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* | | | | | Merge pull request #12351 from groud/fix_item_list_selection_clippingRémi Verschelde2017-10-301-3/+0
|\ \ \ \ \ \ | | | | | | | | | | | | | | Fixes the selection rect in item_list drawn not clipped
| * | | | | | Fixes the selection rect in item_list drawn not clippedGilles Roudiere2017-10-241-3/+0
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* | | | | | | Merge pull request #12471 from mhilbrunner/autocompleteRémi Verschelde2017-10-301-0/+6
|\ \ \ \ \ \ \ | | | | | | | | | | | | | | | | Fix get_node() and $ autocompletion when using single quotes
| * | | | | | | Fix get_node() and $ autocompletion when using single quotesUnknown2017-10-301-0/+6
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* | | | | | | | Clean up GI Probe baking, proper button and progress bar.Juan Linietsky2017-10-302-1/+28
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* | | | | | | | Merge pull request #12511 from sanikoyes/pr-fix-tabs-crashRémi Verschelde2017-10-301-0/+7
|\ \ \ \ \ \ \ \ | | | | | | | | | | | | | | | | | | Fix crash when click an empty tabs container
| * | | | | | | | Fix crash when click an empty tabs containersanikoyes2017-10-301-0/+7
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* | | | | | | | | Add missing StyleBoxLine bindingsanikoyes2017-10-301-0/+1
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* / / / / / / / Added multi level undo redo to line editPaulb232017-10-292-31/+88
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* | | | | | | Refactor bufer to bufferPoommetee Ketson2017-10-281-1/+1
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* | | | | | | Merge pull request #12308 from GiantBlargg/revert-11587-directional_light_initRémi Verschelde2017-10-261-6/+0
|\ \ \ \ \ \ \ | |_|_|_|_|/ / |/| | | | | | Revert "In editor, instance DirectionalLight with an initial orientation"
| * | | | | | Revert "In editor, instance DirectionalLight with an initial orientation"Giantblargg2017-10-221-6/+0
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* | | | | | | Fixes infinite loop in NavPolygonInstance warningsCédric Fuchs2017-10-261-1/+1
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* | | | | | | fix a 'proximity_fade_distacne' typo in materialJakub Grzesik2017-10-251-1/+1
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* | | | | | | Fix margin with tree drawingJakob Sinclair2017-10-241-1/+1
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Fixes @akien-mga point brought up in #12352 Signed-off-by: Jakob Sinclair <sinclair.jakob@mailbox.org>
* | | | | | | Finished transition of Patch9Rect to NinePatchRectIndah Sylvia2017-10-243-7/+7
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* | | | | | | Merge pull request #12310 from Paulb23/toggle_highlight_current_lineRémi Verschelde2017-10-232-2/+20
|\ \ \ \ \ \ \ | | | | | | | | | | | | | | | | Added setting to toggle current line highlighting
| * | | | | | | Added setting to toggle current line highlightingPaulb232017-10-222-2/+20
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* | | | | | | | Merge pull request #12316 from mrezai/fix-disable-3dRémi Verschelde2017-10-232-3/+9
|\ \ \ \ \ \ \ \ | | | | | | | | | | | | | | | | | | Fix disable_3d=yes compile errors
| * | | | | | | | Fix disable_3d=yes compile errorsmrezai2017-10-222-3/+9
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* | | | | | | | | missing set/get_collision_mask_bit() for RayCastJakub Grzesik2017-10-234-0/+42
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | in the same fastion how it's implemented in Area or Bodies
* | | | | | | | | Missing binds for SSAOBlur enum caused issues compiling GDNative cpp_bindingsBastiaan Olij2017-10-231-0/+5
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* | | | | | | | Revert "Rename Schlick GGX to GGX."Rémi Verschelde2017-10-232-5/+5
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* | / / / / / Many fixes to SSAO, should be good now.Juan Linietsky2017-10-222-19/+78
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* | | | | | Merge pull request #11882 from Noshyaar/pr-filedialogRémi Verschelde2017-10-221-12/+16
|\ \ \ \ \ \ | | | | | | | | | | | | | | FileDialog: enlarge the file list a bit
| * | | | | | FileDialog: enlarge the file list a bitPoommetee Ketson2017-10-221-12/+16
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* | | | | | Merge pull request #12296 from tagcup/ggx_renameRémi Verschelde2017-10-222-5/+5
|\ \ \ \ \ \ | | | | | | | | | | | | | | Rename Schlick GGX to GGX.
| * | | | | | Rename Schlick GGX to GGX.Ferenc Arn2017-10-212-5/+5
| |/ / / / / | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Schlick's approximation and GGX are orthogonal concepts. Furthermore, it's usage so far has been inconsistent: we don't even use it with anisotropic SchlickGGX, and Burley (Disney) diffuse does use it while its name doesn't indicate it. The use of Schlick's approximation in Burley and GGX is an implementation detail and doesn't need to be reflected to the namig.
