| Commit message (Collapse) | Author | Age | Files | Lines | |
|---|---|---|---|---|---|
| * | Fix GIProbe light visibility | Hiroshi Ogawa | 2017-10-04 | 1 | -2/+4 |
| | | | | | - Fix https://github.com/godotengine/godot/issues/10535 | ||||
| * | Merge pull request #10908 from hpvb/fix-unused-variables | Rémi Verschelde | 2017-09-12 | 1 | -13/+8 |
| |\ | | | | | Fix unused variable warnings | ||||
| | * | Fix unused variable warnings | Hein-Pieter van Braam | 2017-09-08 | 1 | -34/+24 |
| | | | | | | | | | The forth in my quest to make Godot 3.x compile with -Werror on GCC7 | ||||
| * | | Fix various assorted warnings | Hein-Pieter van Braam | 2017-09-08 | 1 | -28/+23 |
| |/ | | | | | Fix various warnings that don't have enough instances to merit individual commits. Also fixes a potential bug in audio_server.cpp. | ||||
| * | Several fixes to directional shadows, closes #10926 | Juan Linietsky | 2017-09-07 | 1 | -12/+62 |
| | | | | | Added option to change directional light range mode, between optimized and stable. For Orthogonal, you might need to use optimized. | ||||
| * | Fix use of unitialized variables | Hein-Pieter van Braam | 2017-09-02 | 1 | -7/+7 |
| | | | | | The second in my quest to make Godot 3.x compile with -Werror on GCC7 | ||||
| * | Merge pull request #10846 from hpvb/fix-sign-compare | Rémi Verschelde | 2017-09-01 | 1 | -13/+13 |
| |\ | | | | | Fix signed and unsigned comparisons | ||||
| | * | Fix signed and unsigned comparisons | Hein-Pieter van Braam | 2017-09-01 | 1 | -13/+13 |
| | | | | | | | | | The first in my quest to make Godot 3.x compile with -Werror on GCC7 | ||||
| * | | Removed ontop property, added a material rendering priority system. Fixes ↵ | Juan Linietsky | 2017-09-01 | 1 | -1/+1 |
| |/ | | | | #9935, closes #10135 | ||||
| * | Fix #10723, a regression from 7a07895 | Bojidar Marinov | 2017-08-29 | 1 | -3/+4 |
| | | | | | Using @akien-mga's patch | ||||
| * | Dead code tells no tales | Rémi Verschelde | 2017-08-27 | 1 | -21/+1 |
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| * | Use HTTPS URL for Godot's website in the headers | Rémi Verschelde | 2017-08-27 | 1 | -1/+1 |
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| * | Added/Fixed null pointer checks | Wilson E. Alvarez | 2017-08-26 | 1 | -4/+3 |
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| * | -Massive clean up to gizmos | Juan Linietsky | 2017-08-26 | 1 | -580/+4 |
| | | | | | | | | -Make sure handles are always visible (on top) -Fixed instanced scene selection (should work properly now) -Added interpolated camera -Customizable gizmo colors in editor settings | ||||
| * | -Fix all shadow and culling related issues, fixes #9330 | Juan Linietsky | 2017-08-19 | 1 | -10/+6 |
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| * | Fixed wrong usage of has_no_area function, closes #10434 | Juan Linietsky | 2017-08-19 | 1 | -1/+1 |
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| * | Properly manage drawing of primitives when they lack an area, fixes #8930 | Juan Linietsky | 2017-08-18 | 1 | -2/+4 |
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| * | Synchronize parameter names in definition and declaration | TwistedTwigleg | 2017-08-16 | 1 | -6/+6 |
| | | | | | Fixes #10244. | ||||
| * | Rename cull_AABB to cull_aabb | Rémi Verschelde | 2017-08-16 | 1 | -1/+1 |
| | | | | | Part of #8830. | ||||
| * | -Fixed BoneAttachment delay, closes #3966 | Juan Linietsky | 2017-08-07 | 1 | -2/+2 |
| | | | | | -Fixed skeleton crash, probably fixes other issues | ||||
| * | Makes all Godot API's methods Lower Case | Indah Sylvia | 2017-08-07 | 1 | -1/+1 |
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| * | Merge pull request #8567 from BastiaanOlij/ar_vr_server | Rémi Verschelde | 2017-07-31 | 1 | -0/+20 |
| |\ | | | | | AR/VR base classes and position tracker support | ||||
| | * | Adding base classes and structures for ARVR support | BastiaanOlij | 2017-07-28 | 1 | -0/+20 |
| | | | | | | | | | | | | | Added ArVrScriptInterface Added ARVRCamera, ARVRController and ARVROrigin helper objects | ||||
| * | | Few small GI Probe fixes | Juan Linietsky | 2017-07-29 | 1 | -4/+4 |
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| * | Many fixes to improve GI Probe quality | Juan Linietsky | 2017-07-15 | 1 | -0/+5 |
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| * | -Fix for multiple reflection probes causing issues. | Juan Linietsky | 2017-07-15 | 1 | -1/+1 |
| | | | | | -Fix for positional sound corruption to avoid making people deaf. | ||||
| * | Lots of work on Audio & Physics engine: | Juan Linietsky | 2017-07-15 | 1 | -0/+18 |
