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path: root/servers/audio/audio_server_sw.cpp
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* Welcome in 2017, dear changelog reader!Rémi Verschelde2017-01-121-1/+1
| | | | | | | | | | That year should bring the long-awaited OpenGL ES 3.0 compatible renderer with state-of-the-art rendering techniques tuned to work as low as middle end handheld devices - without compromising with the possibilities given for higher end desktop games of course. Great times ahead for the Godot community and the gamers that will play our games! (cherry picked from commit c7bc44d5ad9aae4902280012f7654e2318cd910e)
* Improved binding system (ObjectTypeDB::bind_method) to be friendlier to ↵Juan Linietsky2016-06-221-1/+1
| | | | | | statically typed languages, should help in the Mono integration. Disabled by default.
* thread renamingAriel Manzur2016-01-311-1/+2
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* Update copyright to 2016 in headersGeorge Marques2016-01-011-1/+1
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* Remove bogus argument in sample_get_descriptionRémi Verschelde2015-12-281-1/+1
| | | | Copy-paste mistake from the setter most likely.
* threadAriel Manzur2015-12-211-2/+1
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* -another approach to solving the deadlock problem :|Juan Linietsky2015-12-211-26/+13
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* Merge branch 'master' of https://github.com/godotengine/godotJuan Linietsky2015-12-211-4/+9
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| * too early to rename threadAriel Manzur2015-12-211-1/+2
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| * Merge branch 'master' of https://github.com/godotengine/godotAriel Manzur2015-12-211-2/+2
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| * | audio threadsAriel Manzur2015-12-211-3/+7
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* | | -different attempt to avod deadlock problemJuan Linietsky2015-12-211-8/+18
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* | naming the audio thread from within itselfAriel Manzur2015-12-181-2/+2
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* thread set nameAriel Manzur2015-12-171-0/+1
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* Merge branch 'master' of https://github.com/okamstudio/godotJuan Linietsky2015-10-131-2/+2
|\ | | | | | | | | Conflicts: platform/windows/detect.py
| * Rename voice_set_volume argument to p_volume to avoid confusionRémi Verschelde2015-09-261-2/+2
| | | | | | | | | | This argument is indeed expected to be a volume on a linear scale (not dB), typically from 0.0 to 1.0, though it can go higher than 1.0.
* | Fixed theora playback. Removed theoraplayer.Juan Linietsky2015-09-261-1/+1
|/ | | | Still need to get proper audio output latency in some platforms.
* Rewrite of the AudioStream APIJuan Linietsky2015-09-091-1/+5
| | | | | | -Fixes long-standing issues regarding to playing a single stream multiple times simultanteously -Fixes wrong-looping, starting, caching, etc. Issues resulting from bad original design -Allows more interesting kinds of streams (stream graphs with streams inside streams!) in the future
* Updated copyright year in all headersJuan Linietsky2015-04-181-1/+1
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* 3D Import Import & UDPJuan Linietsky2014-11-121-0/+8
| | | | | | | | | -=-=-=-=-=-=-=-=-=-=- -Animation Import filter support -Animation Clip import support -Animation Optimizer Fixes, Improvements and Visibile Options -Extremely Experimental UDP support.
* More Bug FixesJuan Linietsky2014-09-171-0/+1
| | | | | | | | -=-=-=-=-=-=- -Fixed a few bugs in Mixer, now playback of chiptunes works great :) -Changed how visibility AABB generation from skeletons work, it's fully automatic and real-time now, generated from current skeleton pose for the frame. -Fixed camera in 3D kinematic character demo.
* -Fixed a few bugs in ViewportJuan Linietsky2014-04-101-1/+1
| | | | | -Made a few demos using Viewport to show it's true power! -Fixed some start-up error messages.
* GODOT IS OPEN SOURCEJuan Linietsky2014-02-091-0/+1012