* / / / / / CubeMap: fix duplicate flags propertyPoommetee Ketson2017-10-221-1/+0
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* | | | | Merge pull request #12291 from RandomShaper/fix-raycast-namingRémi Verschelde2017-10-214-24/+24
|\ \ \ \ \ | | | | | | | | | | | | Rename RayCasts collision_layer to collision_mask
| * | | | | Rename RayCasts collision_layer to collision_maskPedro J. Estébanez2017-10-214-24/+24
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | The point is that `RayCast`s are checked against objects' `collision_layer`(s), but they themselves are considered no to _belong_ to any layer. Therefore, the correct name for their property is `collision_mask`, rather than `collision_layer`. Only renaming is needed since the behavior was already the right one, only that it wasn't matching what users would expect from the name and description of the property. Fixes #7589, where it's also discussed.
* | | | | | Merge pull request #12286 from NathanWarden/add_cubemap_propertiesRémi Verschelde2017-10-211-2/+4
|\ \ \ \ \ \ | | | | | | | | | | | | | | Added properties for CubeMap.
| * | | | | | Added properties for CubeMap.Nathan Warden2017-10-211-2/+4
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* | | | | | Merge pull request #12293 from Paulb23/line_highlighting_fixRémi Verschelde2017-10-211-6/+22
|\ \ \ \ \ \ | | | | | | | | | | | | | | | | | | | | | | | | | | | | Fixed current line highlighting, issue 12166 [ci skip]
| * | | | | | Fixed current line highlighting and visual indication of empty selected linesPaulb232017-10-211-6/+22
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* | | | | | | Bind unbound enums, rearrange some by valuePoommetee Ketson2017-10-2213-16/+18
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* | | | | | Fix PathFollow rotations.Ferenc Arn2017-10-212-32/+25
|/ / / / / | | | | | | | | | | | | | | | | | | | | | | | | | Replaced the lookahead (which is problematic) with exact delta in offset. Also made some other minor fixes and improvements. Fixes #12258.
* | | | | Refactor Fixed to PhysicsPoommetee Ketson2017-10-216-6/+6
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* | | | | Merge pull request #12042 from MillionOstrich/treeitem-move-to-bottomPoommetee Ketson2017-10-211-7/+10
|\ \ \ \ \ | | | | | | | | | | | | Stop move_to_bottom losing references to treeitems
| * | | | | Stop move_to_bottom losing references to treeitemsMillionOstrich2017-10-111-7/+10
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* | | | | | Merge pull request #12228 from ↵Rémi Verschelde2017-10-202-0/+11
|\ \ \ \ \ \ | | | | | | | | | | | | | | | | | | | | | | | | | | | | hi-ogawa/fix-spatial-shader-conversion-with-texture Fix spatial shader conversion with texture
| * | | | | | Fix spatial shader conversion with textureHiroshi Ogawa2017-10-192-0/+11
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* | | | | | | Merge pull request #12052 from hi-ogawa/particle-material-conversion-pluginRémi Verschelde2017-10-202-166/+170
|\ \ \ \ \ \ \ | | | | | | | | | | | | | | | | Create ParticlesMaterialConversionPlugin
| * | | | | | | Create ParticlesMaterialConversionPlugin and format generated shader codeHiroshi Ogawa2017-10-122-166/+170
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* | | | | | | Merge pull request #12107 from RandomShaper/fix-anim-before-first-keyRémi Verschelde2017-10-202-5/+16
|\ \ \ \ \ \ \ | | | | | | | | | | | | | | | | Fix animation before first key
| * | | | | | | Fix animation before first keyPedro J. Estébanez2017-10-152-5/+16
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Prior to this, the value assumed for the interval between the start of the track and the first frame would be the one of the first key if - *seeking/playing a continuous track*; - *seeking a discrete track*. And the first key would be ignored until reached -thus not modifying the target property/transform- in the remaining case; namely, *playing a discrete track*. In other words, the inner workings of the animation system considered the unreached first key for interpolation but not for a query of every key inside a time range. With this changes, the first key is only considered is the animation is looped and ignored otherwise. That way, in order to have a start value, you'll need an explicit key at the very beginning of the track, while having the flexibility of the animation player not touching the target value until the first key is reached. This corresponds to the point 1) of #10752.
* | | | | | | | Merge pull request #12149 from endragor/check-input-handledRémi Verschelde2017-10-201-2/+7
|\ \ \ \ \ \ \ \ | | | | | | | | | | | | | | | | | | Check if input is handled before handling it
| * | | | | | | | Check if input is handled before handling itRuslan Mustakov2017-10-161-2/+7
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* | | | | | | | Merge pull request #12224 from NathanWarden/scene_tree_added_signalRémi Verschelde2017-10-203-0/+11
|\ \ \ \ \ \ \ \ | |_|_|_|/ / / / |/| | | | | | | Added a node_added signal to the SceneTree
| * | | | | | | Added a node_added signal to the SceneTreeNathan Warden2017-10-193-0/+11
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