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* Merge pull request #8796 from yanorax/treecolumn_title_pressedRémi Verschelde2017-05-181-0/+21
|\ | | | | Add column_title_pressed signal to Tree node
| * Add column_title_pressed signal to Tree nodeyanorax2017-05-181-0/+21
| | | | | | | | | | | | | | | | | | | | | | The Tree node column/table form is missing the ability to capture column title clicks easily. Adding this functionality will give us the ability to create functions such as sort by column, which is a common table manipulation ability in games/apps. https://godotengine.org/qa/7699
* | Fix two typos from previous commitRémi Verschelde2017-05-171-1/+1
|/ | | | Also cleanup comments on variant types.
* Removal of Image from Variant, converted to a Resource.Juan Linietsky2017-05-1722-2205/+127
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* Merge pull request #8778 from honix/masterRémi Verschelde2017-05-161-0/+2
|\ | | | | Particles potential crash fix 2
| * Particles potential crash fix 2honix2017-05-161-0/+2
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* | Merge pull request #8759 from AlexHoratio/masterRémi Verschelde2017-05-151-0/+5
|\ \ | | | | | | Fixed #8526, popup menu width now responds to submenu icon
| * | Fixed #8526, popup menu width now responds to submenu iconAlexHoratio2017-05-141-0/+5
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* / Fix natural sorting order in EditorFileDialog, FileDialog and ↵Damian Day2017-05-121-2/+2
|/ | | | | | | | | | EditorFileSystemDirectory Make EditorFileDialog, FileDialog and EditorFileSystemDirectory alphanumerical sorting more natural Added a new method 'naturalnocasecmp_to' and comparator 'NaturalNoCaseComparator' to String. Fixes #8712.
* RayCast2D: fix detached arrow tipPoommetee Ketson2017-05-081-4/+4
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* Implemented scrolling factor for smooth trackpad scrollingtoger52017-05-078-23/+61
| | | | | Working platforms platform: OSX, Windows. Support for almost all ui elements, including project list.
* Fix bug in pause mode propagationFabio Alessandrelli2017-05-061-1/+1
| | | | | Pause mode was not correctly propagating effectively stopping immediately when the mode was not PAUSE_MODE_INHERIT.
* Tree: Clear search string on selection.Andreas Haas2017-05-041-0/+2
| | | | | | | | The Tree node has the ability to jump to a specific item by typing the first few chars of it's name. But on selection ('item_activated' signal), it didn't clear the search string used for that. It was especially annoying in `FileDialog`s and has been bugging me for ages :P With this, you can traverse a directory structure in a FileDiag quickly with the keyboard (like you'd expect from pretty much any modern file browser) :)
* LineEdit: fix placeholder text affected by secretPoommetee Ketson2017-05-031-2/+2
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* Fix #8617 WindowDialog with custom panel background crashes godotMarc Gilleron2017-05-021-12/+16
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* Move other lone thirdparty files to thirdparty/miscRémi Verschelde2017-04-288-5308/+21
| | | | | Also move Box2D ConvexDecomposition contrib code to thirdparty/b2d_convexdecomp.
* Move core thirdparty files to thirdparty/{minizip,misc}Rémi Verschelde2017-04-282-2/+7
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* Fix theme_data.h formatting via make_header.pyRémi Verschelde2017-04-272-352/+232
| | | | Should make clang-format happy.
* Merge pull request #8520 from Hinsbart/tree_tooltipsRémi Verschelde2017-04-272-3/+19
|\ | | | | Tree: Ability to add tooltips to TreeItem buttons.
| * Tree: Ability to add tooltips to TreeItem buttons.Andreas Haas2017-04-262-3/+19
| | | | | | | | Adds a tooltip parameter to `TreeItem::add_button()` and set a few tooltips in the Project settings and SceneTree dock.
* | Add new editor and default theme (WIP)Daniel J. Ramirez2017-04-27168-352/+5315
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* Revert " 3.0 recompute_aabb on add_surface"Ramesh Ravone2017-04-261-2/+0
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* Merge pull request #8538 from RameshRavone/patch-7Rémi Verschelde2017-04-261-0/+2
|\ | | | | 3.0 recompute_aabb on add_surface
| * 3.0 recompute_aabb on add_surfaceRamesh Ravone2017-04-261-0/+2
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* | Fix auto_accept_quit option to workvolzhs2017-04-251-2/+2
|/ | | | | auto_accept_quit value is set first properly with GLOBAL_DEF("application/auto_accept_quit", true) in main.cpp after that it's reset to true in SceneTree:init() whatever value was.
* Merge pull request #8509 from nunodonato/fixspatialmaterialRémi Verschelde2017-04-241-4/+4
|\ | | | | Fixed #8102, by renaming FixedSpatialMaterial to SpatialMaterial
| * Fixed #8102, by renaming FixedSpatialMaterial to SpatialMaterialNuno Donato2017-04-241-4/+4
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* | Merge pull request #8408 from 20kdc/bugfix-kine-masRémi Verschelde2017-04-241-1/+1
|\ \ | | | | | | Apply is_ceiling/is_wall swap fix to 2D move_and_slide
| * | Apply is_ceiling/is_wall swap fix to 2D move_and_slide (minus explaination)gamemanj2017-04-151-1/+1
| | | | | | | | | | | | | | | | | | | | | | | | | | | As it turns out, is_ceiling would be true when hitting a wall, and is_wall would be true momentarily when hitting a ceiling. This makes a tiny one-line change to fix that. Without trying to explain the code for anyone else having to mess around with it.
