| Commit message (Collapse) | Author | Age | Files | Lines | ||
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| * | | * raised the max amount of particles to match the max number allowed in the ↵ | Nuno Donato | 2016-02-12 | 1 | -1/+1 | |
| |/ | | | | inspector (prevents crash) | |||||
| * | Merge pull request #3184 from vnen/update-copyright-2016 | Juan Linietsky | 2016-01-01 | 16 | -16/+16 | |
| |\ | | | | | Update copyright to 2016 in headers | |||||
| | * | Update copyright to 2016 in headers | George Marques | 2016-01-01 | 16 | -16/+16 | |
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| * | | Make both lights and occluders stop working if hidden, fixes #2437 | Juan Linietsky | 2016-01-01 | 1 | -0/+2 | |
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| * | -New mask mode for lights, makes using masks MUCH easier. | Juan Linietsky | 2015-12-08 | 3 | -5/+50 | |
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| * | Merge pull request #2865 from hurikhan/pr_fix_2791 | Juan Linietsky | 2015-12-08 | 1 | -3/+11 | |
| |\ | | | | | Added additional token checks for the shader if..else.. statement. | |||||
| | * | Added additional token checks for the shader if..else.. statement. Fixes ↵ | hurikhan | 2015-11-22 | 1 | -3/+11 | |
| | | | | | | | | | issue #2791. | |||||
| * | | -several fixes to Android to work better on Tegra 3/4 devices, uses 16 bits ↵ | Juan Linietsky | 2015-12-02 | 1 | -0/+2 | |
| | | | | | | | | | FBOs so all 2D shader effects should now work in every single Android device. | |||||
| * | | Bug Fix #2541: Shader language function validation logic | Andrea Chua | 2015-11-27 | 1 | -1/+1 | |
| | | | | | | | | | ensures that it finds the correct function to validate. | |||||
| * | | Merge branch 'master' of https://github.com/okamstudio/godot into shadow_color | Saracen | 2015-11-18 | 4 | -7/+2 | |
| |\| | | | | | | | | | Conflicts: drivers/gles2/shader_compiler_gles2.cpp | |||||
| | * | Merge pull request #2707 from akien-mga/master | Juan Linietsky | 2015-11-18 | 1 | -2/+0 | |
| | |\ | | | | | | | Cosmetic fixes to SCons buildsystem | |||||
| | | * | Cosmetic fixes to SCons buildsystem | Rémi Verschelde | 2015-11-01 | 1 | -2/+0 | |
| | | | | | | | | | | | | | | | | | | | - Removed trailing spaces - Made sure all indentation is done using tabs (fixes #39) - Potentially fixed an identation issue for openssl check | |||||
| | * | | Merge pull request #2715 from SaracenOne/shader_fix_and_enhancement | Juan Linietsky | 2015-11-18 | 1 | -0/+1 | |
| | |\ \ | | | | | | | | | Write to 4-dimensional position access and shader graph code generation fix. | |||||
| | | * | | Added ability to write directly to 4-dimensional position vector from within ↵ | Saracen | 2015-11-02 | 1 | -0/+1 | |
| | | |/ | | | | | | | | | | custom vertex shader code. Bugfixes to shader graph code generation concerning xforms. | |||||
| | * | | Merge pull request #2629 from firefly2442/float-to-bool | Juan Linietsky | 2015-11-18 | 1 | -1/+1 | |
| | |\ \ | | | | | | | | | float to bool variable type, fixes: #2478 | |||||
| | | * | | float to bool variable type, fixes: #2478 | firefly2442 | 2015-10-18 | 1 | -1/+1 | |
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| | * | | | Merge pull request #2632 from firefly2442/duplicate-inherited-vars | Juan Linietsky | 2015-11-18 | 1 | -4/+0 | |
| | |\ \ \ | | |_|/ | |/| | | remove child variable that is duplicated from parent class | |||||
| | | * | | remove child variable that is duplicated from parent class | firefly2442 | 2015-10-18 | 1 | -4/+0 | |
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| * | / | New shader feature: change the colour of shadows on a per-material basis. | Saracen | 2015-11-08 | 1 | -1/+2 | |
| |/ / | | | | | | | | | Conflicts: drivers/gles2/shader_compiler_gles2.cpp | |||||
| * / | -Ability to debug video memory usage | Juan Linietsky | 2015-10-21 | 5 | -1/+37 | |
| |/ | | | | -Small fix to xml saver (swapping > and <) | |||||
| * | Merge branch 'master' of https://github.com/okamstudio/godot | Juan Linietsky | 2015-10-17 | 1 | -2/+5 | |
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| | * | Merge pull request #2479 from firefly2442/cppcheck-unusedvars | Juan Linietsky | 2015-10-17 | 1 | -1/+0 | |
| | |\ | | | | | | | ran cppcheck, found unused variables | |||||
| | | * | ran cppcheck, found unused variables | firefly2442 | 2015-09-16 | 1 | -1/+0 | |
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| | * | | nested clipping of canvas items now works | Zher Huei Lee | 2015-10-05 | 1 | -1/+5 | |
