| Commit message (Collapse) | Author | Age | Files | Lines | |
|---|---|---|---|---|---|
| * | Fix typos in code and docs with codespell | Rémi Verschelde | 2018-01-18 | 2 | -2/+2 |
| | | | | | Using v1.11.0 from https://github.com/lucasdemarchi/codespell | ||||
| * | Fix wrong viewport transparent-bg | binbitten | 2018-01-18 | 1 | -1/+1 |
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| * | Properly dispose of instance capture data, fixes #14795 | Juan Linietsky | 2018-01-06 | 1 | -1/+1 |
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| * | Add missing copyright headers and fix formatting | Rémi Verschelde | 2018-01-05 | 20 | -0/+20 |
| | | | | | | | Using `misc/scripts/fix_headers.py` on all Godot files. Some missing header guards were added, and the header inclusion order was fixed in the Bullet module. | ||||
| * | Merge pull request #15251 from binbitten/fix-assign-vardecl | Rémi Verschelde | 2018-01-04 | 1 | -3/+3 |
| |\ | | | | | Fix premature declaration of shader variables created with assignment | ||||
| | * | Fix premature declaration of shader variables created with assignment | binbitten | 2018-01-03 | 1 | -3/+3 |
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| * | | Merge pull request #15191 from Jerome67000/z_renaming | Rémi Verschelde | 2018-01-04 | 4 | -9/+9 |
| |\ \ | | | | | | | renames "z" Node2D property to "z_index" | ||||
| | * | | #15078 renamed "z" -> "z_index" property in Node2D | Jerome67000 | 2018-01-03 | 4 | -9/+9 |
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| * | | | Fix broken Info.plist after copyright update | Razah | 2018-01-03 | 2 | -0/+2 |
| | |/ |/| | | | | | | | Fixes #15293. + related misc fixes by @akien-mga. | ||||
| * | | Update copyright statements to 2018 | Rémi Verschelde | 2018-01-01 | 20 | -38/+38 |
| | | | | | | | | | Happy new year to the wonderful Godot community! | ||||
| * | | Fixed wrong highlighted line when erroring and using single-line comments, ↵ | binbitten | 2017-12-29 | 1 | -0/+1 |
| |/ | | | | fixes #15167 | ||||
| * | Merge pull request #14971 from mrcdk/particles_emitting | Noshyaar | 2017-12-27 | 3 | -0/+4 |
| |\ | | | | | Set particles emitting to false when particles finish emitting with one-shot enabled | ||||
| | * | Set particles emitting to false when particles finish emitting with one-shot ↵ | MrCdK | 2017-12-23 | 3 | -0/+4 |
| | | | | | | | | | enabled | ||||
| * | | Fix sidedness check in material. Also remove SIDE built-in. | Juan Linietsky | 2017-12-26 | 1 | -1/+0 |
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| * | Cleanup some #if 0'd code | Rémi Verschelde | 2017-12-17 | 3 | -144/+0 |
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| * | Shader Language: Add in-for declared variables within for-block scope. | Enzo Nocera | 2017-12-17 | 1 | -1/+1 |
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| * | Add epic hack so vsync can be toggled in run-time from script. Fixes #14458. | Juan Linietsky | 2017-12-16 | 4 | -0/+22 |
| | | | | | Call needs to be routed via visual server to reach the proper thread. | ||||
| * | Made built-in identifiers properly constant in shaders. Fixes #14449, closes ↵ | Juan Linietsky | 2017-12-15 | 3 | -85/+160 |
| | | | | | #14629 | ||||
| * | -Add lightmapper | Juan Linietsky | 2017-12-14 | 5 | -4/+414 |
| | | | | | | | -Fixes to unwrapper (remove degenerates), makes Thekla not crash -Added optional cancel button in EditorProgress -Added function to force processing of events (needed for cancel button) | ||||
| * | Fix #14429 GIProbe does not work with SpotLights | Przemyslaw Czarnota | 2017-12-09 | 1 | -1/+1 |
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| * | -Ability to and unwrap lightmap coordinates on import | Juan Linietsky | 2017-12-09 | 5 | -0/+90 |
| | | | | | | | | | -Added unwrap functionality to Mesh -Ability to display and debug mesh UVs -Added multiline draw, so it's easier and faster to draw UVs -Many fixes to SurfaceTool -Fixes to Thekla Unwrap, but it's a piece of ass and it keeps crashing. Will have to go away | ||||
| * | Merge pull request #13341 from scayze/interp_v2 | Rémi Verschelde | 2017-12-09 | 2 | -0/+40 |
| |\ | | | | | Added interpolation qualifiers to shaderlang | ||||
| | * | Added interpolation modifiers to shaderlang | Scayze | 2017-11-27 | 2 | -0/+40 |
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| * | | Style: Apply new clang-format 5.0 style to all files | Rémi Verschelde | 2017-12-07 | 6 | -24/+19 |
