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path: root/servers/physics/shape_sw.cpp
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* avoid crash with empty concavepolygonshape, fixes #3169Juan Linietsky2016-01-101-0/+4
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* Update copyright to 2016 in headersGeorge Marques2016-01-011-1/+1
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* fixes crash related to empty concavecollisionshape, fixes #1709Juan Linietsky2015-04-261-0/+13
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* Updated copyright year in all headersJuan Linietsky2015-04-181-1/+1
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* 3D Physics and Other StuffJuan Linietsky2014-09-021-5/+11
| | | | | | | | | | | | | | -=-=-=-=-=-=-=-=-=-=-=-=-= -New Vehicle (Based on Bullet's RaycastVehicle) - Vehiclebody/VehicleWheel. Demo will come soon, old vehicle (CarBody) will go away soon too. -A lot of fixes to the 3D physics engine -Added KinematicBody with demo -Fixed the space query API for 2D (demo will come soon). 3D is WIP. -Fixed long-standing bug with body_enter/body_exit for Area and Area2D -Performance variables now includes physics (active bodies, collision pairs and islands) -Ability to see what's inside of instanced scenes! -Fixed Blend Shapes (no bs+skeleton yet) -Added an Android JavaClassWrapper singleton for using Android native classes directly from GDScript. This is very Alpha!
* Little BitsJuan Linietsky2014-08-141-1636/+1636
| | | | | | | | -=-=-=-=-=- -Fixed small bugs all around -Added ability to show/hide entire sections of the spatial (3D) tree -WIP new vehicle (not ready yet) based on Bullet
* GODOT IS OPEN SOURCEJuan Linietsky2014-02-091-0/+1664