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* Merge pull request #9038 from AlexHolly/rect2-rename-posRémi Verschelde2017-06-0539-267/+267
|\ | | | | renamed all Rect2.pos to Rect2.position
| * renamed all Rect2.pos to Rect2.positionalexholly2017-06-0439-267/+267
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* | Removed stupid right arrow to edit resource. Now simply click it..Juan Linietsky2017-06-043-7/+84
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* | Added depth texture support (using parallax) to default material.Juan Linietsky2017-06-042-36/+157
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* InputEvent: Renamed "pos" property to "position"Andreas Haas2017-06-0321-88/+88
| | | | Make the naming consistent with other classes.
* many fixes to image loader, voxel cone tracing, etc.Juan Linietsky2017-06-022-5/+6
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* GI probes working back againJuan Linietsky2017-06-011-2/+5
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* Rework shading modes and change location of light shaderJuan Linietsky2017-06-012-2/+8
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* Merge pull request #8982 from noshyaar/pr-animAndreas Haas2017-06-011-0/+1
|\ | | | | Fix autoplay animation starts from last editor state #8976
| * Fix autoplay animation starts from last editor state #8976Poommetee Ketson2017-05-311-0/+1
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* | rewritten PBR implementation to make it friendlier with BlenderJuan Linietsky2017-05-312-83/+43
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* Several fixes related to PBR and EnvironmentJuan Linietsky2017-05-302-41/+41
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* -Added .hdr format supportJuan Linietsky2017-05-2815-71/+631
| | | | | | -Added default environment editor setting -Added environment created by default in new projects -Removed default light and ambient from spatial editor, to make the editor more PBR compliant
* Fixing typo for rect_position in _change_notify call for ControlKristupas Stumbrys2017-05-281-1/+1
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* Fix text warp in color blocks with CJKGeequlim2017-05-271-1/+1
| | | | (cherry picked from commit cd778e00dc5362d00d4760c79fc301951f6f9b75)
* Fix item list scroll speed.Sean Bohan2017-05-271-4/+0
| | | | | | Remove the extra `set_val` action after the proper one, so the right scroll value won’t get overrided any more. (cherry picked from commit 064dce7a4c4bdca13b5358ccc9f9829f0e1068fb)
* Removed skybox support, added panorama support. Skybox support may come back ↵Juan Linietsky2017-05-255-158/+90
| | | | eventually, but hope not.
* Merge pull request #8869 from Hinsbart/errorsRémi Verschelde2017-05-251-4/+0
|\ | | | | Fix errors on engine startup.
| * Fix errors on engine startup.Andreas Haas2017-05-221-4/+0
| | | | | | | | | | | | | | | | | | Fixes a bunch of the most spammy console errors introduced by recent refactorings: - `AudioServerState` does not exist, this was the reference to it in the source. The surrounding code made it clear that `AudioServerLayout` was meant to be used instead. - `StreamCSVTranslation` same here, it's the only reference. I went with `Translation` here, but I'm not 100% sure on this one. - Some methods have been moved from `Texture` to `Image`, but the old bindings were still there. - A few `name == ""` errors related to duplicating nodes.
* | -Fix the "set_val" call deferred, it was the only one.. closes #8742Juan Linietsky2017-05-231-1/+1
| | | | | | | | -Removed redundant bind in input_event
* | Fix stex import into black textures when lossless and lossy are selected, ↵Juan Linietsky2017-05-232-2/+3
|/ | | | closes #8801
* Merge pull request #8862 from volzhs/editor-theme-marginRémi Verschelde2017-05-221-0/+1
|\ | | | | Fit grid with label and component of editor
| * Fit grid with label and component of editorvolzhs2017-05-221-0/+1
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* | Merge pull request #8832 from Zireael07/vehicle-improvs-masterRémi Verschelde2017-05-222-0/+23
|\ \ | | | | | | Expose wheel's contact to GDScript and set roll influence in editor [3.0]
| * | GDScript can now tell if the wheel is in contact with the ground; change ↵Zireael072017-05-202-0/+23
| | | | | | | | | | | | roll influence of the wheel in editor
* | | fixed crash when dragging to change color in color pickertoger52017-05-211-1/+1
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* | Removal of InputEvent as built-in Variant type..Juan Linietsky2017-05-2062-3037/+2995
| | | | | | | | this might cause bugs I haven't found yet..
