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| * | #15078 renamed "z" -> "z_index" property in Node2DJerome670002018-01-034-9/+9
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* | | Fix broken Info.plist after copyright updateRazah2018-01-032-0/+2
| |/ |/| | | | | | | Fixes #15293. + related misc fixes by @akien-mga.
* | Update copyright statements to 2018Rémi Verschelde2018-01-0120-38/+38
| | | | | | | | Happy new year to the wonderful Godot community!
* | Fixed wrong highlighted line when erroring and using single-line comments, ↵binbitten2017-12-291-0/+1
|/ | | | fixes #15167
* Merge pull request #14971 from mrcdk/particles_emittingNoshyaar2017-12-273-0/+4
|\ | | | | Set particles emitting to false when particles finish emitting with one-shot enabled
| * Set particles emitting to false when particles finish emitting with one-shot ↵MrCdK2017-12-233-0/+4
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* | Fix sidedness check in material. Also remove SIDE built-in.Juan Linietsky2017-12-261-1/+0
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* Cleanup some #if 0'd codeRémi Verschelde2017-12-173-144/+0
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* Shader Language: Add in-for declared variables within for-block scope.Enzo Nocera2017-12-171-1/+1
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* Add epic hack so vsync can be toggled in run-time from script. Fixes #14458.Juan Linietsky2017-12-164-0/+22
| | | | Call needs to be routed via visual server to reach the proper thread.
* Made built-in identifiers properly constant in shaders. Fixes #14449, closes ↵Juan Linietsky2017-12-153-85/+160
| | | | #14629
* -Add lightmapperJuan Linietsky2017-12-145-4/+414
| | | | | | -Fixes to unwrapper (remove degenerates), makes Thekla not crash -Added optional cancel button in EditorProgress -Added function to force processing of events (needed for cancel button)
* Fix #14429 GIProbe does not work with SpotLightsPrzemyslaw Czarnota2017-12-091-1/+1
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* -Ability to and unwrap lightmap coordinates on importJuan Linietsky2017-12-095-0/+90
| | | | | | | | -Added unwrap functionality to Mesh -Ability to display and debug mesh UVs -Added multiline draw, so it's easier and faster to draw UVs -Many fixes to SurfaceTool -Fixes to Thekla Unwrap, but it's a piece of ass and it keeps crashing. Will have to go away
* Merge pull request #13341 from scayze/interp_v2Rémi Verschelde2017-12-092-0/+40
|\ | | | | Added interpolation qualifiers to shaderlang
| * Added interpolation modifiers to shaderlangScayze2017-11-272-0/+40
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* | Style: Apply new clang-format 5.0 style to all filesRémi Verschelde2017-12-076-24/+19
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* | Fixes to some thread safety situations to avoid GIProbe from freezing on ↵Juan Linietsky2017-12-062-2/+17
| | | | | | | | save. Fixes #13338
* | Attempt to see if this can solve the problem with #13338Juan Linietsky2017-12-061-4/+11
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* | -Implemented Proxy Textures (needed to solve the problem with ViewportTexture)Juan Linietsky2017-12-043-0/+6
|/ | | | -Properly use hierarchy to initialize resources local to scene (solves problem of GUI in 3D)
* Merge pull request #13294 from RaXaR/masterRémi Verschelde2017-11-271-0/+39
|\ | | | | Added overloads of vector parameters for shader Trig functions.
