| Commit message (Collapse) | Author | Age | Files | Lines | |
|---|---|---|---|---|---|
| * | Merge pull request #4823 from Paulb23/fix_backspace_selection_redo_crash | Rémi Verschelde | 2016-05-29 | 1 | -1/+3 |
| |\ | | | | | Fix crash when redoing backspace to clear selection | ||||
| | * | Fix crash when redoing backspace to clear selection | Paulb23 | 2016-05-26 | 1 | -1/+3 |
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| * | | Merge pull request #4822 from Paulb23/breakpoint_marker_issue_4750 | Rémi Verschelde | 2016-05-29 | 2 | -5/+63 |
| |\ \ | | | | | | | Added breakpoint markers, issue 4750 | ||||
| | * | | Added breakpoint markers, issue 4750 | Paulb23 | 2016-05-26 | 2 | -5/+63 |
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| * | | Merge pull request #4812 from neikeq/pr-search-bar | Rémi Verschelde | 2016-05-29 | 2 | -19/+88 |
| |\ \ | | | | | | | ScriptEditor/ShaderEditor: Replace find/replace dialog with a bar | ||||
| | * | | ScriptEditor/ShaderEditor: Replace find/replace dialog with a bar | Ignacio Etcheverry | 2016-05-29 | 2 | -11/+69 |
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| | * | | TextEdit: Improve search method to avoid overlapping results | Ignacio Etcheverry | 2016-05-28 | 1 | -7/+17 |
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| | * | | TextEdit: Avoid capturing KEY_ESCAPE when there is no completion hint | Ignacio Etcheverry | 2016-05-28 | 1 | -1/+2 |
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| * | | Finalized DynamicFont implementation | Juan Linietsky | 2016-05-29 | 6 | -160/+929 |
| | | | | | | | | | | | | | -DynamicFont uses Freetype by default -Editor fonts are now scalable thanks to this -Cleaned up documentation browser and added fonts for this | ||||
| * | | Changed import workflow | Juan Linietsky | 2016-05-27 | 7 | -14/+107 |
| |/ | | | | | | | | | | | | | | | | -Rearrange favorites in fs dock with drag and drop -Removed import -> sub-scene, moved to scenetree contextual menu -Removed import -> re-import , moved and integrated to FS dock -Added ability in FS dock to re-import more than one resource simultaneously -Added ability to drag from native filesystem explorer to Godot, only works on Windows though -Removed scene reimport merge options, never worked well. Eventually merging materials should be re-added -Added ability to set custom root node type when importing scenes -Re-Import is now automatic, can be configured back to manual in editor settings -Added resource previews in property list for many resource types | ||||
| * | Allow ItemList icons to stretch to max size. | Andreas Haas | 2016-05-24 | 2 | -3/+27 |
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| * | Merge pull request #4798 from Paulb23/caret_color_not_setting | Rémi Verschelde | 2016-05-24 | 1 | -1/+1 |
| |\ | | | | | Fixed caret colour not changing though properties | ||||
| | * | Fixed caret color not changing though properties | Paulb23 | 2016-05-24 | 1 | -1/+1 |
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| * | | Merge pull request #4792 from djrm/better_property_ranges | Rémi Verschelde | 2016-05-24 | 2 | -6/+6 |
| |\ \ | | | | | | | Better property ranges | ||||
| | * | | Modified damp ranges | Daniel J. Ramirez | 2016-05-23 | 1 | -3/+3 |
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| | * | | Clamped some light2D ranges | Daniel J. Ramirez | 2016-05-23 | 1 | -3/+3 |
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| * | | | General docks clean up | Juan Linietsky | 2016-05-23 | 2 | -3/+58 |
| |/ / | | | | | | | | | | | | | | | -Moved path box above in fs dock -Remove up/down button and added reordering with DND of favorites -Changed zoom icon to be centered vertically -Made filter for files always visible -Added some options to TextureFrame for better alignment/stretching | ||||
| * / | -Improve resource previews | Juan Linietsky | 2016-05-23 | 1 | -0/+1 |
| |/ | | | | -Also fixed draw_texture_rect() tile parameter | ||||
| * | Polygon2D now exposes vertex colors. | Ovnuniarchos | 2016-05-23 | 2 | -1/+30 |
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| * | Real-Time Remote Inspector support | Juan Linietsky | 2016-05-22 | 1 | -0/+1 |
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| * | Merge remote-tracking branch 'origin/master' | Juan Linietsky | 2016-05-21 | 13 | -36/+43 |
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| | * | remove trailing whitespace | Hubert Jarosz | 2016-05-21 | 6 | -27/+27 |
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| | * | VehicleBody: Cosmetic fixes to previous commit | Rémi Verschelde | 2016-05-21 | 2 | -2/+2 |
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| | * | Add get_linear_velocity() method to VehicleBody class | Agustin Benavidez | 2016-05-21 | 2 | -2/+9 |
| | | | | | | | Doc added also. | ||||
| | * | i18n: Proofreading of all strings | Rémi Verschelde | 2016-05-21 | 4 | -4/+4 |
