| Commit message (Collapse) | Author | Age | Files | Lines | ||
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| * | New particle system, mostly working, some small features missing. | Juan Linietsky | 2017-04-06 | 1 | -16/+20 | |
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| * | Fix typos in source code using codespell | Rémi Verschelde | 2017-03-24 | 1 | -3/+3 | |
| | | | | | From https://github.com/lucasdemarchi/codespell | |||||
| * | A Whole New World (clang-format edition) | Rémi Verschelde | 2017-03-05 | 1 | -1231/+985 | |
| | | | | | | | | | | | | | | | | | | | | | | | | | I can show you the code Pretty, with proper whitespace Tell me, coder, now when did You last write readable code? I can open your eyes Make you see your bad indent Force you to respect the style The core devs agreed upon A whole new world A new fantastic code format A de facto standard With some sugar Enforced with clang-format A whole new world A dazzling style we all dreamed of And when we read it through It's crystal clear That now we're in a whole new world of code | |||||
| * | Add a bunch of missing Godot headers in own files | Rémi Verschelde | 2017-03-05 | 1 | -0/+28 | |
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| * | a ton of bug fixes to the renderer | Juan Linietsky | 2017-02-16 | 1 | -0/+6 | |
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| * | Fixed compilation issues with Visual Studio | Kenneth Lorthioir | 2017-02-08 | 1 | -1/+1 | |
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| * | shadows were not working in-editor for nvidia, fixed now | Juan Linietsky | 2017-02-06 | 1 | -1/+0 | |
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| * | ability to adjust propagation in gi probe | Juan Linietsky | 2017-02-06 | 1 | -14/+26 | |
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| * | Style: Fix whole-line commented code | Rémi Verschelde | 2017-01-14 | 1 | -8/+10 | |
| | | | | | | They do not play well with clang-format which aligns the `//` part with the rest of the code block, thus producing badly indented commented code. | |||||
| * | Unify naming of blendshape / morphtarget into just "Blend Shape" | Juan Linietsky | 2017-01-12 | 1 | -9/+9 | |
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| * | Type renames: | Juan Linietsky | 2017-01-11 | 1 | -4/+4 | |
| | | | | | | | | | | | | | Matrix32 -> Transform2D Matrix3 -> Basis AABB -> Rect3 RawArray -> PoolByteArray IntArray -> PoolIntArray FloatArray -> PoolFloatArray Vector2Array -> PoolVector2Array Vector3Array -> PoolVector3Array ColorArray -> PoolColorArray | |||||
| * | Memory pool vectors (DVector) have been enormously simplified in code, and ↵ | Juan Linietsky | 2017-01-07 | 1 | -12/+12 | |
| | | | | | renamed to PoolVector | |||||
| * | -Conversion of most properties to a simpler syntax, easier to use by script | Juan Linietsky | 2017-01-04 | 1 | -5/+35 | |
| | | | | | | | -Modified help to display properties GDScript can still not make use of them, though. | |||||
| * | fix stupid bug in light downscaling for GI Probe | Juan Linietsky | 2017-01-02 | 1 | -3/+6 | |
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| * | Some fixes and clean ups | Juan Linietsky | 2016-12-31 | 1 | -3/+5 | |
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| * | begin work on new particle system | reduz | 2016-12-30 | 1 | -31/+310 | |
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| * | fixed a horrible bug on Windows AMD, scenes saved until now in this branch | reduz | 2016-12-24 | 1 | -2/+2 | |
| | | | | | are no longer valid :( | |||||
| * | baking now shows a proper button, and bakes can be saved. | Juan Linietsky | 2016-12-23 | 1 | -50/+40 | |
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| * | can bake for omni and spotlight | Juan Linietsky | 2016-12-22 | 1 | -38/+167 | |
| | | | | | store normal when baking | |||||
| * | Some BRDF fixes | Juan Linietsky | 2016-12-21 | 1 | -1/+1 | |
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| * | work in progress global illumination | Juan Linietsky | 2016-12-20 | 1 | -60/+805 | |
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| * | Subsurface scattering material param is now working! | Juan Linietsky | 2016-12-02 | 1 | -1/+1 | |
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| * | Blend shapes using transform feedback (GPU) | Juan Linietsky | 2016-11-24 | 1 | -3/+24 | |
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| * | WIP immediates and proper buffers swapping | Juan Linietsky | 2016-11-23 | 1 | -8/+17 | |
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| * | Instancing is working! (hooray) | Juan Linietsky | 2016-11-22 | 1 | -21/+63 | |
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| * | working reflection probes!! | Juan Linietsky | 2016-11-19 | 1 | -80/+286 | |
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| * | Done with lights and shadows (wonder if i'm missing something..) | Juan Linietsky | 2016-11-11 | 1 | -1/+1 | |
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| * | all light types and shadows are working, pending a lot of clean-up | Juan Linietsky | 2016-11-09 | 1 | -33/+605 | |
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| * | shadow atlas allocation (work in progress) | Juan Linietsky | 2016-10-31 | 1 | -0/+4 | |
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| * | -Many many fixes | Juan Linietsky | 2016-10-29 | 1 | -8/+68 | |
| | | | | | -Gizmos work again | |||||
| * | PBR more or less working, still working on bringing gizmos back | Juan Linietsky | 2016-10-27 | 1 | -7/+56 | |
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| * | More scene work, can display a skybox | Juan Linietsky | 2016-10-21 | 1 | -48/+0 | |
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| * | Everything returning to normal in 3D, still a long way to go | Juan Linietsky | 2016-10-19 | 1 | -0/+1517 | |
| -implemented the scene part of visual server and rasterizer, objects without lighting and material are rendererd only | ||||||
