| Commit message (Collapse) | Author | Age | Files | Lines | |
|---|---|---|---|---|---|
| * | Merge pull request #2707 from akien-mga/master | Juan Linietsky | 2015-11-18 | 1 | -2/+0 |
| |\ | | | | | Cosmetic fixes to SCons buildsystem | ||||
| | * | Cosmetic fixes to SCons buildsystem | Rémi Verschelde | 2015-11-01 | 1 | -2/+0 |
| | | | | | | | | | | | | | - Removed trailing spaces - Made sure all indentation is done using tabs (fixes #39) - Potentially fixed an identation issue for openssl check | ||||
| * | | Merge pull request #2715 from SaracenOne/shader_fix_and_enhancement | Juan Linietsky | 2015-11-18 | 1 | -0/+1 |
| |\ \ | | | | | | | Write to 4-dimensional position access and shader graph code generation fix. | ||||
| | * | | Added ability to write directly to 4-dimensional position vector from within ↵ | Saracen | 2015-11-02 | 1 | -0/+1 |
| | |/ | | | | | | | custom vertex shader code. Bugfixes to shader graph code generation concerning xforms. | ||||
| * | | Merge pull request #2629 from firefly2442/float-to-bool | Juan Linietsky | 2015-11-18 | 1 | -1/+1 |
| |\ \ | | | | | | | float to bool variable type, fixes: #2478 | ||||
| | * | | float to bool variable type, fixes: #2478 | firefly2442 | 2015-10-18 | 1 | -1/+1 |
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| * | | | Merge pull request #2632 from firefly2442/duplicate-inherited-vars | Juan Linietsky | 2015-11-18 | 1 | -4/+0 |
| |\ \ \ | |_|/ |/| | | remove child variable that is duplicated from parent class | ||||
| | * | | remove child variable that is duplicated from parent class | firefly2442 | 2015-10-18 | 1 | -4/+0 |
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| * / | -Ability to debug video memory usage | Juan Linietsky | 2015-10-21 | 5 | -1/+37 |
| |/ | | | | -Small fix to xml saver (swapping > and <) | ||||
| * | Merge branch 'master' of https://github.com/okamstudio/godot | Juan Linietsky | 2015-10-17 | 1 | -2/+5 |
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| | * | Merge pull request #2479 from firefly2442/cppcheck-unusedvars | Juan Linietsky | 2015-10-17 | 1 | -1/+0 |
| | |\ | | | | | | | ran cppcheck, found unused variables | ||||
| | | * | ran cppcheck, found unused variables | firefly2442 | 2015-09-16 | 1 | -1/+0 |
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| | * | | nested clipping of canvas items now works | Zher Huei Lee | 2015-10-05 | 1 | -1/+5 |
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| * | | | misc cleanup | Juan Linietsky | 2015-10-17 | 1 | -1/+1 |
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| * | | Ability to visually debug geometry visually: | Juan Linietsky | 2015-09-20 | 5 | -0/+14 |
| |\| | | | | | | | | | | | | | -Visible 2D and 3D Shapes, Polygons, Tile collisions, etc. -Visible Navmesh and Navpoly -Visible collision contacts for 2D and 3D as a red point -Customizable colors in project settings | ||||
| | * | fixed server breaking error in previous splash screen commit | romulox_x | 2015-09-12 | 2 | -0/+4 |
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| * | ios now displays splash screen between launch image and main scene, instead ↵ | steve | 2015-09-10 | 2 | -0/+3 |
| | | | | | of a black screen | ||||
| * | merged some stuff for okam | Juan Linietsky | 2015-09-03 | 1 | -2/+16 |
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| * | ability to change shadow color in light2d | Juan Linietsky | 2015-06-24 | 4 | -0/+15 |
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| * | new space shooter demo | Juan Linietsky | 2015-06-11 | 4 | -6/+9 |
| | | | | | ortho camera sort fix, closes #2063 | ||||
| * | -fixed many memory initialization issues | Juan Linietsky | 2015-06-06 | 4 | -7/+11 |
| | | | | | | -fixed deadlock on previews thread -fixed compilation errors on unix | ||||
| * | ability to run 2D physics in a thread | Juan Linietsky | 2015-05-26 | 2 | -550/+14 |
| | | | | | | also, 2D physics is now thread safe too. see physics_2d/thread_model | ||||
| * | -Rename unexisting by nonexistant, closes #1940 | Juan Linietsky | 2015-05-18 | 1 | -1/+1 |
| | | | | | -Added function to retrieve list of actions fron InputMap | ||||
| * | optional formal changes | ehriche | 2015-05-06 | 2 | -6/+6 |
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| * | -Fixes from source code analyzizer, closes #1768 | Juan Linietsky | 2015-05-01 | 1 | -1/+1 |
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| * | -fixed broken lighting in release version of godot for isometric light demo, ↵ | Juan Linietsky | 2015-04-30 | 1 | -0/+4 |
| | | | | | fixes #1697 | ||||
| * | -made normalmaps easier in 2D, fixes #1467 | Juan Linietsky | 2015-04-27 | 1 | -0/+2 |
