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path: root/servers/visual/rasterizer.h (follow)
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* Ability to set a custom FOV makes it possible to use sky on orthogonal view. ...Juan Linietsky2017-09-291-1/+1
* Fix serveral recent new clang-format errorsHein-Pieter van Braam2017-09-081-1/+0
* Several fixes to directional shadows, closes #10926Juan Linietsky2017-09-071-0/+3
* Removed ontop property, added a material rendering priority system. Fixes #99...Juan Linietsky2017-09-011-0/+1
* Dead code tells no talesRémi Verschelde2017-08-271-1028/+1
* Use HTTPS URL for Godot's website in the headersRémi Verschelde2017-08-271-1/+1
* -Massive clean up to gizmosJuan Linietsky2017-08-261-17/+0
* -Fix all shadow and culling related issues, fixes #9330Juan Linietsky2017-08-191-0/+1
* Added polygon antialiasing, but it does not work on nvidia. Will have to try ...Juan Linietsky2017-08-191-0/+1
* Restored black bars and custom images instead of black bars, closes #1571Juan Linietsky2017-08-071-0/+2
* Many fixes to improve GI Probe qualityJuan Linietsky2017-07-151-4/+8
* Merge pull request #9564 from Noshyaar/pr-thresholdRémi Verschelde2017-07-081-1/+1
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| * Refactor 'treshold' to 'threshold'Poommetee Ketson2017-07-081-1/+1
* | Added triplanar mapping, toon mode, and more specular modes for materials. Ad...Juan Linietsky2017-07-081-0/+2
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* -Many fixes to VisualScript, fixed property names, etc.Juan Linietsky2017-06-301-0/+38
* Ability to restart particle system with a function callJuan Linietsky2017-06-251-0/+2
* -Restored support for Canvas BG mode on EnvironmentJuan Linietsky2017-06-241-0/+4
* 2D GPU Particles working..Juan Linietsky2017-06-211-0/+20
* Texture rect_region drawing now clamps UV to avoid bleeding. This avoids scen...Juan Linietsky2017-06-181-1/+2
* Add normalmap support for drawing in all low level primitives. Only added sup...Juan Linietsky2017-06-171-0/+4
* Fix transparent background rendering, closes #8703Juan Linietsky2017-06-171-1/+2
* Particles properly update the shadow maps, closes #8815Juan Linietsky2017-06-171-0/+3
* -Fix freezes caused by etccomp2, closes #9183Juan Linietsky2017-06-161-0/+1
* Fixes to SSR, WIP.Juan Linietsky2017-06-161-1/+1
* Fixed several bugs with directional light, and changed defaults to be more se...Juan Linietsky2017-06-141-1/+1
* -Fixed occluder rendering, closes #8560Juan Linietsky2017-06-131-0/+2
* Restored everything related to information polling, and added information box...Juan Linietsky2017-06-111-0/+6
* Restored multiple viewport function, as well as view modes.Juan Linietsky2017-06-111-0/+3
* renamed all Rect3.pos to Rect3.positionalexholly2017-06-091-2/+2
* -Restored multithread capability to VisualServerJuan Linietsky2017-06-091-0/+1
* Fog is complete!Juan Linietsky2017-06-071-0/+4
* renamed all Rect2.pos to Rect2.positionalexholly2017-06-041-4/+4
* Fixed a typo in a Visual Server var name (#8977)suptoasty2017-05-291-3/+3
* Removed skybox support, added panorama support. Skybox support may come back ...Juan Linietsky2017-05-251-6/+6
* Added texture_get_texidBastiaanOlij2017-05-201-0/+1
* Removal of Image from Variant, converted to a Resource.Juan Linietsky2017-05-171-3/+3
* Restored (And auto-generated) splash imageJuan Linietsky2017-04-091-0/+2
* -Fix eternal black screen on WindowsJuan Linietsky2017-04-091-0/+1
* Particle system is complete. Rejoice!Juan Linietsky2017-04-081-1/+1
* Add "Godot Engine contributors" copyright lineRémi Verschelde2017-04-081-0/+1
* New particle system, mostly working, some small features missing.Juan Linietsky2017-04-061-42/+33
* Fix typos in source code using codespellRémi Verschelde2017-03-241-1/+1
* A Whole New World (clang-format edition)Rémi Verschelde2017-03-051-429/+424
* a ton of bug fixes to the rendererJuan Linietsky2017-02-161-0/+5
* ability to adjust propagation in gi probeJuan Linietsky2017-02-061-0/+3
* Several bugfixes, improving the import workflowJuan Linietsky2017-02-061-0/+3
* Style: Fix statements ending with ';;'Rémi Verschelde2017-01-161-1/+1
* Unify naming of blendshape / morphtarget into just "Blend Shape"Juan Linietsky2017-01-121-5/+5
* Type renames:Juan Linietsky2017-01-111-30/+30
* Memory pool vectors (DVector) have been enormously simplified in code, and re...Juan Linietsky2017-01-071-12/+12