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* Welcome in 2017, dear changelog reader!Rémi Verschelde2017-01-121-1/+1
| | | | | | | | | | That year should bring the long-awaited OpenGL ES 3.0 compatible renderer with state-of-the-art rendering techniques tuned to work as low as middle end handheld devices - without compromising with the possibilities given for higher end desktop games of course. Great times ahead for the Godot community and the gamers that will play our games! (cherry picked from commit c7bc44d5ad9aae4902280012f7654e2318cd910e)
* Fix for #6158. Converting Vector2 to Size2 for scaling functions.anneomcl2016-10-091-7/+7
| | | | (cherry picked from commit aa5ade834c8646b81e2320089314393c00ee8020)
* Remove unused variables (fourth pass) + dead codeRémi Verschelde2016-07-081-3/+0
| | | | Also fix a potential regression from 3fcb9b1ec179b99d979d4cfea9b5e3c80e4a3e33.
* Merge pull request #3999 from neikeq/issues_3650_3990Rémi Verschelde2016-03-101-8/+12
|\ | | | | Fix crash when resizing ConcavePolygonShape2D segments
| * Fix crash when resizing ConcavePolygonShape2D segmentsIgnacio Etcheverry2016-03-091-8/+12
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* | remove trailing whitespaceHubert Jarosz2016-03-091-1/+1
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* Update copyright to 2016 in headersGeorge Marques2016-01-011-1/+1
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* Updated copyright year in all headersJuan Linietsky2015-04-181-1/+1
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* input events on Area2D is now supportedJuan Linietsky2015-03-221-0/+63
| | | | also added a demo showing how this works
* -intentional breakage of shader graph to fix issues, existing graphs will be ↵Juan Linietsky2015-01-181-0/+1
| | | | broken, sorry :(
* Bug FixesJuan Linietsky2014-11-021-15/+18
| | | | | | | | | | | | | | | | -=-=-=-=- -Fixed problem with scaling shapes (#827), related to not taking scale in consideration for calculating the moment of inertia -Added support for multiline strings (or comments) using """ -Save subscene bug, properties not being saved in root node (#806) -Fix Crash in CollisionPolygon2DEditor (#814) -Restored Ability to compile without 3D (#795) -Fix InterpolatedCamera (#803) -Fix UV Import for OBJ Meshes (#771) -Fixed issue with modifier gizmos (#794) -Fixed CapsuleShape gizmo handle (#50) -Fixed Import Button (not properly working in 3D) (#733) -Many misc fixes (though no new features)
* -improved physics ccdJuan Linietsky2014-02-191-1057/+1056
| | | | | | -html5 exporter works again -disable repeat on image loader by default -can change shape offset en tileset, texture offset was broken
* GODOT IS OPEN SOURCEJuan Linietsky2014-02-091-0/+1085