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* Merge pull request #8370 from volzhs/fix-stylebox-masterAndreas Haas2017-04-141-10/+4
|\ | | | | Fix editor style box for ToolButton
| * Fix editor style box for ToolButtonvolzhs2017-04-121-10/+4
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* | Merge pull request #8402 from neikeq/pr-fix-bindsAndreas Haas2017-04-141-1/+1
|\ \ | |/ |/| PackedScene: Fix wrong DEFVAL
| * PackedScene: Fix wrong DEFVALIgnacio Etcheverry2017-04-141-1/+1
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* | Rename [gs]et_pos to [gs]et_position for ControlsSergey Pusnei2017-04-1021-95/+95
| | | | | | | | | | | | | | | | Control set_pos -> set_position Control set_global_pos -> set_global_position [gs]et_mouse_pos -> [gs]et_mouse_position [gs]et_global_mouse_pos -> [gs]et_global_mouse_position fixes #8005
* | -Fixed crash with splash screen on windowsJuan Linietsky2017-04-091-1/+1
| | | | | | | | -properly show editor without having to resize window on windows
* | Merge pull request #8271 from MattUV/masterRémi Verschelde2017-04-092-1/+43
|\ \ | | | | | | Add methods to get and set bits of collision layers and masks for TileMaps (3.0)
| * | Add set/get_collision_layer/mask_bit() to TileMapsMattUV2017-04-062-1/+43
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Add four methods to the TileMap node to make collision layers and masks be modified bit by bit (like PhysicBody2Ds and RayCast2Ds: * set_collision_layer_bit() * set_collision_mask_bit() * get_collision_layer_bit() * get_collision_mask_bit() To comply with collision layers' renaming from https://github.com/godotengine/godot/issues/5696 , the method names are NOT set/get_layer_mask_bit()
* | | Merge pull request #8321 from RandomShaper/zero-preprocess-particles2dRémi Verschelde2017-04-091-1/+1
|\ \ \ | | | | | | | | Allow zero preprocess time for Particles2D
| * | | Allow zero preprocess time for Particles2DPedro J. Estébanez2017-04-081-1/+1
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* | | | Particle system is complete. Rejoice!Juan Linietsky2017-04-082-31/+110
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* | | | Particles2D: Fix flip property (again).Andreas Haas2017-04-091-4/+4
| |_|/ |/| | | | | | | | should have flipped the dst_rect..
* | | Add "Godot Engine contributors" copyright lineRémi Verschelde2017-04-08381-0/+381
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* | | Merge pull request #8308 from RandomShaper/optimize-out-debug-n-non-toolsRémi Verschelde2017-04-072-5/+29
|\ \ \ | |/ / |/| | Optimize-out some debug and/or non-tools methods
| * | Optimize-out some debug and/or non-tools methodsPedro J. Estébanez2017-04-072-5/+29
| | | | | | | | | | | | | | | | | | | | | | | | | | | Collisions and nav debug are conditionally compiled depending on DEBUG_ENABLED is_editor_hint() and is_node_being_edited() are compiled only with TOOLS_ENABLED Every affected method is implemented in the header in case its macro is not present (the getters just returning false and the setters having an empty body) so the compiler can inline and finally no-op-out them as likely as possible. is_node_being_edited() already showed a similar optimization effort and has been adapted to this change. Furthermore, and as a consequence, -debugcol and -debugnav will not work on non-debug (strict release) builds. This can bring a little bit of runtime performance on release and non-tooled builds (less code, so less cycles to spend and maybe more cache friendly).
* | | Fix build on older GCC versionsRémi Verschelde2017-04-071-3/+1
| | | | | | | | | | | | | | | Travis builds would fail with: ./drivers/gles3/rasterizer_storage_gles3.h:1018:19: error: ISO C++ forbids initialization of member 'fixed_fps' [-fpermissive]
* | | Merge pull request #8304 from RandomShaper/reset-folded-on-reset-edit-childrenRémi Verschelde2017-04-071-2/+6
|\ \ \ | | | | | | | | Reset display folded for an instanced scene if editable children is toggled off
| * | | Reset display folded for an instanced scene if editable children is toggled offPedro J. Estébanez2017-04-071-2/+6
| |/ / | | | | | | | | | This avoids the display folded flag needlessly getting into the scene file (potentially forever) and also gives more visual feedback if the user re-enables editable children so it will display unfolded at first.
* | | Add compatibility class for FixedSpatialMaterialRémi Verschelde2017-04-071-0/+1
| | | | | | | | | | | | Fixes loading existing 3.0-alpha projects broken by 74808ac4d9176180dc7ecace99723edab8a73e0e.
* | | New particle system, mostly working, some small features missing.Juan Linietsky2017-04-0624-863/+2709
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* | | Merge pull request #8296 from Hinsbart/normapmapRémi Verschelde2017-04-061-1/+1
|\ \ \ | | | | | | | | | | | | | | | | Fix typo in FixedSpatialMaterial [ci skip]
| * | | Fix typo in FixedSpatialMaterialAndreas Haas2017-04-061-1/+1
| | |/ | |/| | | | | | | NormapMap
* / | Fix highlight typosupaiku2017-04-062-12/+12
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* | Fixer looping timer accumulation in _processRémi Verschelde2017-04-051-3/+2
| | | | | | | | Follow-up to #8251.
