| Commit message (Collapse) | Author | Age | Files | Lines | |
|---|---|---|---|---|---|
| * | Merge pull request #2707 from akien-mga/master | Juan Linietsky | 2015-11-18 | 2 | -3/+0 |
| |\ | | | | | Cosmetic fixes to SCons buildsystem | ||||
| | * | Cosmetic fixes to SCons buildsystem | Rémi Verschelde | 2015-11-01 | 2 | -3/+0 |
| | | | | | | | | | | | | | - Removed trailing spaces - Made sure all indentation is done using tabs (fixes #39) - Potentially fixed an identation issue for openssl check | ||||
| * | | Merge pull request #2709 from eska014/fix-default-menubutton-styleboxes | Juan Linietsky | 2015-11-18 | 1 | -0/+1 |
| |\ \ | | | | | | | Fix default StyleBoxes of MenuButton | ||||
| | * | | Add default focus StyleBox to MenuButton | eska | 2015-11-01 | 1 | -0/+1 |
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| * | | Merge pull request #2715 from SaracenOne/shader_fix_and_enhancement | Juan Linietsky | 2015-11-18 | 1 | -6/+20 |
| |\ \ | | | | | | | Write to 4-dimensional position access and shader graph code generation fix. | ||||
| | * | | Added ability to write directly to 4-dimensional position vector from within ↵ | Saracen | 2015-11-02 | 1 | -6/+20 |
| | |/ | | | | | | | custom vertex shader code. Bugfixes to shader graph code generation concerning xforms. | ||||
| * | | Merge pull request #2636 from TheHX/fixed_material | Juan Linietsky | 2015-11-18 | 1 | -1/+5 |
| |\ \ | | | | | | | Bind missing FixedMaterial constants, fixes #2628 | ||||
| | * | | Bind missing FixedMaterial constants, fixes #2628 | Franklin Sobrinho | 2015-10-19 | 1 | -1/+5 |
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| * | | | Merge pull request #2639 from MarianoGnu/origin | Juan Linietsky | 2015-11-18 | 1 | -0/+4 |
| |\ \ \ | | | | | | | | | Fix ButtonGroup broken layout | ||||
| | * | | | Fix ButtonGroup broken layout | MarianoGNU | 2015-10-19 | 1 | -0/+4 |
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| * | | | Merge pull request #2695 from eska014/add-default-angular-damp | Juan Linietsky | 2015-11-18 | 1 | -1/+1 |
| |\ \ \ | | | | | | | | | Set World2D default angular damp per global `physics_2d/default_angular_damp` | ||||
| | * | | | Set World2D default angular damp per global `physics_2d/default_angular_damp` | eska | 2015-10-28 | 1 | -1/+1 |
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| * | | | *Polygon2D now updates on any modification in its point array. ShapeLine2D ↵ | Ovnuniarchos | 2015-11-18 | 3 | -1/+4 |
| | | | | | | | | | | | | | has now an editor. | ||||
| * | | | -Fixed default theme a little | Juan Linietsky | 2015-11-18 | 1 | -6/+6 |
| | | | | | | | | | | | | | -Added option to group help pages, fixes #2805 | ||||
| * | | | -Merged Script and Help tabs | Juan Linietsky | 2015-11-17 | 1 | -2/+3 |
| | | | | | | | | | | | | | | | | | | | -Help tabs can be opened many at the same time -Color temperatures for opened scripts -Dominant script opening when switching scene tab | ||||
| * | | | -better integration of ndee's theme | Juan Linietsky | 2015-11-13 | 16 | -22/+22 |
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| * | | -Ability to debug video memory usage | Juan Linietsky | 2015-10-21 | 2 | -1/+24 |
| | | | | | | | | | -Small fix to xml saver (swapping > and <) | ||||
| * | | -work in progress implementation of NDEE's theme It's NOT DONE YET | Juan Linietsky | 2015-10-20 | 20 | -51/+80 |
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| * | Merge branch 'master' of https://github.com/okamstudio/godot | Juan Linietsky | 2015-10-17 | 7 | -98/+313 |
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| | * | Fix crash when using a Scalar Uniform node to GraphShader | MarianoGNU | 2015-10-17 | 1 | -4/+4 |
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| | * | Merge branch 'master' of https://github.com/okamstudio/godot | MarianoGNU | 2015-10-16 | 43 | -259/+2537 |
| | |\ | | | | | | | | | | | | | # Solved Conflicts: # tools/editor/property_editor.cpp | ||||
| | * \ | Merge branch 'master' of https://github.com/okamstudio/godot | Mariano Javier Suligoy | 2015-08-30 | 1 | -1/+1 |
| | |\ \ | | | | | | | | | | | | | | | | | | | | | # Solved Conflicts: # tools/editor/property_editor.cpp # tools/editor/property_editor.h | ||||
| | * | | | Compile shaders using default values. | Mariano Javier Suligoy | 2015-08-30 | 1 | -10/+77 |
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| | * | | | Edit default values. WARNING!!! | Mariano Javier Suligoy | 2015-08-29 | 6 | -46/+131 |
| | | | | | | | | | | | | | | | | | Do not merge these changes, default values are not compiled into shaders yet! | ||||
| | * | | | Merge branch 'master' of https://github.com/okamstudio/godot | Mariano Javier Suligoy | 2015-08-24 | 6 | -6/+25 |
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| | * \ \ \ | Merge branch 'master' of https://github.com/okamstudio/godot | Mariano Javier Suligoy | 2015-08-03 | 1 | -1/+3 |
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| | * | | | | | Little fix: don't create an empty undo/redo command when trying to add a ↵ | Mariano Javier Suligoy | 2015-07-25 | 2 | -0/+11 |
