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* Fix GIProbe light visibilityHiroshi Ogawa2017-10-041-2/+4
| | | | - Fix https://github.com/godotengine/godot/issues/10535
* Merge pull request #10908 from hpvb/fix-unused-variablesRémi Verschelde2017-09-121-13/+8
|\ | | | | Fix unused variable warnings
| * Fix unused variable warningsHein-Pieter van Braam2017-09-081-34/+24
| | | | | | | | The forth in my quest to make Godot 3.x compile with -Werror on GCC7
* | Fix various assorted warningsHein-Pieter van Braam2017-09-081-28/+23
|/ | | | | Fix various warnings that don't have enough instances to merit individual commits. Also fixes a potential bug in audio_server.cpp.
* Several fixes to directional shadows, closes #10926Juan Linietsky2017-09-071-12/+62
| | | | Added option to change directional light range mode, between optimized and stable. For Orthogonal, you might need to use optimized.
* Fix use of unitialized variablesHein-Pieter van Braam2017-09-021-7/+7
| | | | The second in my quest to make Godot 3.x compile with -Werror on GCC7
* Merge pull request #10846 from hpvb/fix-sign-compareRémi Verschelde2017-09-011-13/+13
|\ | | | | Fix signed and unsigned comparisons
| * Fix signed and unsigned comparisonsHein-Pieter van Braam2017-09-011-13/+13
| | | | | | | | The first in my quest to make Godot 3.x compile with -Werror on GCC7
* | Removed ontop property, added a material rendering priority system. Fixes ↵Juan Linietsky2017-09-011-1/+1
|/ | | | #9935, closes #10135
* Fix #10723, a regression from 7a07895Bojidar Marinov2017-08-291-3/+4
| | | | Using @akien-mga's patch
* Dead code tells no talesRémi Verschelde2017-08-271-21/+1
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* Use HTTPS URL for Godot's website in the headersRémi Verschelde2017-08-271-1/+1
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* Added/Fixed null pointer checksWilson E. Alvarez2017-08-261-4/+3
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* -Massive clean up to gizmosJuan Linietsky2017-08-261-580/+4
| | | | | | | -Make sure handles are always visible (on top) -Fixed instanced scene selection (should work properly now) -Added interpolated camera -Customizable gizmo colors in editor settings
* -Fix all shadow and culling related issues, fixes #9330Juan Linietsky2017-08-191-10/+6
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* Fixed wrong usage of has_no_area function, closes #10434Juan Linietsky2017-08-191-1/+1
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* Properly manage drawing of primitives when they lack an area, fixes #8930Juan Linietsky2017-08-181-2/+4
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* Synchronize parameter names in definition and declarationTwistedTwigleg2017-08-161-6/+6
| | | | Fixes #10244.
* Rename cull_AABB to cull_aabbRémi Verschelde2017-08-161-1/+1
| | | | Part of #8830.
* -Fixed BoneAttachment delay, closes #3966Juan Linietsky2017-08-071-2/+2
| | | | -Fixed skeleton crash, probably fixes other issues
* Makes all Godot API's methods Lower CaseIndah Sylvia2017-08-071-1/+1
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* Merge pull request #8567 from BastiaanOlij/ar_vr_serverRémi Verschelde2017-07-311-0/+20
|\ | | | | AR/VR base classes and position tracker support
| * Adding base classes and structures for ARVR supportBastiaanOlij2017-07-281-0/+20
| | | | | | | | | | | | Added ArVrScriptInterface Added ARVRCamera, ARVRController and ARVROrigin helper objects
* | Few small GI Probe fixesJuan Linietsky2017-07-291-4/+4
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* Many fixes to improve GI Probe qualityJuan Linietsky2017-07-151-0/+5
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* -Fix for multiple reflection probes causing issues.Juan Linietsky2017-07-151-1/+1
| | | | -Fix for positional sound corruption to avoid making people deaf.
