541: Shader language function validation logic | Andrea Chua | 2015-11-27 | 1 | -1/+1 |
| | | | | | | | | | ensures that it finds the correct function to validate. | ||||
| * | | Merge pull request #2752 from SaracenOne/shadow_color | Rémi Verschelde | 2015-11-23 | 1 | -1/+2 |
| |\ \ | | | | | | | New shader feature: change the colour of shadows on a per-material basis | ||||
| | * \ | Merge branch 'master' of https://github.com/okamstudio/godot into shadow_color | Saracen | 2015-11-18 | 14 | -79/+79 |
| | |\ \ | | | | | | | | | | | | | | | | | Conflicts: drivers/gles2/shader_compiler_gles2.cpp | ||||
| | * | | | New shader feature: change the colour of shadows on a per-material basis. | Saracen | 2015-11-08 | 1 | -1/+2 |
| | | | | | | | | | | | | | | | | | | | | | Conflicts: drivers/gles2/shader_compiler_gles2.cpp | ||||
| * | | | | Merge pull request #1931 from Faless/audio_free_rid | Rémi Verschelde | 2015-11-23 | 1 | -1/+1 |
| |\ \ \ \ | |_|_|/ |/| | | | Expose AudioServer::free(RID rid) as AudioServer.free_rid(RID rid) | ||||
| | * | | | Expose AudioServer::free(RID rid) as AudioServer::free_rid(RID rid) | Fabio Alessandrelli | 2015-11-02 | 1 | -1/+1 |
| | |/ / | | | | | | | | | | to avoid script error due to collision with Object method free | ||||
| * | / | -remove Vector2.atan2() replaced by Vector2.angle(), fixes #2260 | Juan Linietsky | 2015-11-19 | 1 | -1/+1 |
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| * | | Merge pull request #2707 from akien-mga/master | Juan Linietsky | 2015-11-18 | 8 | -16/+0 |
| |\ \ | | | | | | | Cosmetic fixes to SCons buildsystem | ||||
| | * | | Cosmetic fixes to SCons buildsystem | Rémi Verschelde | 2015-11-01 | 8 | -16/+0 |
| | |/ | | | | | | | | | | | - Removed trailing spaces - Made sure all indentation is done using tabs (fixes #39) - Potentially fixed an identation issue for openssl check | ||||
| * | | Merge pull request #2715 from SaracenOne/shader_fix_and_enhancement | Juan Linietsky | 2015-11-18 | 1 | -0/+1 |
| |\ \ | | | | | | | Write to 4-dimensional position access and shader graph code generation fix. | ||||
| | * | | Added ability to write directly to 4-dimensional position vector from within ↵ | Saracen | 2015-11-02 | 1 | -0/+1 |
| | |/ | | | | | | | custom vertex shader code. Bugfixes to shader graph code generation concerning xforms. | ||||
| * | | Merge pull request #2629 from firefly2442/float-to-bool | Juan Linietsky | 2015-11-18 | 1 | -1/+1 |
| |\ \ | | | | | | | float to bool variable type, fixes: #2478 | ||||
| | * | | float to bool variable type, fixes: #2478 | firefly2442 | 2015-10-18 | 1 | -1/+1 |
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