| | | | | | | | | | | | | | Done to ensure that no important identifiers are translatable, to fix compound strings using the new vformat() function, and some general English proofreading here and there. | ||||
| | * | Fix for tooltip blinking (#4713) | captainwasabi | 2016-05-20 | 1 | -2/+2 |
| | | | | | | | Moved where active tooltips are canceled to wait until the mouse actually moves off the control. | ||||
| | * | fix compile failure when tools=no | volzhs | 2016-05-18 | 1 | -2/+2 |
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| | * | CanvasModulate: fix build issue with GCC | Rémi Verschelde | 2016-05-17 | 1 | -1/+1 |
| | | | | | | | | | Bug from c195c0d. | ||||
| * | | First version of Profiler | Juan Linietsky | 2016-05-21 | 2 | -3/+3 |
| |/ | | | | | It is now possible to profile GDScript as well as some parts of Godot internals. | ||||
| * | -Added configuration warning system for nodes | Juan Linietsky | 2016-05-17 | 52 | -8/+392 |
| | | | | | | -Added a new "add" and "instance" buttons for scene tree -Added a vformat() function to ease translation work | ||||
| * | remove old bind for add_frame of SpriteFrames | volzhs | 2016-05-17 | 1 | -2/+0 |
| | | | | | it causes ``ERROR: Method already bound: SpriteFrames::add_frame`` | ||||
| * | Merge pull request #4659 from Paulb23/hex_notation_highlighting | Rémi Verschelde | 2016-05-17 | 1 | -7/+23 |
| |\ | | | | | Fixed hex notation highlighting | ||||
| | * | Fixed hex notation highlighting | Paulb23 | 2016-05-15 | 1 | -7/+23 |
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| * | | Merge pull request #4652 from Paulb23/node_duplication_position | Rémi Verschelde | 2016-05-17 | 2 | -0/+13 |
| |\ \ | | | | | | | Node duplication positions under duplicated node, issue #964 | ||||
| | * | | Node duplication positions under duplicated node, issue 964 | Paulb23 | 2016-05-13 | 2 | -0/+13 |
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| * | | | Default editing popup for LineEdit and TextEdit | Juan Linietsky | 2016-05-16 | 4 | -24/+205 |
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| * | | | Contextualized Scene Tree menu | Juan Linietsky | 2016-05-16 | 1 | -2/+7 |
| | | | | | | | | | | | | | | | | | | | -Added context menu to Scene Tree Dock -Removed Buttons -Added a filter to search for nods more easily in the dock | ||||
| * | | | Experimental Right Mouse Button menu for SceneTree | Juan Linietsky | 2016-05-15 | 2 | -5/+44 |
| | | | | | | | | | | | | | Will eventually replace the buttons of that dock, so please test it! | ||||
| * | | | Changes to FileSystem Dock | Juan Linietsky | 2016-05-15 | 2 | -14/+52 |
| | | | | | | | | | | | | | | | | | | | | | | -Replaced buttons for file actions fo RMB menu -Added a split mode, if the dock is not sharing vertical space with anything else -imroved drag and drop support | ||||
| * | | | New reworked AnimatedSprite! | Juan Linietsky | 2016-05-14 | 12 | -73/+607 |
| | |/ |/| | | | | | | | | | | | | | | | -New SpriteFrames editor, with support for drag&drop, multiple animation sets, animation speed and loop. -New AnimatedSprite, with support for all the new features! AnimatedSprite3D has not been updated yet. -Added support for drag&drop to other editors, such as resourcepreload, sample library, etc. | ||||
| * | | Merge pull request #4096 from neikeq/pr-margin-cont-imp | Juan Linietsky | 2016-05-13 | 2 | -11/+18 |
| |\ \ | |/ |/| | MarginContainer improvements | ||||
| | * | MarginContainer: Add top, right and bottom margins | Ignacio Etcheverry | 2016-03-21 | 2 | -11/+18 |
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| * | | open directory or file when double click | volzhs | 2016-05-13 | 1 | -1/+1 |
| | | | | | | | | | fixes #4607 | ||||
| * | | classref: Fixed return types in Area and Area2D (#4635) | MattUV | 2016-05-12 | 2 | -4/+4 |
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| * | | ability to drag scenes from filesystem to tree for instancing | Juan Linietsky | 2016-05-11 | 1 | -0/+2 |
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| * | | Merge pull request #4627 from Paulb23/caret_blink_binds | Rémi Verschelde | 2016-05-11 | 1 | -1/+6 |
| |\ \ | | | | | | | Exposed caret blink to gdscript and properties | ||||
| | * | | Bind caret blink to gdscript and properties | Paulb23 | 2016-05-11 | 1 | -1/+6 |
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| * | | | Merge pull request #4612 from bojidar-bg/fix-anchor-builds | Rémi Verschelde | 2016-05-11 | 1 | -4/+3 |
| |\ \ \ | |/ / |/| | | Fix #4588 (crash in Control::_set_anchor) | ||||
| | * | | Fix #4588 (crash Control::_set_anchor) | Bojidar Marinov | 2016-05-10 | 1 | -4/+3 |
| | | | | | | | | | | | | | Thanks to @vnen for testing this | ||||
| * | | | -begun implementing drag & drop editor wide | Juan Linietsky | 2016-05-11 | 9 | -20/+322 |
| | | | | | | | | | | | | | | | | | | | -filesystem dock dnd support -property list dnd support -scene tree dnd support | ||||