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| * | -Fixed shader commets, /* */ works well and crash is solved, fixes #1711 | Juan Linietsky | 2015-04-26 | 1 | -4/+8 |
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| * | -Resolved light clipping issue due to wrong global rect cache, fixes #1722 | Juan Linietsky | 2015-04-25 | 1 | -0/+1 |
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| * | -Changed Godot exit to be clean. | Juan Linietsky | 2015-04-20 | 2 | -3/+8 |
| | | | | | | -Added more debug information on memory cleanliness on exit (if run with -v) -Fixed several memory leaks, fixes #1731, fixes #755 | ||||
| * | -try to avoid errors when path using ".." is present in script include, ↵ | Juan Linietsky | 2015-04-18 | 2 | -2/+2 |
| | | | | | fixes #1703 | ||||
| * | Updated copyright year in all headers | Juan Linietsky | 2015-04-18 | 14 | -14/+14 |
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| * | -Changed bootsplash option to use a file, fixes #1539 | Juan Linietsky | 2015-04-12 | 3 | -6/+24 |
| | | | | | -Added OS.get_splash_tick_msec() to query when splash appeared | ||||
| * | Changes to Light | Juan Linietsky | 2015-04-03 | 5 | -14/+30 |
| | | | | | | | | | -=-=-=-=-=-=-=-= -Changed material unshaded property for an enum, which supports light-only shading -Added a "Mix" shading mode, useful for using lights as masks -Added energy parameter to Light2D | ||||
| * | Beta1 Attempt #1 | Juan Linietsky | 2015-04-02 | 2 | -0/+42 |
| | | | | | | | | | | -=-==-=-=-=-=-=- -Small fixes in canvas item light shader -Fixed compilation in server target -Export for Android makes 32 bits display as default -changed version to 1.1beta1 | ||||
| * | read depth fixes | Juan Linietsky | 2015-03-31 | 1 | -1/+1 |
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| * | Merge pull request #1380 from ElectricSolstice/wparentheses_removal | Juan Linietsky | 2015-03-22 | 1 | -1/+1 |
| |\ | | | | | Changed code to remove gcc -Wparentheses warnings. | ||||
| | * | Changed code to remove gcc -Wparentheses warnings. | ElectricSolstice | 2015-02-16 | 1 | -1/+1 |
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| * | | signed distance field font support | Juan Linietsky | 2015-03-21 | 4 | -1/+12 |
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| * | | New option to send canvas to render buffer | Juan Linietsky | 2015-03-16 | 4 | -7/+99 |
| | | | | | | | | | | | allows to use 3D environment effects for post processing such as Glow, Bloom, HDR, etc. in 2D. | ||||
| * | | back buffer copy node, to improve on texscreen() | Juan Linietsky | 2015-03-12 | 4 | -3/+37 |
| | | | | | | | | | back buffer copy node and respective demo | ||||
| * | | small optimizations to isometric light demo | Juan Linietsky | 2015-03-10 | 4 | -0/+14 |
| | | | | | | | | | | | should work faster, and even faster if exported.. as textures have been optimized. | ||||
| * | | New Demo, Screen Space Shaders | Juan Linietsky | 2015-03-10 | 2 | -7/+30 |
| | | | | | | | | | | | -Fixes to screen space shaders. -Fixes to isometric light demo. | ||||
| * | | lot of work on 2D lighting and isometric maps | Juan Linietsky | 2015-03-09 | 5 | -5/+38 |
| | | | | | | | | | | | added a new demo, isometric_light that does full isometric sorting, lights, shadows, etc. | ||||
| * | | Merge branch 'master' of https://github.com/okamstudio/godot | Juan Linietsky | 2015-03-03 | 7 | -93/+883 |
| |\ \ | | | | | | | | | | | | | | | | Conflicts: modules/gdscript/gd_tokenizer.cpp scene/resources/shader_graph.h | ||||
| | * | | support for 2D shadow casters | Juan Linietsky | 2015-03-02 | 4 | -77/+458 |
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Added support for 2D shadow casters. *DANGER* Shaders in CanvasItem CHANGED, if you are using shader in a CanvasItem and pull this, you will lose them. Shaders now work through a 2D material system similar to 3D. If you don't want to lose the 2D shader code, save the shader as a .shd, then create a material in CanvasItem and re-assign the shader. | ||||
| | * | | changed viewport clearing to use the alpha value of the clear color, and ↵ | romulox_x | 2015-02-21 | 1 | -1/+6 |
| | | | | | | | | | | | | | made the transparent bg option of viewport force a clear color of 0,0,0,0 | ||||
| | * | | Merge pull request #1369 from not-surt/tile_rotation | Juan Linietsky | 2015-02-21 | 4 | -8/+17 |
| | |\ \ | | | | | | | | | Tile Rotation | ||||
| | | * \ | Merge branch 'master' of https://github.com/okamstudio/godot | Carl Olsson | 2015-02-02 | 4 | -0/+143 |
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| | | * | | | Working TileMap tile transpose transform. | Carl Olsson | 2015-02-02 | 4 | -8/+17 |
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