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* Merge pull request #4823 from Paulb23/fix_backspace_selection_redo_crashRémi Verschelde2016-05-291-1/+3
|\ | | | | Fix crash when redoing backspace to clear selection
| * Fix crash when redoing backspace to clear selectionPaulb232016-05-261-1/+3
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* | Merge pull request #4822 from Paulb23/breakpoint_marker_issue_4750Rémi Verschelde2016-05-292-5/+63
|\ \ | | | | | | Added breakpoint markers, issue 4750
| * | Added breakpoint markers, issue 4750Paulb232016-05-262-5/+63
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* | Merge pull request #4812 from neikeq/pr-search-barRémi Verschelde2016-05-292-19/+88
|\ \ | | | | | | ScriptEditor/ShaderEditor: Replace find/replace dialog with a bar
| * | ScriptEditor/ShaderEditor: Replace find/replace dialog with a barIgnacio Etcheverry2016-05-292-11/+69
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| * | TextEdit: Improve search method to avoid overlapping resultsIgnacio Etcheverry2016-05-281-7/+17
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| * | TextEdit: Avoid capturing KEY_ESCAPE when there is no completion hintIgnacio Etcheverry2016-05-281-1/+2
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* | Finalized DynamicFont implementationJuan Linietsky2016-05-296-160/+929
| | | | | | | | | | | | -DynamicFont uses Freetype by default -Editor fonts are now scalable thanks to this -Cleaned up documentation browser and added fonts for this
* | Changed import workflowJuan Linietsky2016-05-277-14/+107
|/ | | | | | | | | | | | | | | | -Rearrange favorites in fs dock with drag and drop -Removed import -> sub-scene, moved to scenetree contextual menu -Removed import -> re-import , moved and integrated to FS dock -Added ability in FS dock to re-import more than one resource simultaneously -Added ability to drag from native filesystem explorer to Godot, only works on Windows though -Removed scene reimport merge options, never worked well. Eventually merging materials should be re-added -Added ability to set custom root node type when importing scenes -Re-Import is now automatic, can be configured back to manual in editor settings -Added resource previews in property list for many resource types
* Allow ItemList icons to stretch to max size.Andreas Haas2016-05-242-3/+27
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* Merge pull request #4798 from Paulb23/caret_color_not_settingRémi Verschelde2016-05-241-1/+1
|\ | | | | Fixed caret colour not changing though properties
| * Fixed caret color not changing though propertiesPaulb232016-05-241-1/+1
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* | Merge pull request #4792 from djrm/better_property_rangesRémi Verschelde2016-05-242-6/+6
|\ \ | | | | | | Better property ranges
| * | Modified damp rangesDaniel J. Ramirez2016-05-231-3/+3
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| * | Clamped some light2D rangesDaniel J. Ramirez2016-05-231-3/+3
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* | | General docks clean upJuan Linietsky2016-05-232-3/+58
|/ / | | | | | | | | | | | | | | -Moved path box above in fs dock -Remove up/down button and added reordering with DND of favorites -Changed zoom icon to be centered vertically -Made filter for files always visible -Added some options to TextureFrame for better alignment/stretching
* / -Improve resource previewsJuan Linietsky2016-05-231-0/+1
|/ | | | -Also fixed draw_texture_rect() tile parameter
* Polygon2D now exposes vertex colors.Ovnuniarchos2016-05-232-1/+30
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* Real-Time Remote Inspector supportJuan Linietsky2016-05-221-0/+1
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* Merge remote-tracking branch 'origin/master'Juan Linietsky2016-05-2113-36/+43
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| * remove trailing whitespaceHubert Jarosz2016-05-216-27/+27
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| * VehicleBody: Cosmetic fixes to previous commitRémi Verschelde2016-05-212-2/+2
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| * Add get_linear_velocity() method to VehicleBody classAgustin Benavidez2016-05-212-2/+9
| | | | | | Doc added also.
| * i18n: Proofreading of all stringsRémi Verschelde2016-05-214-4/+4
| | | | | | | | | | | | Done to ensure that no important identifiers are translatable, to fix compound strings using the new vformat() function, and some general English proofreading here and there.
| * Fix for tooltip blinking (#4713)captainwasabi2016-05-201-2/+2
| | | | | | Moved where active tooltips are canceled to wait until the mouse actually moves off the control.
| * fix compile failure when tools=novolzhs2016-05-181-2/+2
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| * CanvasModulate: fix build issue with GCCRémi Verschelde2016-05-171-1/+1
| | | | | | | | Bug from c195c0d.