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| * | | | misc cleanup | Juan Linietsky | 2015-10-17 | 1 | -1/+1 | |
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| * | | Ability to visually debug geometry visually: | Juan Linietsky | 2015-09-20 | 5 | -0/+14 | |
| |\| | | | | | | | | | | | | | -Visible 2D and 3D Shapes, Polygons, Tile collisions, etc. -Visible Navmesh and Navpoly -Visible collision contacts for 2D and 3D as a red point -Customizable colors in project settings | |||||
| | * | fixed server breaking error in previous splash screen commit | romulox_x | 2015-09-12 | 2 | -0/+4 | |
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| * | ios now displays splash screen between launch image and main scene, instead ↵ | steve | 2015-09-10 | 2 | -0/+3 | |
| | | | | | of a black screen | |||||
| * | merged some stuff for okam | Juan Linietsky | 2015-09-03 | 1 | -2/+16 | |
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| * | ability to change shadow color in light2d | Juan Linietsky | 2015-06-24 | 4 | -0/+15 | |
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| * | new space shooter demo | Juan Linietsky | 2015-06-11 | 4 | -6/+9 | |
| | | | | | ortho camera sort fix, closes #2063 | |||||
| * | -fixed many memory initialization issues | Juan Linietsky | 2015-06-06 | 4 | -7/+11 | |
| | | | | | | -fixed deadlock on previews thread -fixed compilation errors on unix | |||||
| * | ability to run 2D physics in a thread | Juan Linietsky | 2015-05-26 | 2 | -550/+14 | |
| | | | | | | also, 2D physics is now thread safe too. see physics_2d/thread_model | |||||
| * | -Rename unexisting by nonexistant, closes #1940 | Juan Linietsky | 2015-05-18 | 1 | -1/+1 | |
| | | | | | -Added function to retrieve list of actions fron InputMap | |||||
| * | optional formal changes | ehriche | 2015-05-06 | 2 | -6/+6 | |
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| * | -Fixes from source code analyzizer, closes #1768 | Juan Linietsky | 2015-05-01 | 1 | -1/+1 | |
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| * | -fixed broken lighting in release version of godot for isometric light demo, ↵ | Juan Linietsky | 2015-04-30 | 1 | -0/+4 | |
| | | | | | fixes #1697 | |||||
| * | -made normalmaps easier in 2D, fixes #1467 | Juan Linietsky | 2015-04-27 | 1 | -0/+2 | |
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| * | -Fixed shader commets, /* */ works well and crash is solved, fixes #1711 | Juan Linietsky | 2015-04-26 | 1 | -4/+8 | |
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| * | -Resolved light clipping issue due to wrong global rect cache, fixes #1722 | Juan Linietsky | 2015-04-25 | 1 | -0/+1 | |
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| * | -Changed Godot exit to be clean. | Juan Linietsky | 2015-04-20 | 2 | -3/+8 | |
| | | | | | | -Added more debug information on memory cleanliness on exit (if run with -v) -Fixed several memory leaks, fixes #1731, fixes #755 | |||||
| * | -try to avoid errors when path using ".." is present in script include, ↵ | Juan Linietsky | 2015-04-18 | 2 | -2/+2 | |
| | | | | | fixes #1703 | |||||
| * | Updated copyright year in all headers | Juan Linietsky | 2015-04-18 | 14 | -14/+14 | |
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| * | -Changed bootsplash option to use a file, fixes #1539 | Juan Linietsky | 2015-04-12 | 3 | -6/+24 | |
| | | | | | -Added OS.get_splash_tick_msec() to query when splash appeared | |||||
| * | Changes to Light | Juan Linietsky | 2015-04-03 | 5 | -14/+30 | |
| | | | | | | | | | -=-=-=-=-=-=-=-= -Changed material unshaded property for an enum, which supports light-only shading -Added a "Mix" shading mode, useful for using lights as masks -Added energy parameter to Light2D | |||||
| * | Beta1 Attempt #1 | Juan Linietsky | 2015-04-02 | 2 | -0/+42 | |
| | | | | | | | | | | -=-==-=-=-=-=-=- -Small fixes in canvas item light shader -Fixed compilation in server target -Export for Android makes 32 bits display as default -changed version to 1.1beta1 | |||||
| * | read depth fixes | Juan Linietsky | 2015-03-31 | 1 | -1/+1 | |
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| * | Merge pull request #1380 from ElectricSolstice/wparentheses_removal | Juan Linietsky | 2015-03-22 | 1 | -1/+1 | |
| |\ | | | | | Changed code to remove gcc -Wparentheses warnings. | |||||
| | * | Changed code to remove gcc -Wparentheses warnings. | ElectricSolstice | 2015-02-16 | 1 | -1/+1 | |
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| * | | signed distance field font support | Juan Linietsky | 2015-03-21 | 4 | -1/+12 | |
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