| Commit message (Collapse) | Author | Age | Files | Lines | |
|---|---|---|---|---|---|
| * | physics state properly returns contact metadata, closes #1979 | Juan Linietsky | 2016-01-03 | 1 | -0/+22 |
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| * | skip the first integration in physics bodies, fixes #2213 | Juan Linietsky | 2016-01-02 | 1 | -1/+4 |
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| * | Update copyright to 2016 in headers | George Marques | 2016-01-01 | 1 | -1/+1 |
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| * | remove error print in area collision, should be a valid situation, closes #2463 | Juan Linietsky | 2015-12-31 | 1 | -2/+1 |
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| * | New and corrected are override modes. | Ovnuniarchos | 2015-12-14 | 1 | -10/+23 |
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| * | Areas now calculate their dampenings the same way as their gravity. | Ovnuniarchos | 2015-12-08 | 1 | -10/+15 |
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| * | -remove Vector2.atan2() replaced by Vector2.angle(), fixes #2260 | Juan Linietsky | 2015-11-19 | 1 | -1/+1 |
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| * | Calculate gravity based on distance from body to gravity point (2D) | Fabio Alessandrelli | 2015-05-18 | 1 | -3/+6 |
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| * | sleeping property now should work properly, fixes #1892 | Juan Linietsky | 2015-05-16 | 1 | -0/+2 |
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| * | -Made one way collision work with 2D physics (rigidbody) | Juan Linietsky | 2015-05-03 | 1 | -0/+1 |
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| * | properly wake up bodies when a parameter changes, fixes #1740 | Juan Linietsky | 2015-04-26 | 1 | -0/+3 |
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| * | Merge pull request #1691 from Faless/area_combine_2d | Juan Linietsky | 2015-04-18 | 1 | -15/+22 |
| |\ | | | | | Implement Area2D space_override_mode = COMBINE | ||||
| | * | Implement Area2D space_override_mode combine | Fabio Alessandrelli | 2015-04-14 | 1 | -15/+22 |
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| * | | Updated copyright year in all headers | Juan Linietsky | 2015-04-18 | 1 | -1/+1 |
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| * | fix area center of gravity | Juan Linietsky | 2015-03-22 | 1 | -1/+1 |
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| * | -Add support for one-way collision in 2D (only works for kinematic body so far) | Juan Linietsky | 2015-01-13 | 1 | -0/+1 |
| | | | | | -Solve drawing order bug introduced in previous commit: solves #1214 | ||||
| * | Changes to 2D physics engine | Juan Linietsky | 2015-01-05 | 1 | -4/+41 |
| | | | | | | | | | | | | -=-=-=-=-=-=-=-=-=-=-=-=-=-= -Removed "density" property -Added instead more flexible "angular damp" and "linear damp" -Added ability to override angular and linear damp in rigidbody -Added gravity scale option rigidbody Test well and iron out bugs, when it works the same will be moved to 3D | ||||
| * | Bug Fixes | Juan Linietsky | 2014-11-02 | 1 | -1/+7 |
| | | | | | | | | | | | | | | | | | -=-=-=-=- -Fixed problem with scaling shapes (#827), related to not taking scale in consideration for calculating the moment of inertia -Added support for multiline strings (or comments) using """ -Save subscene bug, properties not being saved in root node (#806) -Fix Crash in CollisionPolygon2DEditor (#814) -Restored Ability to compile without 3D (#795) -Fix InterpolatedCamera (#803) -Fix UV Import for OBJ Meshes (#771) -Fixed issue with modifier gizmos (#794) -Fixed CapsuleShape gizmo handle (#50) -Fixed Import Button (not properly working in 3D) (#733) -Many misc fixes (though no new features) | ||||
| * | Collada | Juan Linietsky | 2014-10-14 | 1 | -1/+12 |
| | | | | | | | | | | | | | -=-=-=- -Fixed some DAE import & export bugs -Changed Collada exporter to use the mesh loops API -Added tangent export to Collada exporter -Added triangulation option to Collada exporter -Changed a little how normalmaps are handled in shader. Not sure if it's working properly, be careful. -Fixed some strange bug with kinematic bodies #776 -Fix release compilaiton issues #782 | ||||
| * | missing fils from yesterday comit. | Juan Linietsky | 2014-10-03 | 1 | -8/+9 |
| | | | | | | must have made some mistake with git, not sure why they were not sent.. | ||||
| * | -improved physics ccd | Juan Linietsky | 2014-02-19 | 1 | -581/+586 |
| | | | | | | | -html5 exporter works again -disable repeat on image loader by default -can change shape offset en tileset, texture offset was broken | ||||
| * | GODOT IS OPEN SOURCE | Juan Linietsky | 2014-02-09 | 1 | -0/+609 |