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| * | | Fixes to some thread safety situations to avoid GIProbe from freezing on ↵ | Juan Linietsky | 2017-12-06 | 2 | -2/+17 |
| | | | | | | | | | save. Fixes #13338 | ||||
| * | | Attempt to see if this can solve the problem with #13338 | Juan Linietsky | 2017-12-06 | 1 | -4/+11 |
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| * | | -Implemented Proxy Textures (needed to solve the problem with ViewportTexture) | Juan Linietsky | 2017-12-04 | 3 | -0/+6 |
| |/ | | | | -Properly use hierarchy to initialize resources local to scene (solves problem of GUI in 3D) | ||||
| * | Merge pull request #13294 from RaXaR/master | Rémi Verschelde | 2017-11-27 | 1 | -0/+39 |
| |\ | | | | | Added overloads of vector parameters for shader Trig functions. | ||||
| | * | Added overloads of vector parameters for shader Trig functions. | RaXaR | 2017-11-27 | 1 | -0/+39 |
| | | | | | | | | | | | Ammend: Removed whitespace from blank lines. Ammend2: Removed extra spaces in an attempt to make Clang happy. :) | ||||
| * | | Merge pull request #12572 from RandomShaper/onion-skinning | Juan Linietsky | 2017-11-26 | 5 | -13/+13 |
| |\ \ | | | | | | | Onion skinning | ||||
| | * | | Update clang-format in modified files | Pedro J. Estébanez | 2017-11-25 | 2 | -6/+6 |
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| | * | | Add ability to opt-out buffer swapping in `VS::draw()` | Pedro J. Estébanez | 2017-11-25 | 5 | -7/+7 |
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| * | | | Merge pull request #13289 from sketchyfun/3d_selection_fix | Rémi Verschelde | 2017-11-26 | 1 | -1/+1 |
| |\ \ \ | | | | | | | | | Fixed issue with 3D selections | ||||
| | * | | | Fixed issue with 3D selections losing precsion due to an offset bug | BenH | 2017-11-25 | 1 | -1/+1 |
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| * / | | Tweak the default camera node settings | Hugo Locurcio | 2017-11-25 | 1 | -2/+2 |
| |/ / | | | | | | | | | - Increase FOV to 70 - Put the Z-near plane at 0.05 meters | ||||
| * / | Made Vector::ptrw explicit for writing, compiler was sometimes using the ↵ | Juan Linietsky | 2017-11-25 | 3 | -4/+4 |
| |/ | | | | | | wrong function, leading to unnecesary copy on writes and reduced performance. | ||||
| * | Rename two-parameter arc-tangent function to atan in shader language, as it ↵ | Ferenc Arn | 2017-11-23 | 1 | -1/+1 |
| | | | | | | | is in GLSL. Fixes #13214. | ||||
| * | Merge pull request #11895 from m4nu3lf/rendering/separate_thread | Juan Linietsky | 2017-11-21 | 2 | -37/+7 |
| |\ | | | | | Restore rendering on a separate thread | ||||
| | * | Restore rendering on a separate thread | m4nu3lf | 2017-11-18 | 2 | -37/+7 |
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| * | | Implement per-instance custom bounding box | Marc Gilleron | 2017-11-20 | 4 | -4/+57 |
| | | | | | | | | | | | # Conflicts: # servers/visual/visual_server_scene.h | ||||
| * | | Ability to change indirect light energy. | Juan Linietsky | 2017-11-19 | 1 | -4/+4 |
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| * | Rename Rect3 to AABB. | Ferenc Arn | 2017-11-17 | 5 | -55/+55 |
| | | | | | Fixes #12973. | ||||
| * | Ability to update parts of an array, and set arrays as dynamic draw | Juan Linietsky | 2017-11-14 | 4 | -515/+8 |
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| * | Removed add/remove interface bindings and added get_interfaces | BastiaanOlij | 2017-11-13 | 1 | -1/+1 |
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| * | Disabled filter clip by default and made it optional, fixes #12368, likely ↵ | Juan Linietsky | 2017-11-10 | 1 | -1/+1 |
| | | | | | others too | ||||
| * | Reworked how servers preallocate RIDs, should fix #10970 | Juan Linietsky | 2017-11-09 | 4 | -24/+52 |
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| * | Merge pull request #12523 from RandomShaper/fix-margins-drawn-too-late | Juan Linietsky | 2017-10-30 | 1 | -2/+1 |
| |\ | | | | | Fix viewport margins drawn after swapping buffers | ||||
| | * | Fix viewport margins drawn after swapping buffers | Pedro J. Estébanez | 2017-10-30 | 1 | -2/+1 |
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| * | | Refactor bufer to buffer | Poommetee Ketson | 2017-10-28 | 1 | -1/+1 |
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| * | | Revert "Rename Schlick GGX to GGX." | Rémi Verschelde | 2017-10-23 | 1 | -1/+1 |
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