* | Merge pull request #8818 from tagcup/mesh_methodsRémi Verschelde2017-05-201-0/+5
|\ \ | | | | | | GDScript bindings for various missing Mesh functions.
| * | GDScript bindings for various missing Mesh functions.Ferenc Arn2017-05-181-0/+5
| |/ | | | | | | Fixes #8041.
* | Merge pull request #8844 from Hinsbart/audioplayer-crashRémi Verschelde2017-05-201-0/+1
|\ \ | | | | | | Fix crash when saving AudioPlayer without stream.
| * | Fix crash when saving AudioPlayer without stream.Andreas Haas2017-05-201-0/+1
| |/ | | | | | | Guards against calling this setter with invalid input.
* | Merge pull request #8631 from volzhs/editor-theme-customRémi Verschelde2017-05-20176-5373/+444
|\ \ | |/ |/| New customizable editor theme
| * New customizable editor themevolzhs2017-05-0911-70/+106
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| * Revert "Add new editor and default theme (WIP)"volzhs2017-05-03168-5312/+347
| | | | | | | | This reverts commit f045efe007cffb87238ee519b7f33d710814ded7.
* | Merge pull request #8796 from yanorax/treecolumn_title_pressedRémi Verschelde2017-05-181-0/+21
|\ \ | | | | | | Add column_title_pressed signal to Tree node
| * | Add column_title_pressed signal to Tree nodeyanorax2017-05-181-0/+21
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | The Tree node column/table form is missing the ability to capture column title clicks easily. Adding this functionality will give us the ability to create functions such as sort by column, which is a common table manipulation ability in games/apps. https://godotengine.org/qa/7699
* | | Fix two typos from previous commitRémi Verschelde2017-05-171-1/+1
|/ / | | | | | | Also cleanup comments on variant types.
* | Removal of Image from Variant, converted to a Resource.Juan Linietsky2017-05-1722-2205/+127
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* | Merge pull request #8778 from honix/masterRémi Verschelde2017-05-161-0/+2
|\ \ | | | | | | Particles potential crash fix 2
| * | Particles potential crash fix 2honix2017-05-161-0/+2
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* | | Merge pull request #8759 from AlexHoratio/masterRémi Verschelde2017-05-151-0/+5
|\ \ \ | | | | | | | | Fixed #8526, popup menu width now responds to submenu icon
| * | | Fixed #8526, popup menu width now responds to submenu iconAlexHoratio2017-05-141-0/+5
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* / / Fix natural sorting order in EditorFileDialog, FileDialog and ↵Damian Day2017-05-121-2/+2
|/ / | | | | | | | | | | | | | | | | | | EditorFileSystemDirectory Make EditorFileDialog, FileDialog and EditorFileSystemDirectory alphanumerical sorting more natural Added a new method 'naturalnocasecmp_to' and comparator 'NaturalNoCaseComparator' to String. Fixes #8712.
* | RayCast2D: fix detached arrow tipPoommetee Ketson2017-05-081-4/+4
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* | Implemented scrolling factor for smooth trackpad scrollingtoger52017-05-078-23/+61
| | | | | | | | | | Working platforms platform: OSX, Windows. Support for almost all ui elements, including project list.
* | Fix bug in pause mode propagationFabio Alessandrelli2017-05-061-1/+1
| | | | | | | | | | Pause mode was not correctly propagating effectively stopping immediately when the mode was not PAUSE_MODE_INHERIT.
* | Tree: Clear search string on selection.Andreas Haas2017-05-041-0/+2
| | | | | | | | | | | | | | | | The Tree node has the ability to jump to a specific item by typing the first few chars of it's name. But on selection ('item_activated' signal), it didn't clear the search string used for that. It was especially annoying in `FileDialog`s and has been bugging me for ages :P With this, you can traverse a directory structure in a FileDiag quickly with the keyboard (like you'd expect from pretty much any modern file browser) :)
* | LineEdit: fix placeholder text affected by secretPoommetee Ketson2017-05-031-2/+2
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* Fix #8617 WindowDialog with custom panel background crashes godotMarc Gilleron2017-05-021-12/+16
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* Move other lone thirdparty files to thirdparty/miscRémi Verschelde2017-04-288-5308/+21
| | | | | Also move Box2D ConvexDecomposition contrib code to thirdparty/b2d_convexdecomp.