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path: root/servers/visual/visual_server_raster.cpp
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* Use HTTPS URL for Godot's website in the headersRémi Verschelde2017-08-271-1/+1
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* Add closest_power_of_2 func and implement mix_rate/latency on OS XMarcelo Fernandez2017-08-181-1/+1
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* Merge pull request #7912 from RandomShaper/pause-rasterizer-2.1Rémi Verschelde2017-08-171-0/+5
|\ | | | | Implement time scaling for the rasterizer (2.1)
| * Implement time scaling for the rasterizerPedro J. Estébanez2017-03-201-0/+5
| | | | | | | | which affects 3D particles and the TIME uniform
* | Add "Godot Engine contributors" copyright lineRémi Verschelde2017-04-081-0/+1
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* Bring that Whole New World to the Old Continent tooRémi Verschelde2017-03-191-2850/+2239
| | | | | Applies the clang-format style to the 2.1 branch as done for master in 5dbf1809c6e3e905b94b8764e99491e608122261.
* Welcome in 2017, dear changelog reader!Rémi Verschelde2017-01-121-1/+1
| | | | | | | | | | That year should bring the long-awaited OpenGL ES 3.0 compatible renderer with state-of-the-art rendering techniques tuned to work as low as middle end handheld devices - without compromising with the possibilities given for higher end desktop games of course. Great times ahead for the Godot community and the gamers that will play our games! (cherry picked from commit c7bc44d5ad9aae4902280012f7654e2318cd910e)
* Add/expose VisualServer::get_default_clear_color()Pedro J. Estébanez2016-10-311-0/+5
| | | | (cherry picked from commit 753ba67d653c65239f0549313f3cca3330fd27f9)
* Mouse hotspot is not honored.Ovnuniarchos2016-09-181-2/+2
| | | | (cherry picked from commit 8fcd92c38af19ebfc637e7a0dc623371453d986c)
* Merge pull request #5533 from Hinsbart/cursor_atexJuan Linietsky2016-07-101-3/+9
|\ | | | | Can use AtlasTextures as custom mouse cursor.
| * Can use AtlasTextures as custom mouse cursor.Andreas Haas2016-07-031-3/+9
| | | | | | | | fixes #3957
* | Remove unused variables (fourth pass) + dead codeRémi Verschelde2016-07-081-8/+0
|/ | | | Also fix a potential regression from 3fcb9b1ec179b99d979d4cfea9b5e3c80e4a3e33.
* Add texture region support for stylebox renderGeequlim2016-06-051-1/+2
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* Changed import workflowJuan Linietsky2016-05-271-4/+29
| | | | | | | | | | | | | | | | -Rearrange favorites in fs dock with drag and drop -Removed import -> sub-scene, moved to scenetree contextual menu -Removed import -> re-import , moved and integrated to FS dock -Added ability in FS dock to re-import more than one resource simultaneously -Added ability to drag from native filesystem explorer to Godot, only works on Windows though -Removed scene reimport merge options, never worked well. Eventually merging materials should be re-added -Added ability to set custom root node type when importing scenes -Re-Import is now automatic, can be configured back to manual in editor settings -Added resource previews in property list for many resource types
* -Improve resource previewsJuan Linietsky2016-05-231-1/+4
| | | | -Also fixed draw_texture_rect() tile parameter
* ability to shrink all images x2 on loadJuan Linietsky2016-05-041-0/+5
| | | | | this is for extreme cases when running on devices with very low video memory, so you can still retain compatibility.
* Merge pull request #3528 from SaracenOne/baked_light_realtime_colourizeRémi Verschelde2016-03-151-0/+60
|\ | | | | Ability to colourize baked lighting in real time.
| * Ability to colourize baked lighting in real time.Saracen2016-02-061-0/+60
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* | Fix 'FLAG_RECEIVE_SHADOWS' flag for GeometryInstances so that turning it off ↵Saracen2016-03-121-2/+2
| | | | | | | | now correctly disables shadows from affecting the instance.
