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Add ready signal to Node
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Closes #15889
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Fix StyleBox ignoring region rect and ProgressBar using center size
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ProgressBar used the center size of the stylebox to calculate its minimum size, thus disallowing certain setups.
If the old behaviour is wanted, it can be forced by providing a custom minimum size, or by giving proper margins to the stylebox.
Fixes #17779.
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Added flag on SpatialMaterial to disable shadows
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Ragdoll - Physical bone node
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Implementing ragdoll
Implementing ragdoll
Implementing ragdoll
Implementing ragdoll
Implementing ragdoll
a
Implemented implicit hierarchy.
Improved
Added some physics properties
Added bone offset to preserve COM, partially fixed scaling
work in progress
WIP
wip
Implemented Joint Gizmos
Implemented pin joint joint
Implemented all joints
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Add additional macos shortcuts for going to start/end of line
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RichTextLabel, doc: Added new method to get total content height
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Add no-blend canvas item render_mode
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Added option to viewport to keep linear color
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Allows setting the Timer wait_time in start method.
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Allows shortening the two line method of Timer.set_wait_time
followed by Timer.start set wait_time as a parameter to
Timer.start. Also modifies the class documentation.
Fixes: #18107
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Implement font shadows for RichTextLabel
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Add methods get_closest_point and get_closest_offset for both Curve2D and Curve3D
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Curve3D
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appear like a custom (less important) option now.
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Added custom aabb to primitives
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Support of CMD+Backspace and CMD+Delete on MacOS.
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Adds support for CMD+Backspace, to delete all text
before the cursor in the line and CMD+Delete to delete
all text after the cursor in line following the typical
MacOS text editing workflow
Fixes: #18059
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Script Editor now displays positional column
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This solves #17931 and makes the script editor consistent with other text editors(Sublime, Gedit, Vim) in displaying the position rather than the raw number of characters.
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Particles: fix corrupted scene when saved after convert
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Fix for ARVRCamera::project_local_ray_normal not getting called.
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ARVRCamera::project_local_ray_normal gets called.
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API hash fixes
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Fix placeholders position in `LineEdit` when editing inside the Editor
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Editing the `Text` property through the editor causes a wrong
placement of the placeholder, as it calls `LineEdit::clear_internal`,
which was wrongly reseting the cached placeholder width.
Fix #18184.
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Check invalid node name
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Implement universal translation of touch to mouse (3.1)
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Now generating mouse events from touch is optional (on by default) and it's performed by `InputDefault` instead of having each OS abstraction doing it. (*)
The translation algorithm waits for a touch index to be pressed and tracks it translating its events to mouse events until it is raised, while ignoring other pointers.
Furthermore, to avoid an stuck "touch mouse", since not all platforms may report touches raised when the window is unfocused, it checks if touches are still down by the time it's focused again and if so it resets the state of the emulated mouse.
*: In the case of Windows, since it already provides touch-to-mouse translation by itself, "echo" mouse events are filtered out to have it working like the rest.
On X11 a little hack has been needed to avoid a case of a spurious mouse motion event that is generated during touch interaction.
Plus: Improve/fix tracking of current mouse position.
** Summary of changes to settings: **
- `display/window/handheld/emulate_touchscreen` becomes `input/pointing_devices/emulate_touch_from_mouse`
- New setting: `input/pointing_devices/emulate_mouse_from_touch`
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Fix Coverity reports of uninitialized scalar variable
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Fixes most current reports on Coverity Scan of uninitialized scalar
variable (CWE-457): https://cwe.mitre.org/data/definitions/457.html
These happen most of the time (in our code) when instanciating structs
without a constructor (or with an incomplete one), and later returning
the instance. This is sometimes intended though, as some parameters are
only used in some situations and should not be double-initialized for
performance reasons (e.g. `constant` in ShaderLanguage::Token).
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Created a new function named get_element in GridContainer. This funct…
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