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Author
Age
Files
Lines
...
*
a ton of bug fixes to the renderer
Juan Linietsky
2017-02-16
1
-0
/
+6
*
Fixed compilation issues with Visual Studio
Kenneth Lorthioir
2017-02-08
1
-1
/
+1
*
shadows were not working in-editor for nvidia, fixed now
Juan Linietsky
2017-02-06
1
-1
/
+0
*
ability to adjust propagation in gi probe
Juan Linietsky
2017-02-06
1
-14
/
+26
*
Style: Fix whole-line commented code
Rémi Verschelde
2017-01-14
1
-8
/
+10
*
Unify naming of blendshape / morphtarget into just "Blend Shape"
Juan Linietsky
2017-01-12
1
-9
/
+9
*
Type renames:
Juan Linietsky
2017-01-11
1
-4
/
+4
*
Memory pool vectors (DVector) have been enormously simplified in code, and re...
Juan Linietsky
2017-01-07
1
-12
/
+12
*
-Conversion of most properties to a simpler syntax, easier to use by script
Juan Linietsky
2017-01-04
1
-5
/
+35
*
fix stupid bug in light downscaling for GI Probe
Juan Linietsky
2017-01-02
1
-3
/
+6
*
Some fixes and clean ups
Juan Linietsky
2016-12-31
1
-3
/
+5
*
begin work on new particle system
reduz
2016-12-30
1
-31
/
+310
*
fixed a horrible bug on Windows AMD, scenes saved until now in this branch
reduz
2016-12-24
1
-2
/
+2
*
baking now shows a proper button, and bakes can be saved.
Juan Linietsky
2016-12-23
1
-50
/
+40
*
can bake for omni and spotlight
Juan Linietsky
2016-12-22
1
-38
/
+167
*
Some BRDF fixes
Juan Linietsky
2016-12-21
1
-1
/
+1
*
work in progress global illumination
Juan Linietsky
2016-12-20
1
-60
/
+805
*
Subsurface scattering material param is now working!
Juan Linietsky
2016-12-02
1
-1
/
+1
*
Blend shapes using transform feedback (GPU)
Juan Linietsky
2016-11-24
1
-3
/
+24
*
WIP immediates and proper buffers swapping
Juan Linietsky
2016-11-23
1
-8
/
+17
*
Instancing is working! (hooray)
Juan Linietsky
2016-11-22
1
-21
/
+63
*
working reflection probes!!
Juan Linietsky
2016-11-19
1
-80
/
+286
*
Done with lights and shadows (wonder if i'm missing something..)
Juan Linietsky
2016-11-11
1
-1
/
+1
*
all light types and shadows are working, pending a lot of clean-up
Juan Linietsky
2016-11-09
1
-33
/
+605
*
shadow atlas allocation (work in progress)
Juan Linietsky
2016-10-31
1
-0
/
+4
*
-Many many fixes
Juan Linietsky
2016-10-29
1
-8
/
+68
*
PBR more or less working, still working on bringing gizmos back
Juan Linietsky
2016-10-27
1
-7
/
+56
*
More scene work, can display a skybox
Juan Linietsky
2016-10-21
1
-48
/
+0
*
Everything returning to normal in 3D, still a long way to go
Juan Linietsky
2016-10-19
1
-0
/
+1517
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