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* Merge pull request #2707 from akien-mga/masterJuan Linietsky2015-11-181-2/+0
|\ | | | | Cosmetic fixes to SCons buildsystem
| * Cosmetic fixes to SCons buildsystemRémi Verschelde2015-11-011-2/+0
| | | | | | | | | | | | - Removed trailing spaces - Made sure all indentation is done using tabs (fixes #39) - Potentially fixed an identation issue for openssl check
* | Merge pull request #2715 from SaracenOne/shader_fix_and_enhancementJuan Linietsky2015-11-181-0/+1
|\ \ | | | | | | Write to 4-dimensional position access and shader graph code generation fix.
| * | Added ability to write directly to 4-dimensional position vector from within ↵Saracen2015-11-021-0/+1
| |/ | | | | | | custom vertex shader code. Bugfixes to shader graph code generation concerning xforms.
* | Merge pull request #2629 from firefly2442/float-to-boolJuan Linietsky2015-11-181-1/+1
|\ \ | | | | | | float to bool variable type, fixes: #2478
| * | float to bool variable type, fixes: #2478firefly24422015-10-181-1/+1
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* | | Merge pull request #2632 from firefly2442/duplicate-inherited-varsJuan Linietsky2015-11-181-4/+0
|\ \ \ | |_|/ |/| | remove child variable that is duplicated from parent class
| * | remove child variable that is duplicated from parent classfirefly24422015-10-181-4/+0
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* / -Ability to debug video memory usageJuan Linietsky2015-10-215-1/+37
|/ | | | -Small fix to xml saver (swapping > and <)
* Merge branch 'master' of https://github.com/okamstudio/godotJuan Linietsky2015-10-171-2/+5
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| * Merge pull request #2479 from firefly2442/cppcheck-unusedvarsJuan Linietsky2015-10-171-1/+0
| |\ | | | | | | ran cppcheck, found unused variables
| | * ran cppcheck, found unused variablesfirefly24422015-09-161-1/+0
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| * | nested clipping of canvas items now worksZher Huei Lee2015-10-051-1/+5
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* | | misc cleanupJuan Linietsky2015-10-171-1/+1
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* | Ability to visually debug geometry visually:Juan Linietsky2015-09-205-0/+14
|\| | | | | | | | | | | | | -Visible 2D and 3D Shapes, Polygons, Tile collisions, etc. -Visible Navmesh and Navpoly -Visible collision contacts for 2D and 3D as a red point -Customizable colors in project settings
| * fixed server breaking error in previous splash screen commitromulox_x2015-09-122-0/+4
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* ios now displays splash screen between launch image and main scene, instead ↵steve2015-09-102-0/+3
| | | | of a black screen
* merged some stuff for okamJuan Linietsky2015-09-031-2/+16
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* ability to change shadow color in light2dJuan Linietsky2015-06-244-0/+15
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* new space shooter demoJuan Linietsky2015-06-114-6/+9
| | | | ortho camera sort fix, closes #2063
* -fixed many memory initialization issuesJuan Linietsky2015-06-064-7/+11
| | | | | -fixed deadlock on previews thread -fixed compilation errors on unix
* ability to run 2D physics in a threadJuan Linietsky2015-05-262-550/+14
| | | | | also, 2D physics is now thread safe too. see physics_2d/thread_model
* -Rename unexisting by nonexistant, closes #1940Juan Linietsky2015-05-181-1/+1
| | | | -Added function to retrieve list of actions fron InputMap
* optional formal changesehriche2015-05-062-6/+6
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* -Fixes from source code analyzizer, closes #1768Juan Linietsky2015-05-011-1/+1
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* -fixed broken lighting in release version of godot for isometric light demo, ↵Juan Linietsky2015-04-301-0/+4
| | | | fixes #1697
* -made normalmaps easier in 2D, fixes #1467Juan Linietsky2015-04-271-0/+2
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* -Fixed shader commets, /* */ works well and crash is solved, fixes #1711Juan Linietsky2015-04-261-4/+8
