| Commit message (Collapse) | Author | Age | Files | Lines |
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That year should bring the long-awaited OpenGL ES 3.0 compatible renderer
with state-of-the-art rendering techniques tuned to work as low as middle
end handheld devices - without compromising with the possibilities given
for higher end desktop games of course. Great times ahead for the Godot
community and the gamers that will play our games!
(cherry picked from commit c7bc44d5ad9aae4902280012f7654e2318cd910e)
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when two have the same y-coordinate
(cherry picked from commit 4118b21e43c59e6abfe4f45ccf236ee529626f4e)
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Done with `autopep8 --select=E2,W2`, fixes:
- E201 - Remove extraneous whitespace.
- E202 - Remove extraneous whitespace.
- E203 - Remove extraneous whitespace.
- E211 - Remove extraneous whitespace.
- E221 - Fix extraneous whitespace around keywords.
- E222 - Fix extraneous whitespace around keywords.
- E223 - Fix extraneous whitespace around keywords.
- E224 - Remove extraneous whitespace around operator.
- E225 - Fix missing whitespace around operator.
- E226 - Fix missing whitespace around operator.
- E227 - Fix missing whitespace around operator.
- E228 - Fix missing whitespace around operator.
- E231 - Add missing whitespace.
- E231 - Fix various deprecated code (via lib2to3).
- E241 - Fix extraneous whitespace around keywords.
- E242 - Remove extraneous whitespace around operator.
- E251 - Remove whitespace around parameter '=' sign.
- E261 - Fix spacing after comment hash.
- E262 - Fix spacing after comment hash.
- E265 - Format block comments.
- E271 - Fix extraneous whitespace around keywords.
- E272 - Fix extraneous whitespace around keywords.
- E273 - Fix extraneous whitespace around keywords.
- E274 - Fix extraneous whitespace around keywords.
- W291 - Remove trailing whitespace.
- W293 - Remove trailing whitespace.
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Fix shader tokenizer/compiler reporting wrong error location (2.1)
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Raname shader tokenizer methods for clarity
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(cherry picked from commit 753ba67d653c65239f0549313f3cca3330fd27f9)
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Also switch existing shebangs to "better" /usr/bin/env python.
(cherry picked from commit fc8ccd5b8c8b779bffd0f4d7f22f2f964c939163)
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(cherry picked from commit 8fcd92c38af19ebfc637e7a0dc623371453d986c)
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(cherry picked from commit 09608876258ffa7d19be1fb887541f3798fa945e)
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Can use AtlasTextures as custom mouse cursor.
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fixes #3957
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Also fix a potential regression from 3fcb9b1ec179b99d979d4cfea9b5e3c80e4a3e33.
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Part of #5272
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Part of #5272
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-Rearrange favorites in fs dock with drag and drop
-Removed import -> sub-scene, moved to scenetree contextual menu
-Removed import -> re-import , moved and integrated to FS dock
-Added ability in FS dock to re-import more than one resource
simultaneously
-Added ability to drag from native filesystem explorer to Godot, only
works on Windows though
-Removed scene reimport merge options, never worked well. Eventually
merging materials should be re-added
-Added ability to set custom root node type when importing scenes
-Re-Import is now automatic, can be configured back to manual in editor
settings
-Added resource previews in property list for many resource types
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-Also fixed draw_texture_rect() tile parameter
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this is for extreme cases when running on devices with very low video
memory, so you can still retain compatibility.
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Ability to colourize baked lighting in real time.
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now correctly disables shadows from affecting the instance.
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shadows: double-sided and shadows only.
Conflicts:
servers/visual/visual_server_raster.h
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inspector (prevents crash)
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Update copyright to 2016 in headers
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Added additional token checks for the shader if..else.. statement.
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issue #2791.
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FBOs so all 2D shader effects should now work in every single Android device.
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ensures that it finds the correct function to validate.
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Conflicts:
drivers/gles2/shader_compiler_gles2.cpp
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Cosmetic fixes to SCons buildsystem
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- Removed trailing spaces
- Made sure all indentation is done using tabs (fixes #39)
- Potentially fixed an identation issue for openssl check
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Write to 4-dimensional position access and shader graph code generation fix.
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custom vertex shader code. Bugfixes to shader graph code generation concerning xforms.
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float to bool variable type, fixes: #2478
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remove child variable that is duplicated from parent class
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Conflicts:
drivers/gles2/shader_compiler_gles2.cpp
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-Small fix to xml saver (swapping > and <)
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ran cppcheck, found unused variables
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