| * Added overloads of vector parameters for shader Trig functions.RaXaR2017-11-271-0/+39
| | | | | | | | | | Ammend: Removed whitespace from blank lines. Ammend2: Removed extra spaces in an attempt to make Clang happy. :)
* | Merge pull request #12572 from RandomShaper/onion-skinningJuan Linietsky2017-11-265-13/+13
|\ \ | | | | | | Onion skinning
| * | Update clang-format in modified filesPedro J. Estébanez2017-11-252-6/+6
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| * | Add ability to opt-out buffer swapping in `VS::draw()`Pedro J. Estébanez2017-11-255-7/+7
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* | | Merge pull request #13289 from sketchyfun/3d_selection_fixRémi Verschelde2017-11-261-1/+1
|\ \ \ | | | | | | | | Fixed issue with 3D selections
| * | | Fixed issue with 3D selections losing precsion due to an offset bugBenH2017-11-251-1/+1
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* / | Tweak the default camera node settingsHugo Locurcio2017-11-251-2/+2
|/ / | | | | | | | | - Increase FOV to 70 - Put the Z-near plane at 0.05 meters
* / Made Vector::ptrw explicit for writing, compiler was sometimes using the ↵Juan Linietsky2017-11-253-4/+4
|/ | | | | | wrong function, leading to unnecesary copy on writes and reduced performance.
* Rename two-parameter arc-tangent function to atan in shader language, as it ↵Ferenc Arn2017-11-231-1/+1
| | | | | | is in GLSL. Fixes #13214.
* Merge pull request #11895 from m4nu3lf/rendering/separate_threadJuan Linietsky2017-11-212-37/+7
|\ | | | | Restore rendering on a separate thread
| * Restore rendering on a separate threadm4nu3lf2017-11-182-37/+7
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* | Implement per-instance custom bounding boxMarc Gilleron2017-11-204-4/+57
| | | | | | | | | | # Conflicts: # servers/visual/visual_server_scene.h
* | Ability to change indirect light energy.Juan Linietsky2017-11-191-4/+4
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* Rename Rect3 to AABB.Ferenc Arn2017-11-175-55/+55
| | | | Fixes #12973.
* Ability to update parts of an array, and set arrays as dynamic drawJuan Linietsky2017-11-144-515/+8
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* Removed add/remove interface bindings and added get_interfacesBastiaanOlij2017-11-131-1/+1
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* Disabled filter clip by default and made it optional, fixes #12368, likely ↵Juan Linietsky2017-11-101-1/+1
| | | | others too
* Reworked how servers preallocate RIDs, should fix #10970Juan Linietsky2017-11-094-24/+52
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* Merge pull request #12523 from RandomShaper/fix-margins-drawn-too-lateJuan Linietsky2017-10-301-2/+1
|\ | | | | Fix viewport margins drawn after swapping buffers
| * Fix viewport margins drawn after swapping buffersPedro J. Estébanez2017-10-301-2/+1
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* | Refactor bufer to bufferPoommetee Ketson2017-10-281-1/+1
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* | Revert "Rename Schlick GGX to GGX."Rémi Verschelde2017-10-231-1/+1
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* | Many fixes to SSAO, should be good now.Juan Linietsky2017-10-223-3/+5
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* | Rename Schlick GGX to GGX.Ferenc Arn2017-10-211-1/+1
|/ | | | | | | | Schlick's approximation and GGX are orthogonal concepts. Furthermore, it's usage so far has been inconsistent: we don't even use it with anisotropic SchlickGGX, and Burley (Disney) diffuse does use it while its name doesn't indicate it. The use of Schlick's approximation in Burley and GGX is an implementation detail and doesn't need to be reflected to the namig.
* Cleanup unnecessary debug printsRémi Verschelde2017-10-211-9/+0
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* Fixed viewport transparent bg when clear mode is enabled.Daniel J. Ramirez2017-10-212-1/+5
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* Fix crash in shader parsingPedro J. Estébanez2017-10-161-0/+2
| | | | | | ...that would happen if incorrect syntax was found just after an opening square bracket. Fixes #12046.
* Fix GIProbe light visibilityHiroshi Ogawa2017-10-042-3/+8
| | | | - Fix https://github.com/godotengine/godot/issues/10535
* Ability to set a custom FOV makes it possible to use sky on orthogonal view. ↵Juan Linietsky2017-09-294-15/+6
| | | | Closes #9186