| Commit message (Collapse) | Author | Age | Files | Lines | |
|---|---|---|---|---|---|
| * | Fix GIProbe light visibility | Hiroshi Ogawa | 2017-10-04 | 2 | -3/+8 |
| | | | | | - Fix https://github.com/godotengine/godot/issues/10535 | ||||
| * | Ability to set a custom FOV makes it possible to use sky on orthogonal view. ↵ | Juan Linietsky | 2017-09-29 | 4 | -15/+6 |
| | | | | | Closes #9186 | ||||
| * | Fixes to light shaders, should work now.. | Juan Linietsky | 2017-09-27 | 2 | -2/+20 |
| | | |||||
| * | Discarding now works in shaders | Daniel Doran | 2017-09-24 | 1 | -0/+5 |
| | | | | | | | "discard" has been added to the list of recognised keywords. A flag specifing when discarding is allowed is now set correctly. | ||||
| * | Added light affect parameter to baked AO | Juan Linietsky | 2017-09-23 | 1 | -0/+1 |
| | | |||||
| * | -Fixed redraw always on 3D viewprot bug | Juan Linietsky | 2017-09-23 | 1 | -1/+19 |
| | | | | | -Changed manipulation inertia default values. Do not touch them again or I'll cut your fingers and eat them. | ||||
| * | Add inversesqrt to shader language. | Ferenc Arn | 2017-09-21 | 1 | -0/+4 |
| | | |||||
| * | Added proximity and distance fade to SpatialMaterial | Juan Linietsky | 2017-09-21 | 1 | -0/+2 |
| | | |||||
| * | Style: Apply clang-format to @reduz's changes | Rémi Verschelde | 2017-09-13 | 1 | -1/+1 |
| | | | | | [ci skip] | ||||
| * | Merge pull request #10908 from hpvb/fix-unused-variables | Rémi Verschelde | 2017-09-12 | 2 | -28/+18 |
| |\ | | | | | Fix unused variable warnings | ||||
| | * | Fix unused variable warnings | Hein-Pieter van Braam | 2017-09-08 | 2 | -49/+34 |
| | | | | | | | | | The forth in my quest to make Godot 3.x compile with -Werror on GCC7 | ||||
| * | | Merge pull request #11057 from hpvb/fix-various-warnings | Rémi Verschelde | 2017-09-12 | 1 | -7/+7 |
| |\ \ | | | | | | | Fix various assorted warnings | ||||
| | * | | Fix various assorted warnings | Hein-Pieter van Braam | 2017-09-08 | 1 | -28/+23 |
| | |/ | | | | | | | | | Fix various warnings that don't have enough instances to merit individual commits. Also fixes a potential bug in audio_server.cpp. | ||||
| * / | Fix serveral recent new clang-format errors | Hein-Pieter van Braam | 2017-09-08 | 2 | -22/+16 |
| |/ | |||||
| * | Several fixes to directional shadows, closes #10926 | Juan Linietsky | 2017-09-07 | 4 | -12/+67 |
| | | | | | Added option to change directional light range mode, between optimized and stable. For Orthogonal, you might need to use optimized. | ||||
| * | Added support for for, break and continue. Closes #10560, closes #10661 | Juan Linietsky | 2017-09-05 | 2 | -14/+144 |
| | | |||||
| * | Added transmission shader parameter. | Juan Linietsky | 2017-09-03 | 1 | -1/+2 |
| | | |||||
| * | Fix typos 'a' and 'an' | Poommetee Ketson | 2017-09-02 | 1 | -1/+1 |
| | | |||||
| * | Fix use of unitialized variables | Hein-Pieter van Braam | 2017-09-02 | 2 | -8/+8 |
| | | | | | The second in my quest to make Godot 3.x compile with -Werror on GCC7 | ||||
| * | Merge pull request #10846 from hpvb/fix-sign-compare | Rémi Verschelde | 2017-09-01 | 1 | -13/+13 |
| |\ | | | | | Fix signed and unsigned comparisons | ||||
| | * | Fix signed and unsigned comparisons | Hein-Pieter van Braam | 2017-09-01 | 1 | -13/+13 |
| | | | | | | | | | The first in my quest to make Godot 3.x compile with -Werror on GCC7 | ||||
| * | | Merge pull request #10864 from Noshyaar/pr-beginning | Rémi Verschelde | 2017-09-01 | 1 | -1/+1 |
| |\ \ | | | | | | | | | | | | | Fix typo 'begining' to 'beginning' [ci skip] | ||||
| | * | | Fix typo 'begining' to 'beginning' | Poommetee Ketson | 2017-09-01 | 1 | -1/+1 |
| | |/ | |||||
| * / | Removed ontop property, added a material rendering priority system. Fixes ↵ | Juan Linietsky | 2017-09-01 | 5 | -2/+6 |
| |/ | | | | #9935, closes #10135 | ||||
| * | Revert "Fix shader function calls being assignable" | Rémi Verschelde | 2017-08-31 | 1 | -6/+0 |
| | | |||||