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* -Resolved light clipping issue due to wrong global rect cache, fixes #1722Juan Linietsky2015-04-251-0/+1
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* -Changed Godot exit to be clean.Juan Linietsky2015-04-202-3/+8
| | | | | -Added more debug information on memory cleanliness on exit (if run with -v) -Fixed several memory leaks, fixes #1731, fixes #755
* -try to avoid errors when path using ".." is present in script include, ↵Juan Linietsky2015-04-182-2/+2
| | | | fixes #1703
* Updated copyright year in all headersJuan Linietsky2015-04-1814-14/+14
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* -Changed bootsplash option to use a file, fixes #1539Juan Linietsky2015-04-123-6/+24
| | | | -Added OS.get_splash_tick_msec() to query when splash appeared
* Changes to LightJuan Linietsky2015-04-035-14/+30
| | | | | | | | -=-=-=-=-=-=-=-= -Changed material unshaded property for an enum, which supports light-only shading -Added a "Mix" shading mode, useful for using lights as masks -Added energy parameter to Light2D
* Beta1 Attempt #1Juan Linietsky2015-04-022-0/+42
| | | | | | | | | -=-==-=-=-=-=-=- -Small fixes in canvas item light shader -Fixed compilation in server target -Export for Android makes 32 bits display as default -changed version to 1.1beta1
* read depth fixesJuan Linietsky2015-03-311-1/+1
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* Merge pull request #1380 from ElectricSolstice/wparentheses_removalJuan Linietsky2015-03-221-1/+1
|\ | | | | Changed code to remove gcc -Wparentheses warnings.
| * Changed code to remove gcc -Wparentheses warnings.ElectricSolstice2015-02-161-1/+1
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* | signed distance field font supportJuan Linietsky2015-03-214-1/+12
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* | New option to send canvas to render bufferJuan Linietsky2015-03-164-7/+99
| | | | | | | | | | allows to use 3D environment effects for post processing such as Glow, Bloom, HDR, etc. in 2D.
* | back buffer copy node, to improve on texscreen()Juan Linietsky2015-03-124-3/+37
| | | | | | | | back buffer copy node and respective demo
* | small optimizations to isometric light demoJuan Linietsky2015-03-104-0/+14
| | | | | | | | | | should work faster, and even faster if exported.. as textures have been optimized.
* | New Demo, Screen Space ShadersJuan Linietsky2015-03-102-7/+30
| | | | | | | | | | -Fixes to screen space shaders. -Fixes to isometric light demo.
* | lot of work on 2D lighting and isometric mapsJuan Linietsky2015-03-095-5/+38
| | | | | | | | | | added a new demo, isometric_light that does full isometric sorting, lights, shadows, etc.
* | Merge branch 'master' of https://github.com/okamstudio/godotJuan Linietsky2015-03-037-93/+883
|\ \ | | | | | | | | | | | | | | | Conflicts: modules/gdscript/gd_tokenizer.cpp scene/resources/shader_graph.h
| * | support for 2D shadow castersJuan Linietsky2015-03-024-77/+458
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Added support for 2D shadow casters. *DANGER* Shaders in CanvasItem CHANGED, if you are using shader in a CanvasItem and pull this, you will lose them. Shaders now work through a 2D material system similar to 3D. If you don't want to lose the 2D shader code, save the shader as a .shd, then create a material in CanvasItem and re-assign the shader.
| * | changed viewport clearing to use the alpha value of the clear color, and ↵romulox_x2015-02-211-1/+6
| | | | | | | | | | | | made the transparent bg option of viewport force a clear color of 0,0,0,0
| * | Merge pull request #1369 from not-surt/tile_rotationJuan Linietsky2015-02-214-8/+17
| |\ \ | | | | | | | | Tile Rotation
| | * \ Merge branch 'master' of https://github.com/okamstudio/godotCarl Olsson2015-02-024-0/+143
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| | * | | Working TileMap tile transpose transform.Carl Olsson2015-02-024-8/+17
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