* Lots of work on Audio & Physics engine:Juan Linietsky2017-07-151-0/+18
| | | | | | | | -Added new 3D stream player node -Added ability for Area to capture sound from streams -Added small features in physics to be able to properly guess distance to areas for sound -Fixed 3D CollisionObject so shapes are added the same as in 2D, directly from children -Fixed KinematicBody API to make it the same as 2D.
* -Restored support for Canvas BG mode on EnvironmentJuan Linietsky2017-06-241-0/+12
| | | | | -Improved ease of use of WorldEnvironment (no longer extends Spatial) -2D editor viewport can now work in HDR!
* Particles properly update the shadow maps, closes #8815Juan Linietsky2017-06-171-0/+30
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* Fixed several bugs with directional light, and changed defaults to be more ↵Juan Linietsky2017-06-141-5/+18
| | | | sensible.
* Add "Godot Engine contributors" copyright lineRémi Verschelde2017-04-081-0/+1
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* New particle system, mostly working, some small features missing.Juan Linietsky2017-04-061-16/+20
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* Fix typos in source code using codespellRémi Verschelde2017-03-241-3/+3
| | | | From https://github.com/lucasdemarchi/codespell
* A Whole New World (clang-format edition)Rémi Verschelde2017-03-051-1231/+985
| | | | | | | | | | | | | | | | | | | | | | | | I can show you the code Pretty, with proper whitespace Tell me, coder, now when did You last write readable code? I can open your eyes Make you see your bad indent Force you to respect the style The core devs agreed upon A whole new world A new fantastic code format A de facto standard With some sugar Enforced with clang-format A whole new world A dazzling style we all dreamed of And when we read it through It's crystal clear That now we're in a whole new world of code
* Add a bunch of missing Godot headers in own filesRémi Verschelde2017-03-051-0/+28
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* a ton of bug fixes to the rendererJuan Linietsky2017-02-161-0/+6
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* Fixed compilation issues with Visual StudioKenneth Lorthioir2017-02-081-1/+1
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* shadows were not working in-editor for nvidia, fixed nowJuan Linietsky2017-02-061-1/+0
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* ability to adjust propagation in gi probeJuan Linietsky2017-02-061-14/+26
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* Style: Fix whole-line commented codeRémi Verschelde2017-01-141-8/+10
| | | | | They do not play well with clang-format which aligns the `//` part with the rest of the code block, thus producing badly indented commented code.
* Unify naming of blendshape / morphtarget into just "Blend Shape"Juan Linietsky2017-01-121-9/+9
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* Type renames:Juan Linietsky2017-01-111-4/+4
| | | | | | | | | | | | Matrix32 -> Transform2D Matrix3 -> Basis AABB -> Rect3 RawArray -> PoolByteArray IntArray -> PoolIntArray FloatArray -> PoolFloatArray Vector2Array -> PoolVector2Array Vector3Array -> PoolVector3Array ColorArray -> PoolColorArray
* Memory pool vectors (DVector) have been enormously simplified in code, and ↵Juan Linietsky2017-01-071-12/+12
| | | | renamed to PoolVector
* -Conversion of most properties to a simpler syntax, easier to use by scriptJuan Linietsky2017-01-041-5/+35
| | | | | | -Modified help to display properties GDScript can still not make use of them, though.
* fix stupid bug in light downscaling for GI ProbeJuan Linietsky2017-01-021-3/+6
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* Some fixes and clean upsJuan Linietsky2016-12-311-3/+5
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* begin work on new particle systemreduz2016-12-301-31/+310
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* fixed a horrible bug on Windows AMD, scenes saved until now in this branchreduz2016-12-241-2/+2
| | | | are no longer valid :(
* baking now shows a proper button, and bakes can be saved.Juan Linietsky2016-12-231-50/+40
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* can bake for omni and spotlightJuan Linietsky2016-12-221-38/+167
| | | | store normal when baking