| * | removed DISCARD built in variable, replaced by actual discard GLSL ↵ | Juan Linietsky | 2017-08-29 | 4 | -131/+174 |
| | | | | | instruction, fixes #9677 | ||||
| * | Fix #10723, a regression from 7a07895 | Bojidar Marinov | 2017-08-29 | 1 | -3/+4 |
| | | | | | Using @akien-mga's patch | ||||
| * | Disable antialiasing for CanvasItem triangle arrays | Rémi Verschelde | 2017-08-28 | 1 | -0/+1 |
| | | | | | Fixes #10461 and supersedes #10645 as suggested by @bruvzg. | ||||
| * | Merge pull request #10676 from hpvb/speedup-_render_canvas_item_tree | Rémi Verschelde | 2017-08-28 | 1 | -8/+5 |
| |\ | | | | | Use memset to zero z_list | ||||
| | * | Use memset to zero z_list | Hein-Pieter van Braam | 2017-08-27 | 1 | -8/+5 |
| | | | | | | | | | | | | | | | | | | | | | | | Using gprof I found the engine spending 10 - 20% of time in the _render_canvas_item_tree function. The function profiles as using about 0.09ms. Swapping the loop with two memset() calls reduces the time spent in this function a lot, and the time per call to about 0.02ms. Likewise the render_canvas function was using ~10% of time, replacing the loop there dropped per-call time from 0.22ms to 0.18ms. | ||||
| * | | Dead code tells no tales | Rémi Verschelde | 2017-08-27 | 7 | -9430/+8 |
| | | | |||||
| * | | Use HTTPS URL for Godot's website in the headers | Rémi Verschelde | 2017-08-27 | 20 | -20/+20 |
| |/ | |||||
| * | Merge pull request #10590 from MasonAsh/fix-10589 | Rémi Verschelde | 2017-08-27 | 1 | -0/+6 |
| |\ | | | | | Fix shader function calls being assignable | ||||
| | * | Fix shader function calls being assignable | Mason Ashbridge | 2017-08-23 | 1 | -0/+6 |
| | | | |||||
| * | | Added/Fixed null pointer checks | Wilson E. Alvarez | 2017-08-26 | 2 | -10/+11 |
| | | | |||||
| * | | -Massive clean up to gizmos | Juan Linietsky | 2017-08-26 | 5 | -674/+5 |
| |/ | | | | | | | -Make sure handles are always visible (on top) -Fixed instanced scene selection (should work properly now) -Added interpolated camera -Customizable gizmo colors in editor settings | ||||
| * | property validate assignment condition in new variables, fixes #9411 | Juan Linietsky | 2017-08-20 | 1 | -1/+7 |
| | | |||||
| * | -Fix all shadow and culling related issues, fixes #9330 | Juan Linietsky | 2017-08-19 | 4 | -10/+9 |
| | | |||||
| * | Fixed wrong usage of has_no_area function, closes #10434 | Juan Linietsky | 2017-08-19 | 1 | -1/+1 |
| | | |||||
| * | Added polygon antialiasing, but it does not work on nvidia. Will have to try ↵ | Juan Linietsky | 2017-08-19 | 5 | -4/+8 |
| | | | | | something else.. | ||||
| * | Properly manage drawing of primitives when they lack an area, fixes #8930 | Juan Linietsky | 2017-08-18 | 1 | -2/+4 |
| | | |||||
| * | Add closest_power_of_2 func and implement mix_rate/latency on OS X | Marcelo Fernandez | 2017-08-17 | 2 | -3/+3 |
| | | |||||
| * | Shader: Fix typo in "facefordward" | Rémi Verschelde | 2017-08-17 | 1 | -3/+3 |
| | | | | | Fixes #10399. | ||||
| * | Synchronize parameter names in definition and declaration | TwistedTwigleg | 2017-08-16 | 4 | -10/+10 |
| | | | | | Fixes #10244. | ||||
| * | Rename cull_AABB to cull_aabb | Rémi Verschelde | 2017-08-16 | 2 | -2/+2 |
| | | | | | Part of #8830. | ||||
| * | -Restored Sprite3D to working function, fixes #2061, fixes #9738 | Juan Linietsky | 2017-08-08 | 1 | -0/+1 |
| | | | | | -Restored an alpha scissor property in Material | ||||
| * | -Fixed BoneAttachment delay, closes #3966 | Juan Linietsky | 2017-08-07 | 1 | -2/+2 |
| | | | | | -Fixed skeleton crash, probably fixes other issues | ||||
| * | Restored black bars and custom images instead of black bars, closes #1571 | Juan Linietsky | 2017-08-07 | 4 | -22/+28 |
| | | |||||
| * | Makes all Godot API's methods Lower Case | Indah Sylvia | 2017-08-07 | 6 | -9/+9 |
| | | |||||
| * | Merge pull request #8567 from BastiaanOlij/ar_vr_server | Rémi Verschelde | 2017-07-31 | 6 | -22/+91 |
| |\ | | | | | AR/VR base classes and position tracker support | ||||
