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* Ability to set a custom FOV makes it possible to use sky on orthogonal view. ...Juan Linietsky2017-09-291-1/+1
* Several fixes to directional shadows, closes #10926Juan Linietsky2017-09-071-0/+1
* Removed ontop property, added a material rendering priority system. Fixes #99...Juan Linietsky2017-09-011-0/+1
* Use HTTPS URL for Godot's website in the headersRémi Verschelde2017-08-271-1/+1
* -Massive clean up to gizmosJuan Linietsky2017-08-261-18/+0
* -Fix all shadow and culling related issues, fixes #9330Juan Linietsky2017-08-191-0/+1
* Added polygon antialiasing, but it does not work on nvidia. Will have to try ...Juan Linietsky2017-08-191-1/+1
* Restored black bars and custom images instead of black bars, closes #1571Juan Linietsky2017-08-071-6/+0
* Makes all Godot API's methods Lower CaseIndah Sylvia2017-08-071-1/+1
* Adding base classes and structures for ARVR supportBastiaanOlij2017-07-281-0/+2
* Many fixes to improve GI Probe qualityJuan Linietsky2017-07-151-0/+3
* Added triplanar mapping, toon mode, and more specular modes for materials. Ad...Juan Linietsky2017-07-081-0/+1
* -Many fixes to VisualScript, fixed property names, etc.Juan Linietsky2017-06-301-0/+1
* Ability to restart particle system with a function callJuan Linietsky2017-06-251-0/+2
* 2D GPU Particles working..Juan Linietsky2017-06-211-0/+2
* Texture rect_region drawing now clamps UV to avoid bleeding. This avoids scen...Juan Linietsky2017-06-181-1/+1
* Add normalmap support for drawing in all low level primitives. Only added sup...Juan Linietsky2017-06-171-6/+6
* -Fixed shader lang to not be able to get scalar from matrix (ie mat.x), to ma...Juan Linietsky2017-06-171-1/+1
* -Fix freezes caused by etccomp2, closes #9183Juan Linietsky2017-06-161-0/+1
* Fixes to SSR, WIP.Juan Linietsky2017-06-161-1/+1
* -Fixed occluder rendering, closes #8560Juan Linietsky2017-06-131-0/+1
* Fixed compilation on Windows + removed debug printMarc Gilleron2017-06-121-2/+2
* Restored everything related to information polling, and added information box...Juan Linietsky2017-06-111-2/+9
* Restored multiple viewport function, as well as view modes.Juan Linietsky2017-06-111-0/+5
* -Restored multithread capability to VisualServerJuan Linietsky2017-06-091-0/+571
* Begining of GLES3 renderer:Juan Linietsky2016-10-031-739/+0
* More visual script improvementsJuan Linietsky2016-08-301-1/+1
* Can use AtlasTextures as custom mouse cursor.Andreas Haas2016-07-031-1/+1
* Add texture region support for stylebox renderGeequlim2016-06-051-1/+1
* Changed import workflowJuan Linietsky2016-05-271-0/+2
* ability to shrink all images x2 on loadJuan Linietsky2016-05-041-0/+2
* Merge pull request #3528 from SaracenOne/baked_light_realtime_colourizeRémi Verschelde2016-03-151-0/+8
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| * Ability to colourize baked lighting in real time.Saracen2016-02-061-0/+8
* | remove trailing whitespaceHubert Jarosz2016-03-091-5/+5
* | Added extra controls to GeometryInstances to control how they should cast sha...Saracen2016-03-071-0/+3
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* Update copyright to 2016 in headersGeorge Marques2016-01-011-1/+1
* -Ability to debug video memory usageJuan Linietsky2015-10-211-0/+9
* Ability to visually debug geometry visually:Juan Linietsky2015-09-201-0/+1
* ability to change shadow color in light2dJuan Linietsky2015-06-241-0/+2
* -fixed many memory initialization issuesJuan Linietsky2015-06-061-1/+1
* ability to run 2D physics in a threadJuan Linietsky2015-05-261-548/+12
* Updated copyright year in all headersJuan Linietsky2015-04-181-1/+1
* -Changed bootsplash option to use a file, fixes #1539Juan Linietsky2015-04-121-1/+1
* Changes to LightJuan Linietsky2015-04-031-3/+4
* signed distance field font supportJuan Linietsky2015-03-211-0/+1
* New option to send canvas to render bufferJuan Linietsky2015-03-161-0/+1
* back buffer copy node, to improve on texscreen()Juan Linietsky2015-03-121-0/+2
* small optimizations to isometric light demoJuan Linietsky2015-03-101-0/+1
* lot of work on 2D lighting and isometric mapsJuan Linietsky2015-03-091-0/+1
* support for 2D shadow castersJuan Linietsky2015-03-021-9/+21