* | fix six possible "divide by zero"Hubert Jarosz2016-03-091-3/+4
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* | remove trailing whitespaceHubert Jarosz2016-03-091-219/+219
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* | Added extra controls to GeometryInstances to control how they should cast ↵Saracen2016-03-071-11/+37
|/ | | | | | | shadows: double-sided and shadows only. Conflicts: servers/visual/visual_server_raster.h
* Merge pull request #3184 from vnen/update-copyright-2016Juan Linietsky2016-01-011-1/+1
|\ | | | | Update copyright to 2016 in headers
| * Update copyright to 2016 in headersGeorge Marques2016-01-011-1/+1
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* | Make both lights and occluders stop working if hidden, fixes #2437Juan Linietsky2016-01-011-0/+2
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* -New mask mode for lights, makes using masks MUCH easier.Juan Linietsky2015-12-081-2/+42
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* -Ability to debug video memory usageJuan Linietsky2015-10-211-0/+15
| | | | -Small fix to xml saver (swapping > and <)
* Merge branch 'master' of https://github.com/okamstudio/godotJuan Linietsky2015-10-171-2/+5
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| * Merge pull request #2479 from firefly2442/cppcheck-unusedvarsJuan Linietsky2015-10-171-1/+0
| |\ | | | | | | ran cppcheck, found unused variables
| | * ran cppcheck, found unused variablesfirefly24422015-09-161-1/+0
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| * | nested clipping of canvas items now worksZher Huei Lee2015-10-051-1/+5
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* | | misc cleanupJuan Linietsky2015-10-171-1/+1
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* / Ability to visually debug geometry visually:Juan Linietsky2015-09-201-0/+8
|/ | | | | | | -Visible 2D and 3D Shapes, Polygons, Tile collisions, etc. -Visible Navmesh and Navpoly -Visible collision contacts for 2D and 3D as a red point -Customizable colors in project settings
* ios now displays splash screen between launch image and main scene, instead ↵steve2015-09-101-0/+2
| | | | of a black screen
* merged some stuff for okamJuan Linietsky2015-09-031-2/+16
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* ability to change shadow color in light2dJuan Linietsky2015-06-241-0/+9
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* new space shooter demoJuan Linietsky2015-06-111-3/+6
| | | | ortho camera sort fix, closes #2063
* -fixed many memory initialization issuesJuan Linietsky2015-06-061-1/+1
| | | | | -fixed deadlock on previews thread -fixed compilation errors on unix
* optional formal changesehriche2015-05-061-1/+1
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* -fixed broken lighting in release version of godot for isometric light demo, ↵Juan Linietsky2015-04-301-0/+4
| | | | fixes #1697
* -Resolved light clipping issue due to wrong global rect cache, fixes #1722Juan Linietsky2015-04-251-0/+1
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* -Changed Godot exit to be clean.Juan Linietsky2015-04-201-3/+7
| | | | | -Added more debug information on memory cleanliness on exit (if run with -v) -Fixed several memory leaks, fixes #1731, fixes #755
* -try to avoid errors when path using ".." is present in script include, ↵Juan Linietsky2015-04-181-1/+1
| | | | fixes #1703
* -Changed bootsplash option to use a file, fixes #1539Juan Linietsky2015-04-121-4/+22
| | | | -Added OS.get_splash_tick_msec() to query when splash appeared
* Changes to LightJuan Linietsky2015-04-031-4/+13
| | | | | | | | -=-=-=-=-=-=-=-= -Changed material unshaded property for an enum, which supports light-only shading -Added a "Mix" shading mode, useful for using lights as masks -Added energy parameter to Light2D
* read depth fixesJuan Linietsky2015-03-311-1/+1
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* signed distance field font supportJuan Linietsky2015-03-211-0/+8
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* New option to send canvas to render bufferJuan Linietsky2015-03-161-6/+90
| | | | | allows to use 3D environment effects for post processing such as Glow, Bloom, HDR, etc. in 2D.
* back buffer copy node, to improve on texscreen()Juan Linietsky2015-03-121-1/+26
| | | | back buffer copy node and respective demo
* small optimizations to isometric light demoJuan Linietsky2015-03-101-0/+10
| | | | | should work faster, and even faster if exported.. as textures have been optimized.