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path: root/script/script_binder.cpp (unfollow)
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2017-10-13EditorHelp: use '<' to show inheritancePoommetee Ketson1-1/+1
...making it consistent with official docs
2017-10-13Move GDNative docs into gdnative folderBastiaanOlij5-2/+6
2017-10-13Add .xml to .gitattributesBastiaan Olij1-0/+1
2017-10-13Remove junk outputRuslan Mustakov4-11/+2
Remove several prints that were added for engine debugging, but are of no use to the end user, and only pollute the editor and game logs.
2017-10-13Drop unusued LEGACYGL_ENABLED checkRémi Verschelde10-12/+12
[ci skip]
2017-10-12Added and improved some icons, plus some other minor visual fixes.Daniel J. Ramirez22-41/+46
2017-10-12[DOCS] BitmapFontDio1-8/+23
2017-10-12Prevent a possible crash at collision_object_2d_sw.hMarcelo Fernandez1-9/+36
2017-10-12[DOCS] DynamicFontDataDio1-0/+5
2017-10-12[DOCS] DynamicFontDio1-0/+28
2017-10-12updated libpng to version 1.6.33 (September 28, 2017)Indah Sylvia11-77/+87
2017-10-12Fix viewport vflipHiroshi Ogawa1-6/+1
2017-10-12turned arround minimum Size for Seperator in reaction to issue #12020Grosskopf1-1/+5
2017-10-11doc: Sync classref with current sourceRémi Verschelde40-113/+292
Ensure that s/fixed_process/physics_process/ is handled properly. [ci skip]
2017-10-11Fix argument names in method bindings.Andreas Haas2-4/+4
Adds a couple of missing argument names.
2017-10-11Input: expose joy_connection_changed()Andreas Haas1-0/+1
2017-10-11Bind VisualServer.sync() method to GDScriptJulian Murgia1-0/+1
This function is needed in Escoria's resource queue (https://github.com/godotengine/escoria/blob/master/device/globals/resource_queue.gd#L94)
2017-10-11Added grabber_area to default_theme sliders. Fixes #11261hickop1-0/+2
2017-10-11Fix AnimatedSprite frame property slider in editorHiroshi Ogawa1-3/+1
2017-10-11fix script editor clear recent scripts crashjagt1-1/+4
2017-10-11Improve JavaScript callsLeon Krause1-29/+53
- Allow returning ArrayBuffer and views as PoolByteArray - Return real_t for integral numbers - Read all color channels as 0.0 - 1.0 floating point numbers
2017-10-11Use execvp instead of execv to allow OS.execute() to search through PATH.Elia Argentieri1-1/+1
Fix #12003.
2017-10-11updated AudioStream docs and added AudioServer docsGrosskopf6-6/+55
2017-10-10[DOCS] - Completes the docs for the OS classDavid Saltares1-28/+56
2017-10-10[DOCS] - Complete Engine docsDavid Saltares1-5/+14
2017-10-10Fix wrong array indexIgnacio Etcheverry1-6/+6
2017-10-10Skip unhandled input events on asset library tab.DmitryKrutskikh1-0/+3
2017-10-10Made directory scan optionalBastiaanOlij3-46/+15
2017-10-10Fix issues when rendering panoramic sky in stereoscopicBastiaan Olij2-27/+64
2017-10-10Define va_copy with --std=c++03 (fixes #11979)Ruslan Mustakov1-0/+11
2017-10-10 Fix getting struct elements from MonoArray (#11978)Ignacio Etcheverry2-4/+5
* Fix getting struct elements from MonoArray * Revert undesired change
2017-10-09Mono: Make use of ClassInfo's exposed APIIgnacio Etcheverry2-15/+13
- BindingsGenerator only generates exposed classes. - Fix creation of managed instances of non-exposed classes.
2017-10-09Adds 'exposed' field to ClassInfoIgnacio Etcheverry7-0/+53
This field represents if the class is exposed to the scripting API. The value is 'true' if the class was registered manually ('ClassDB::register_*class()'), otherwise it's false (registered on '_post_initialize'). - Added missing registration of classes that are meant to be exposed.
2017-10-09[DOCS] Document Treemhilbrunner2-31/+100
2017-10-09Fix data alignment issues in get_data() in AudioStreamSamplehungrymonkey1-1/+2
I am fixing the issue by adding DATA_PAD to the return pointer as suggested by hi-ogawa When using set_data in AudioStreamSample in PoolByteArray, the data is set using a DATA_PAD to pad the pointer to the correct place as such uint8_t *dataptr = (uint8_t *)data; copymem(dataptr + DATA_PAD, r.ptr(), datalen); data_bytes = datalen; godot/scene/resources/audio_stream_sample.cpp#L473 All I am doing is adding a DATA_PAD to the return pointer to get_data() in AudioStreamSample to change godot/scene/resources/audio_stream_sample.cpp#L48 PoolVector<uint8_t>::Write w = pv.write(); copymem(w.ptr(), data, data_bytes); to PoolVector<uint8_t>::Write w = pv.write(); uint8_t *dataptr = (uint8_t *)data; copymem(w.ptr(), dataptr + DATA_PAD, data_bytes); Please review whether or not set or get is correct. Because this issue seems to be fixable by removing DATA_PAD in set_data() instead of adding DATA_PAD to get_data(). I have not tested the latter fix Fixes #issue, 11873
2017-10-10Update freetype to 2.8.1volzhs79-1118/+2091
2017-10-09Fix anisotropic GGX D function, and introduce and use anistropic GGX G function.Ferenc Arn1-18/+59
Also fixed isotropic GGX G function with Schlick approximation, and added a commented out version without the approximation. Added references.
2017-10-09Array::sort, sort_custom and invert now return reference to Array to allow ↵Marius Guggenmos3-10/+19
chaining of operations
2017-10-09Apply a few recent chages in Quat and Basis to their respective Mono ↵Ferenc Arn3-19/+70
counterparts. (#11899)
2017-10-09Fix bug in navmesh generation when using meshes with multipleSaracen1-1/+3
surfaces.
2017-10-09Added VisualScript* descriptionsChris Bradfield4-5/+26
[ci skip]
2017-10-09[DOCS] Review and improve 17 classes (#11890)Jérôme GULLY17-89/+120
2017-10-09Added documenation for Line2DUnknown1-2/+24
[ci skip]
2017-10-09Fix trailing whitespaces in project settings header commentEmmanuel Leblond1-2/+2
2017-10-08A minor documentation typo fix.authenticate1-1/+1
2017-10-09Track LightInstance::shadow_atlases so that it will be freed properlyHiroshi Ogawa1-0/+2
2017-10-09Fix front face definitionHiroshi Ogawa1-1/+2
2017-10-09[GDnative] fix crash at cleanup time when singleton_gdnatives is not emptyEmmanuel Leblond1-0/+1
2017-10-09Fixed IntPtr unboxing (#11949)Ignacio Etcheverry5-53/+31
- Fix boolean never reset to false - Fix IntPtr unboxing and cleanup
2017-10-08Include property index in GDNative class APIsheepandshepherd1-1/+5
Needed by properties that share set/get functions. Fixes #10329.