| Commit message (Collapse) | Author | Age | Files | Lines | |
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| * | thread renaming | Ariel Manzur | 2016-01-31 | 1 | -1/+2 |
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| * | Update copyright to 2016 in headers | George Marques | 2016-01-01 | 1 | -1/+1 |
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| * | Remove bogus argument in sample_get_description | Rémi Verschelde | 2015-12-28 | 1 | -1/+1 |
| | | | | | Copy-paste mistake from the setter most likely. | ||||
| * | thread | Ariel Manzur | 2015-12-21 | 1 | -2/+1 |
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| * | -another approach to solving the deadlock problem :| | Juan Linietsky | 2015-12-21 | 1 | -26/+13 |
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| * | Merge branch 'master' of https://github.com/godotengine/godot | Juan Linietsky | 2015-12-21 | 1 | -4/+9 |
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| | * | too early to rename thread | Ariel Manzur | 2015-12-21 | 1 | -1/+2 |
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| | * | Merge branch 'master' of https://github.com/godotengine/godot | Ariel Manzur | 2015-12-21 | 1 | -2/+2 |
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| | * | | audio threads | Ariel Manzur | 2015-12-21 | 1 | -3/+7 |
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| * | | | -different attempt to avod deadlock problem | Juan Linietsky | 2015-12-21 | 1 | -8/+18 |
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| * | | naming the audio thread from within itself | Ariel Manzur | 2015-12-18 | 1 | -2/+2 |
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| * | thread set name | Ariel Manzur | 2015-12-17 | 1 | -0/+1 |
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| * | Merge branch 'master' of https://github.com/okamstudio/godot | Juan Linietsky | 2015-10-13 | 1 | -2/+2 |
| |\ | | | | | | | | | Conflicts: platform/windows/detect.py | ||||
| | * | Rename voice_set_volume argument to p_volume to avoid confusion | Rémi Verschelde | 2015-09-26 | 1 | -2/+2 |
| | | | | | | | | | | | This argument is indeed expected to be a volume on a linear scale (not dB), typically from 0.0 to 1.0, though it can go higher than 1.0. | ||||
| * | | Fixed theora playback. Removed theoraplayer. | Juan Linietsky | 2015-09-26 | 1 | -1/+1 |
| |/ | | | | Still need to get proper audio output latency in some platforms. | ||||
| * | Rewrite of the AudioStream API | Juan Linietsky | 2015-09-09 | 1 | -1/+5 |
| | | | | | | | -Fixes long-standing issues regarding to playing a single stream multiple times simultanteously -Fixes wrong-looping, starting, caching, etc. Issues resulting from bad original design -Allows more interesting kinds of streams (stream graphs with streams inside streams!) in the future | ||||
| * | Updated copyright year in all headers | Juan Linietsky | 2015-04-18 | 1 | -1/+1 |
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| * | 3D Import Import & UDP | Juan Linietsky | 2014-11-12 | 1 | -0/+8 |
| | | | | | | | | | | -=-=-=-=-=-=-=-=-=-=- -Animation Import filter support -Animation Clip import support -Animation Optimizer Fixes, Improvements and Visibile Options -Extremely Experimental UDP support. | ||||
| * | More Bug Fixes | Juan Linietsky | 2014-09-17 | 1 | -0/+1 |
| | | | | | | | | | -=-=-=-=-=-=- -Fixed a few bugs in Mixer, now playback of chiptunes works great :) -Changed how visibility AABB generation from skeletons work, it's fully automatic and real-time now, generated from current skeleton pose for the frame. -Fixed camera in 3D kinematic character demo. | ||||
| * | -Fixed a few bugs in Viewport | Juan Linietsky | 2014-04-10 | 1 | -1/+1 |
| | | | | | | -Made a few demos using Viewport to show it's true power! -Fixed some start-up error messages. | ||||
| * | GODOT IS OPEN SOURCE | Juan Linietsky | 2014-02-09 | 1 | -0/+1012 |
