| Commit message (Collapse) | Author | Age | Files | Lines | |
|---|---|---|---|---|---|
| * | Refactor bufer to buffer | Poommetee Ketson | 2017-10-28 | 1 | -3/+3 |
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| * | Rename get_position => get_playback_position and seek_pos => seek on audio ↵ | Marcelo Fernandez | 2017-09-23 | 1 | -4/+4 |
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| * | Rename pos to position in user facing methods and variables | letheed | 2017-09-20 | 1 | -2/+2 |
| | | | | | | | | | | | | Rename user facing methods and variables as well as the corresponding C++ methods according to the folloming changes: * pos -> position * rot -> rotation * loc -> location C++ variables are left as is. | ||||
| * | Use HTTPS URL for Godot's website in the headers | Rémi Verschelde | 2017-08-27 | 1 | -1/+1 |
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| * | Lots of work on Audio & Physics engine: | Juan Linietsky | 2017-07-15 | 1 | -0/+131 |
| | | | | | | | | | -Added new 3D stream player node -Added ability for Area to capture sound from streams -Added small features in physics to be able to properly guess distance to areas for sound -Fixed 3D CollisionObject so shapes are added the same as in 2D, directly from children -Fixed KinematicBody API to make it the same as 2D. | ||||
| * | Add "Godot Engine contributors" copyright line | Rémi Verschelde | 2017-04-08 | 1 | -0/+1 |
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| * | A Whole New World (clang-format edition) | Rémi Verschelde | 2017-03-05 | 1 | -28/+24 |
| | | | | | | | | | | | | | | | | | | | | | | | | | I can show you the code Pretty, with proper whitespace Tell me, coder, now when did You last write readable code? I can open your eyes Make you see your bad indent Force you to respect the style The core devs agreed upon A whole new world A new fantastic code format A de facto standard With some sugar Enforced with clang-format A whole new world A dazzling style we all dreamed of And when we read it through It's crystal clear That now we're in a whole new world of code | ||||
| * | WIP new AudioServer, with buses, effects, etc. | Juan Linietsky | 2017-01-21 | 1 | -0/+86 |
