| Commit message (Collapse) | Author | Age | Files | Lines |
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Done with `autopep8 --select=E2,W2`, fixes:
- E201 - Remove extraneous whitespace.
- E202 - Remove extraneous whitespace.
- E203 - Remove extraneous whitespace.
- E211 - Remove extraneous whitespace.
- E221 - Fix extraneous whitespace around keywords.
- E222 - Fix extraneous whitespace around keywords.
- E223 - Fix extraneous whitespace around keywords.
- E224 - Remove extraneous whitespace around operator.
- E225 - Fix missing whitespace around operator.
- E226 - Fix missing whitespace around operator.
- E227 - Fix missing whitespace around operator.
- E228 - Fix missing whitespace around operator.
- E231 - Add missing whitespace.
- E231 - Fix various deprecated code (via lib2to3).
- E241 - Fix extraneous whitespace around keywords.
- E242 - Remove extraneous whitespace around operator.
- E251 - Remove whitespace around parameter '=' sign.
- E261 - Fix spacing after comment hash.
- E262 - Fix spacing after comment hash.
- E265 - Format block comments.
- E271 - Fix extraneous whitespace around keywords.
- E272 - Fix extraneous whitespace around keywords.
- E273 - Fix extraneous whitespace around keywords.
- E274 - Fix extraneous whitespace around keywords.
- W291 - Remove trailing whitespace.
- W293 - Remove trailing whitespace.
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Fix shader tokenizer/compiler reporting wrong error location (2.1)
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Raname shader tokenizer methods for clarity
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(cherry picked from commit 753ba67d653c65239f0549313f3cca3330fd27f9)
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Also switch existing shebangs to "better" /usr/bin/env python.
(cherry picked from commit fc8ccd5b8c8b779bffd0f4d7f22f2f964c939163)
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(cherry picked from commit 8fcd92c38af19ebfc637e7a0dc623371453d986c)
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(cherry picked from commit 09608876258ffa7d19be1fb887541f3798fa945e)
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Can use AtlasTextures as custom mouse cursor.
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fixes #3957
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Also fix a potential regression from 3fcb9b1ec179b99d979d4cfea9b5e3c80e4a3e33.
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Part of #5272
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Part of #5272
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-Rearrange favorites in fs dock with drag and drop
-Removed import -> sub-scene, moved to scenetree contextual menu
-Removed import -> re-import , moved and integrated to FS dock
-Added ability in FS dock to re-import more than one resource
simultaneously
-Added ability to drag from native filesystem explorer to Godot, only
works on Windows though
-Removed scene reimport merge options, never worked well. Eventually
merging materials should be re-added
-Added ability to set custom root node type when importing scenes
-Re-Import is now automatic, can be configured back to manual in editor
settings
-Added resource previews in property list for many resource types
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-Also fixed draw_texture_rect() tile parameter
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this is for extreme cases when running on devices with very low video
memory, so you can still retain compatibility.
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Ability to colourize baked lighting in real time.
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now correctly disables shadows from affecting the instance.
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shadows: double-sided and shadows only.
Conflicts:
servers/visual/visual_server_raster.h
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inspector (prevents crash)
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Update copyright to 2016 in headers
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Added additional token checks for the shader if..else.. statement.
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issue #2791.
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FBOs so all 2D shader effects should now work in every single Android device.
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ensures that it finds the correct function to validate.
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Conflicts:
drivers/gles2/shader_compiler_gles2.cpp
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Cosmetic fixes to SCons buildsystem
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- Removed trailing spaces
- Made sure all indentation is done using tabs (fixes #39)
- Potentially fixed an identation issue for openssl check
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Write to 4-dimensional position access and shader graph code generation fix.
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custom vertex shader code. Bugfixes to shader graph code generation concerning xforms.
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float to bool variable type, fixes: #2478
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remove child variable that is duplicated from parent class
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Conflicts:
drivers/gles2/shader_compiler_gles2.cpp
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-Small fix to xml saver (swapping > and <)
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ran cppcheck, found unused variables
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-Visible 2D and 3D Shapes, Polygons, Tile collisions, etc.
-Visible Navmesh and Navpoly
-Visible collision contacts for 2D and 3D as a red point
-Customizable colors in project settings
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