* | First version of ProfilerJuan Linietsky2016-05-212-3/+3
|/ | | | | It is now possible to profile GDScript as well as some parts of Godot internals.
* -Added configuration warning system for nodesJuan Linietsky2016-05-1752-8/+392
| | | | | -Added a new "add" and "instance" buttons for scene tree -Added a vformat() function to ease translation work
* remove old bind for add_frame of SpriteFramesvolzhs2016-05-171-2/+0
| | | | it causes ``ERROR: Method already bound: SpriteFrames::add_frame``
* Merge pull request #4659 from Paulb23/hex_notation_highlightingRémi Verschelde2016-05-171-7/+23
|\ | | | | Fixed hex notation highlighting
| * Fixed hex notation highlightingPaulb232016-05-151-7/+23
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* | Merge pull request #4652 from Paulb23/node_duplication_positionRémi Verschelde2016-05-172-0/+13
|\ \ | | | | | | Node duplication positions under duplicated node, issue #964
| * | Node duplication positions under duplicated node, issue 964Paulb232016-05-132-0/+13
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* | | Default editing popup for LineEdit and TextEditJuan Linietsky2016-05-164-24/+205
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* | | Contextualized Scene Tree menuJuan Linietsky2016-05-161-2/+7
| | | | | | | | | | | | | | | | | | -Added context menu to Scene Tree Dock -Removed Buttons -Added a filter to search for nods more easily in the dock
* | | Experimental Right Mouse Button menu for SceneTreeJuan Linietsky2016-05-152-5/+44
| | | | | | | | | | | | Will eventually replace the buttons of that dock, so please test it!
* | | Changes to FileSystem DockJuan Linietsky2016-05-152-14/+52
| | | | | | | | | | | | | | | | | | | | | -Replaced buttons for file actions fo RMB menu -Added a split mode, if the dock is not sharing vertical space with anything else -imroved drag and drop support
* | | New reworked AnimatedSprite!Juan Linietsky2016-05-1412-73/+607
| |/ |/| | | | | | | | | | | | | | | -New SpriteFrames editor, with support for drag&drop, multiple animation sets, animation speed and loop. -New AnimatedSprite, with support for all the new features! AnimatedSprite3D has not been updated yet. -Added support for drag&drop to other editors, such as resourcepreload, sample library, etc.
* | Merge pull request #4096 from neikeq/pr-margin-cont-impJuan Linietsky2016-05-132-11/+18
|\ \ | |/ |/| MarginContainer improvements
| * MarginContainer: Add top, right and bottom marginsIgnacio Etcheverry2016-03-212-11/+18
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* | open directory or file when double clickvolzhs2016-05-131-1/+1
| | | | | | | | fixes #4607
* | classref: Fixed return types in Area and Area2D (#4635)MattUV2016-05-122-4/+4
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* | ability to drag scenes from filesystem to tree for instancingJuan Linietsky2016-05-111-0/+2
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* | Merge pull request #4627 from Paulb23/caret_blink_bindsRémi Verschelde2016-05-111-1/+6
|\ \ | | | | | | Exposed caret blink to gdscript and properties
| * | Bind caret blink to gdscript and propertiesPaulb232016-05-111-1/+6
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* | | Merge pull request #4612 from bojidar-bg/fix-anchor-buildsRémi Verschelde2016-05-111-4/+3
|\ \ \ | |/ / |/| | Fix #4588 (crash in Control::_set_anchor)
| * | Fix #4588 (crash Control::_set_anchor)Bojidar Marinov2016-05-101-4/+3
| | | | | | | | | | | | Thanks to @vnen for testing this
* | | -begun implementing drag & drop editor wideJuan Linietsky2016-05-119-20/+322
| | | | | | | | | | | | | | | | | | -filesystem dock dnd support -property list dnd support -scene tree dnd support