| | | | | | | | | | -Added new 3D stream player node -Added ability for Area to capture sound from streams -Added small features in physics to be able to properly guess distance to areas for sound -Fixed 3D CollisionObject so shapes are added the same as in 2D, directly from children -Fixed KinematicBody API to make it the same as 2D. | ||||
| * | -Restored support for Canvas BG mode on Environment | Juan Linietsky | 2017-06-24 | 1 | -0/+12 |
| | | | | | | -Improved ease of use of WorldEnvironment (no longer extends Spatial) -2D editor viewport can now work in HDR! | ||||
| * | Particles properly update the shadow maps, closes #8815 | Juan Linietsky | 2017-06-17 | 1 | -0/+30 |
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| * | Fixed several bugs with directional light, and changed defaults to be more ↵ | Juan Linietsky | 2017-06-14 | 1 | -5/+18 |
| | | | | | sensible. | ||||
| * | Add "Godot Engine contributors" copyright line | Rémi Verschelde | 2017-04-08 | 1 | -0/+1 |
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| * | New particle system, mostly working, some small features missing. | Juan Linietsky | 2017-04-06 | 1 | -16/+20 |
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| * | Fix typos in source code using codespell | Rémi Verschelde | 2017-03-24 | 1 | -3/+3 |
| | | | | | From https://github.com/lucasdemarchi/codespell | ||||
| * | A Whole New World (clang-format edition) | Rémi Verschelde | 2017-03-05 | 1 | -1231/+985 |
| | | | | | | | | | | | | | | | | | | | | | | | | | I can show you the code Pretty, with proper whitespace Tell me, coder, now when did You last write readable code? I can open your eyes Make you see your bad indent Force you to respect the style The core devs agreed upon A whole new world A new fantastic code format A de facto standard With some sugar Enforced with clang-format A whole new world A dazzling style we all dreamed of And when we read it through It's crystal clear That now we're in a whole new world of code | ||||
| * | Add a bunch of missing Godot headers in own files | Rémi Verschelde | 2017-03-05 | 1 | -0/+28 |
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| * | a ton of bug fixes to the renderer | Juan Linietsky | 2017-02-16 | 1 | -0/+6 |
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| * | Fixed compilation issues with Visual Studio | Kenneth Lorthioir | 2017-02-08 | 1 | -1/+1 |
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| * | shadows were not working in-editor for nvidia, fixed now | Juan Linietsky | 2017-02-06 | 1 | -1/+0 |
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| * | ability to adjust propagation in gi probe | Juan Linietsky | 2017-02-06 | 1 | -14/+26 |
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| * | Style: Fix whole-line commented code | Rémi Verschelde | 2017-01-14 | 1 | -8/+10 |
| | | | | | | They do not play well with clang-format which aligns the `//` part with the rest of the code block, thus producing badly indented commented code. | ||||
| * | Unify naming of blendshape / morphtarget into just "Blend Shape" | Juan Linietsky | 2017-01-12 | 1 | -9/+9 |
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| * | Type renames: | Juan Linietsky | 2017-01-11 | 1 | -4/+4 |
| | | | | | | | | | | | | | Matrix32 -> Transform2D Matrix3 -> Basis AABB -> Rect3 RawArray -> PoolByteArray IntArray -> PoolIntArray FloatArray -> PoolFloatArray Vector2Array -> PoolVector2Array Vector3Array -> PoolVector3Array ColorArray -> PoolColorArray | ||||
| * | Memory pool vectors (DVector) have been enormously simplified in code, and ↵ | Juan Linietsky | 2017-01-07 | 1 | -12/+12 |
| | | | | | renamed to PoolVector | ||||
| * | -Conversion of most properties to a simpler syntax, easier to use by script | Juan Linietsky | 2017-01-04 | 1 | -5/+35 |
| | | | | | | | -Modified help to display properties GDScript can still not make use of them, though. | ||||
| * | fix stupid bug in light downscaling for GI Probe | Juan Linietsky | 2017-01-02 | 1 | -3/+6 |
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| * | Some fixes and clean ups | Juan Linietsky | 2016-12-31 | 1 | -3/+5 |
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| * | begin work on new particle system | reduz | 2016-12-30 | 1 | -31/+310 |
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| * | fixed a horrible bug on Windows AMD, scenes saved until now in this branch | reduz | 2016-12-24 | 1 | -2/+2 |
| | | | | | are no longer valid :( | ||||
| * | baking now shows a proper button, and bakes can be saved. | Juan Linietsky | 2016-12-23 | 1 | -50/+40 |
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| * | can bake for omni and spotlight | Juan Linietsky | 2016-12-22 | 1 | -38/+167 |
| | | | | | store normal when baking | ||||