* | Merge pull request #8259 from bojidar-bg/move-slide-wall-fixRémi Verschelde2017-04-052-5/+5
|\ \ | | | | | | Fix is_move_and_slide_on_wall, make move_and_slide floor angle configurable
| * | Fix is_move_and_slide_on_wall, make move_and_slide floor angle configurableBojidar Marinov2017-04-042-5/+5
| | | | | | | | | | | | Fixes #7313
* | | Merge pull request #8214 from tagcup/bounce_reflect_slideRémi Verschelde2017-04-051-2/+3
|\ \ \ | |/ / |/| | Made slide and reflect active verbs acting on itself in Vector2 and V…
| * | Made slide and reflect active verbs acting on itself in Vector2 and Vector3.Ferenc Arn2017-04-031-2/+3
| | | | | | | | | | | | | | | | | | | | | This is in alignment with other functions in vector classes. Also added checks for normalization, fixed the sign of reflect (which now corresponds to reflection along a plane mathematically), added bounce method and updated docs. Fixes #8201.
* | | Merge pull request #8251 from cynicaldevil/masterRémi Verschelde2017-04-041-2/+1
|\ \ \ | | | | | | | | Previous value of time_left is added to wait_time before assigning to time_left
| * | | previous value of time_left is added to wait_time before assigning to time_leftNikhil Shagrithaya2017-04-041-2/+1
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* | | | Merge pull request #8248 from Hinsbart/fix_notify_renamesRémi Verschelde2017-04-046-17/+18
|\ \ \ \ | | | | | | | | | | Fix more property names in _change_notify calls.
| * | | | Fix more property names in _change_notify calls.Andreas Haas2017-04-036-17/+18
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* | | | | Merge pull request #8244 from RandomShaper/improve-touch-buttonRémi Verschelde2017-04-042-8/+27
|\ \ \ \ \ | |_|/ / / |/| | | | Improve TouchScreenButton
| * | | | Improve TouchScreenButtonPedro J. Estébanez2017-04-032-8/+27
| | |_|/ | |/| | | | | | | | | | | | | | | | | | Fix shape not being updated Add a way to hide the shape on editor and debug-with-visible-shapes Remove useless checks
* | | | Merge pull request #8211 from robertdhernandez/NinePatch-FixRémi Verschelde2017-04-034-27/+26
|\ \ \ \ | | | | | | | | | | [3.0] Fixed NinePatchRect/StyleBoxTexture incorrectly drawing AtlasTexture
| * | | | Fixed WindowDialog not aligning properlyRobert Hernandez2017-03-314-6/+17
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| * | | | Fixed AtlasTexture being incorrectlyRobert Hernandez2017-03-302-26/+14
| | |_|/ | |/| | | | | | | | | | | | | | Fixed StyleBoxTexture and NinePatchRect drawing the entire texture of an AtlasTexture.
* | | | Merge pull request #8146 from supagu/astarRémi Verschelde2017-04-032-0/+6
|\ \ \ \ | | | | | | | | | | Added ability to change A-star cost function
| * | | | Added ability to change A-star cost functionFabian Mathews2017-04-012-0/+6
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* | | | | Merge pull request #8048 from ficoos/was_input_handledRémi Verschelde2017-04-032-0/+6
|\ \ \ \ \ | |_|_|_|/ |/| | | | Add the option to check if input was handled
| * | | | Add the option to check if input was handledSaggi Mizrahi2017-03-312-0/+6
| |/ / / | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | When working with a viewport you should call Viewport.input() to pass the input, but if the input was unhandled you might also want to call Viewport.unhandled_input() so that objects in the sub-scene can handle the event. This adds a way to check if the input was handled so that you know whether you should call Viewport.unhandled_input() or not. Signed-off-by: Saggi Mizrahi <saggi@mizrahi.cc>
* | | | Merge pull request #8219 from robertdhernandez/Node2D-Canvas-SyncAndreas Haas2017-04-032-15/+19
|\ \ \ \ | |_|_|/ |/| | | Node2D/Control variables now update with canvas changes
| * | | Fixed Node2D/Control not updating propertiesRobert Hernandez2017-04-012-15/+19
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* / | Viewport: Fix undefined behaviour found by llvm sanitizer.Andreas Haas2017-04-021-2/+2
|/ / | | | | | | | | When godot was running as the project manager, it tried to call a method on a null pointer (get_tree()->get_edited_scene_root()). This is undefined behaviour and caused a crash when compiled with sanitizing enabled.
* | Merge pull request #8208 from Shin-NiL/masterRémi Verschelde2017-03-301-0/+1
|\ \ | | | | | | Honor the Tween's final values
| * | Honor the Tween's final valuesShin-NiL2017-03-301-0/+1
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* | | Merge pull request #8203 from RandomShaper/add-missing-bindRémi Verschelde2017-03-301-0/+1
|\ \ \ | |_|/ |/| | Add missing binding for DUPLICATE_USE_INSTANCING
| * | Add missing binding for DUPLICATE_USE_INSTANCINGPedro J. Estébanez2017-03-301-0/+1
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* | Merge pull request #8130 from volzhs/cache-font-masterRémi Verschelde2017-03-242-1/+26
|\ \ | | | | | | Cache DynamicFont resource for Android
| * | Cache DynamicFont resource for Androidvolzhs2017-03-242-1/+26
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