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* Fix GIProbe light visibilityHiroshi Ogawa2017-10-042-3/+8
| | | | - Fix https://github.com/godotengine/godot/issues/10535
* Ability to set a custom FOV makes it possible to use sky on orthogonal view. ↵Juan Linietsky2017-09-294-15/+6
| | | | Closes #9186
* Fixes to light shaders, should work now..Juan Linietsky2017-09-272-2/+20
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* Discarding now works in shadersDaniel Doran2017-09-241-0/+5
| | | | | | "discard" has been added to the list of recognised keywords. A flag specifing when discarding is allowed is now set correctly.
* Added light affect parameter to baked AOJuan Linietsky2017-09-231-0/+1
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* -Fixed redraw always on 3D viewprot bugJuan Linietsky2017-09-231-1/+19
| | | | -Changed manipulation inertia default values. Do not touch them again or I'll cut your fingers and eat them.
* Add inversesqrt to shader language.Ferenc Arn2017-09-211-0/+4
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* Added proximity and distance fade to SpatialMaterialJuan Linietsky2017-09-211-0/+2
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* Style: Apply clang-format to @reduz's changesRémi Verschelde2017-09-131-1/+1
| | | | [ci skip]
* Merge pull request #10908 from hpvb/fix-unused-variablesRémi Verschelde2017-09-122-28/+18
|\ | | | | Fix unused variable warnings
| * Fix unused variable warningsHein-Pieter van Braam2017-09-082-49/+34
| | | | | | | | The forth in my quest to make Godot 3.x compile with -Werror on GCC7
* | Merge pull request #11057 from hpvb/fix-various-warningsRémi Verschelde2017-09-121-7/+7
|\ \ | | | | | | Fix various assorted warnings
| * | Fix various assorted warningsHein-Pieter van Braam2017-09-081-28/+23
| |/ | | | | | | | | Fix various warnings that don't have enough instances to merit individual commits. Also fixes a potential bug in audio_server.cpp.
* / Fix serveral recent new clang-format errorsHein-Pieter van Braam2017-09-082-22/+16
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* Several fixes to directional shadows, closes #10926Juan Linietsky2017-09-074-12/+67
| | | | Added option to change directional light range mode, between optimized and stable. For Orthogonal, you might need to use optimized.
* Added support for for, break and continue. Closes #10560, closes #10661Juan Linietsky2017-09-052-14/+144
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* Added transmission shader parameter.Juan Linietsky2017-09-031-1/+2
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* Fix typos 'a' and 'an'Poommetee Ketson2017-09-021-1/+1
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* Fix use of unitialized variablesHein-Pieter van Braam2017-09-022-8/+8
| | | | The second in my quest to make Godot 3.x compile with -Werror on GCC7
* Merge pull request #10846 from hpvb/fix-sign-compareRémi Verschelde2017-09-011-13/+13
|\ | | | | Fix signed and unsigned comparisons
| * Fix signed and unsigned comparisonsHein-Pieter van Braam2017-09-011-13/+13
| | | | | | | | The first in my quest to make Godot 3.x compile with -Werror on GCC7
* | Merge pull request #10864 from Noshyaar/pr-beginningRémi Verschelde2017-09-011-1/+1
|\ \ | | | | | | | | | | | | Fix typo 'begining' to 'beginning' [ci skip]
| * | Fix typo 'begining' to 'beginning'Poommetee Ketson2017-09-011-1/+1
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* / Removed ontop property, added a material rendering priority system. Fixes ↵Juan Linietsky2017-09-015-2/+6
|/ | | | #9935, closes #10135
* Revert "Fix shader function calls being assignable"Rémi Verschelde2017-08-311-6/+0
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* removed DISCARD built in variable, replaced by actual discard GLSL ↵Juan Linietsky2017-08-294-131/+174
| | | | instruction, fixes #9677
* Fix #10723, a regression from 7a07895Bojidar Marinov2017-08-291-3/+4
| | | | Using @akien-mga's patch
* Disable antialiasing for CanvasItem triangle arraysRémi Verschelde2017-08-281-0/+1
| | | | Fixes #10461 and supersedes #10645 as suggested by @bruvzg.
* Merge pull request #10676 from hpvb/speedup-_render_canvas_item_treeRémi Verschelde2017-08-281-8/+5
|\ | | | | Use memset to zero z_list
| * Use memset to zero z_listHein-Pieter van Braam2017-08-271-8/+5
| | | | | | | | | | | | | | | | | | | | | | Using gprof I found the engine spending 10 - 20% of time in the _render_canvas_item_tree function. The function profiles as using about 0.09ms. Swapping the loop with two memset() calls reduces the time spent in this function a lot, and the time per call to about 0.02ms. Likewise the render_canvas function was using ~10% of time, replacing the loop there dropped per-call time from 0.22ms to 0.18ms.
* | Dead code tells no talesRémi Verschelde2017-08-277-9430/+8
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* | Use HTTPS URL for Godot's website in the headersRémi Verschelde2017-08-2720-20/+20
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* Merge pull request #10590 from MasonAsh/fix-10589Rémi Verschelde2017-08-271-0/+6
|\ | | | | Fix shader function calls being assignable
| * Fix shader function calls being assignableMason Ashbridge2017-08-231-0/+6
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* | Added/Fixed null pointer checksWilson E. Alvarez2017-08-262-10/+11
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* | -Massive clean up to gizmosJuan Linietsky2017-08-265-674/+5
|/ | | | | | | -Make sure handles are always visible (on top) -Fixed instanced scene selection (should work properly now) -Added interpolated camera -Customizable gizmo colors in editor settings
* property validate assignment condition in new variables, fixes #9411Juan Linietsky2017-08-201-1/+7
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* -Fix all shadow and culling related issues, fixes #9330Juan Linietsky2017-08-194-10/+9
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* Fixed wrong usage of has_no_area function, closes #10434Juan Linietsky2017-08-191-1/+1
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* Added polygon antialiasing, but it does not work on nvidia. Will have to try ↵Juan Linietsky2017-08-195-4/+8
| | | | something else..
* Properly manage drawing of primitives when they lack an area, fixes #8930Juan Linietsky2017-08-181-2/+4
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* Add closest_power_of_2 func and implement mix_rate/latency on OS XMarcelo Fernandez2017-08-172-3/+3
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* Shader: Fix typo in "facefordward"Rémi Verschelde2017-08-171-3/+3
| | | | Fixes #10399.
* Synchronize parameter names in definition and declarationTwistedTwigleg2017-08-164-10/+10
| | | | Fixes #10244.
* Rename cull_AABB to cull_aabbRémi Verschelde2017-08-162-2/+2
| | | | Part of #8830.
* -Restored Sprite3D to working function, fixes #2061, fixes #9738Juan Linietsky2017-08-081-0/+1
| | | | -Restored an alpha scissor property in Material
* -Fixed BoneAttachment delay, closes #3966Juan Linietsky2017-08-071-2/+2
| | | | -Fixed skeleton crash, probably fixes other issues
* Restored black bars and custom images instead of black bars, closes #1571Juan Linietsky2017-08-074-22/+28
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* Makes all Godot API's methods Lower CaseIndah Sylvia2017-08-076-9/+9
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* Merge pull request #8567 from BastiaanOlij/ar_vr_serverRémi Verschelde2017-07-316-22/+91
|\ | | | | AR/VR base classes and position tracker support