* | | Merge pull request #8395 from 20kdc/masterRémi Verschelde2017-04-242-0/+141
|\ \ \ | | | | | | | | Ported move_and_slide to KinematicBody (3D)
| * | | Ported/fixed move_and_slide to KinematicBody (3D+floor/ceiling args)20kdc2017-04-212-0/+141
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | This version of the commit has the on_ceiling/on_wall fix without any explaination of that code, since apparently it wasn't complicated enough. As for the notes at the top of the function, they're still there. move_and_slide is rather useful for character-controllers, etc. It reduces the amount of boilerplate code. Not having move_and_slide makes the APIs somewhat inconsistent. (It might be nice to figure out a way to share the code between the two move_and_slide implementations, but that's for someone who knows what the policy is on shared code like that.)
* | | | Merge pull request #8343 from volzhs/prevent_uncheckRémi Verschelde2017-04-241-0/+2
|\ \ \ \ | | | | | | | | | | Prevent to uncheck selected item with button group
| * | | | Prevent to uncheck selected item with button groupvolzhs2017-04-101-0/+2
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* | | | | Merge pull request #8277 from tagcup/math_checksRémi Verschelde2017-04-241-2/+2
|\ \ \ \ \ | |_|_|_|/ |/| | | | Added various functions basic math classes. Also enabled math checks …
| * | | | Added various functions basic math classes. Also enabled math checks only ↵Ferenc Arn2017-04-061-2/+2
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | for debug builds. Added set_scale, set_rotation_euler, set_rotation_axis_angle. Addresses #2565 directly. Added an euler angle constructor for Basis in GDScript and also exposed is_normalized for vectors and quaternions. Various other changes mostly cosmetic in nature.
* | | | | Merge pull request #8102 from bd339/iss3172Rémi Verschelde2017-04-242-0/+93
|\ \ \ \ \ | | | | | | | | | | | | Show 3D raycasts when debugging collisions
| * | | | | Show 3D raycasts when debugging collisionsBenjamin Dahse2017-03-302-0/+93
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Represent a raycast by a line segment using the direction and magnitude of the cast_to vector. The entire line segment will become red while a collision occurs.
* | | | | | Fix property warnings and hide some debug printsRémi Verschelde2017-04-231-7/+9
| |_|_|/ / |/| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | "ALL IS GOOD" was a lie. In particular, removes verbose "path not recognized" false positive. The actual logic is to (somewhat naively) check all ResourceFormatLoaders and to pick the first good match, so no need to warn about the formats that do not match the type hint.
* | | | | Move VERSION_MKSTRING logic to version.hRémi Verschelde2017-04-201-0/+2
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Fixes a bug where the VERSION_PATCH define is not yet in scope if typedefs.h is included before version.h at compilation time. (cherry picked from commit 3b687c5474113b64f186388883ca85cdfe6523d4)
* | | | | Merge pull request #8417 from neikeq/hello-thereRémi Verschelde2017-04-201-2/+2
|\ \ \ \ \ | | | | | | | | | | | | External editor improvements and fixes
| * | | | | External editor improvements and fixesIgnacio Etcheverry2017-04-171-2/+2
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Notable changes: - Now ScriptLanguages have the option to override the global external editor setting. If `ScriptLanguage::open_in_external_editor()` returns `ERR_UNAVAILABLE` (which it does by default), then the global external editor option will be used. - Added formatting to the external editor execution arguments. Now it's possible to write something like this: `{project} -g {file}:{line}:{col}`. - `VisualScript::get_member_line()` now can return the line of functions (well, it returns the id of the _Function_ node of the function). I guess there is nothing else we can get a "line" from. Fixes: - Fixes a bug where `ScriptEditor::script_goto_method()` would not work if the script is not already open in the built-in editor. - Fixes wrong DEFVAL for `cursor_set_column` and `cursor_set_line` in TextEdit. - `Script::get_member_line()` now returns -1 ("found nothing") by default.
* | | | | | Merge pull request #8376 from RayKoopa/fix_stylebox_expand_marginRémi Verschelde2017-04-203-33/+33
|\ \ \ \ \ \ | | | | | | | | | | | | | | Respect the expand margin for StyleBoxTextures again.
| * | | | | | Respect the expand margin for StyleBoTextures again.Ray Koopa2017-04-133-33/+33
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* | | | | | | Added support for space indentationPaulb232017-04-182-28/+126
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* | | | | | Merge pull request #8370 from volzhs/fix-stylebox-masterAndreas Haas2017-04-141-10/+4
|\ \ \ \ \ \ | | | | | | | | | | | | | | Fix editor style box for ToolButton
| * | | | | | Fix editor style box for ToolButtonvolzhs2017-04-121-10/+4
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* | | | | | Merge pull request #8402 from neikeq/pr-fix-bindsAndreas Haas2017-04-141-1/+1
|\ \ \ \ \ \ | |/ / / / / |/| | | | | PackedScene: Fix wrong DEFVAL
| * | | | | PackedScene: Fix wrong DEFVALIgnacio Etcheverry2017-04-141-1/+1
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* | | | / Rename [gs]et_pos to [gs]et_position for ControlsSergey Pusnei2017-04-1021-95/+95
| |_|_|/ |/| | | | | | | | | | | | | | | | | | | | | | | | | | | Control set_pos -> set_position Control set_global_pos -> set_global_position [gs]et_mouse_pos -> [gs]et_mouse_position [gs]et_global_mouse_pos -> [gs]et_global_mouse_position fixes #8005
* | | | -Fixed crash with splash screen on windowsJuan Linietsky2017-04-091-1/+1
| | | | | | | | | | | | | | | | -properly show editor without having to resize window on windows