| | | | | | | | | | | | | | | | | | | | | | | | | | second Input GraphNode | ||||
| | * | | | | | Duplicate GraphNode(s) [Control+D] | Mariano Javier Suligoy | 2015-07-25 | 2 | -0/+45 |
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| | * | | | | | Fix tab indent | Mariano Javier Suligoy | 2015-07-20 | 1 | -45/+45 |
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| | * | | | | | Select and move multiple nodes at once | Mariano Javier Suligoy | 2015-07-19 | 3 | -0/+7 |
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| * | | | | | | -fixes disability to remove instanced nodes when reopening scene. Fixes #2610 | Juan Linietsky | 2015-10-17 | 1 | -3/+3 |
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| * | | | | | Merge branch 'master' of https://github.com/okamstudio/godot | reduz | 2015-10-16 | 2 | -14/+30 |
| |\ \ \ \ \ | | | | | | | | | | | | | | | | | | | | | | | | | Conflicts: scene/resources/packed_scene.h | ||||
| | * \ \ \ \ | Merge branch 'master' of https://github.com/okamstudio/godot | Juan Linietsky | 2015-10-13 | 1 | -1/+1 |
| | |\ \ \ \ \ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Conflicts: platform/windows/detect.py | ||||
| | * | | | | | | ability to change audio track in theora video | Juan Linietsky | 2015-10-13 | 1 | -0/+1 |
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| | * | | | | | | Fixed theora playback. Removed theoraplayer. | Juan Linietsky | 2015-09-26 | 3 | -14/+38 |
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Still need to get proper audio output latency in some platforms. | ||||
| * | | | | | | | -fixes and more fixes to new scene system, seems stable now.. | reduz | 2015-10-16 | 2 | -15/+51 |
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | BUT DONT TRUST ME IT MAY STILL BREAK, USE WITH CARE!! | ||||
| * | | | | | | | Large improvements on scene packing and management | reduz | 2015-10-10 | 4 | -128/+1913 |
| | |/ / / / / |/| | | | | | | | | | | | | | | | | | | | | | | | -Ability to edit and keep changes of instanced scenes and sub-scenes -Ability to inherit from other scenes | ||||
| * | | | | | | Add missing `return` so Visual Studio compiles | eska | 2015-09-22 | 1 | -1/+1 |
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| * | | | | | Ability to visually debug geometry visually: | Juan Linietsky | 2015-09-20 | 31 | -10/+502 |
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | -Visible 2D and 3D Shapes, Polygons, Tile collisions, etc. -Visible Navmesh and Navpoly -Visible collision contacts for 2D and 3D as a red point -Customizable colors in project settings | ||||
| * | | | | | Rewrite of the AudioStream API | Juan Linietsky | 2015-09-09 | 6 | -102/+51 |
| | |_|_|/ |/| | | | | | | | | | | | | | | | | | | | -Fixes long-standing issues regarding to playing a single stream multiple times simultanteously -Fixes wrong-looping, starting, caching, etc. Issues resulting from bad original design -Allows more interesting kinds of streams (stream graphs with streams inside streams!) in the future | ||||
| * | | | | -display/emulate_touchscreen now really emulates a touchscreen | Juan Linietsky | 2015-08-29 | 1 | -1/+1 |
| | |_|/ |/| | | | | | | | | -icons to show node menus | ||||
| * | | | **WARNING BEFORE PULLING** | Juan Linietsky | 2015-08-23 | 6 | -6/+25 |
| | |/ |/| | | | | | | | | | | | | | | | | | | | This push changes the binary and XML formats and bumps the major version to 2.0. As such, files saved in this version WILL NO LONGER WORK IN PREVIOUS VERSIONS. This compatibility breakage with older versions was required in order to properly provide project refactoring tools. If I were you, unless you are brave, I would wait a week or two before pulling, in case of bugs :) Summary of Changes -New Filesystem dock, with filesystem & tree view modes. -New refactoring tools, to change or fix dependencies. -Quick search dialog, to quickly search any file | ||||
| * | | QOL, script buttons in scene tabs | Juan Linietsky | 2015-07-26 | 1 | -1/+3 |
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| * | -some changes by okam | Juan Linietsky | 2015-06-30 | 2 | -4/+14 |
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| * | Several performance improvements, mainly in loading and instancing scenes ↵ | Juan Linietsky | 2015-06-29 | 7 | -28/+31 |
| | | | | | | | | | and resources. A general speedup should be apparent, with even more peformance increase when compiling optimized. WARNING: Tested and it seems to work, but if something breaks, please report. | ||||
| * | forgot to add mirroredrepeat flag to flags file. fixed. | romulox_x | 2015-06-25 | 1 | -1/+1 |
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| * | added support for mirrored repeat texture wrapping | romulox_x | 2015-06-25 | 2 | -1/+3 |
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| * | Merge pull request #2058 from volzhs/create_from_fnt | Juan Linietsky | 2015-06-22 | 1 | -0/+1 |
| |\ | | | | | add bind method for create_from_fnt (load fnt made by BMFont) | ||||
| | * | add bind method for create_from_fnt (load fnt made by BMFont) | volzhs | 2015-06-10 | 1 | -1/+1 |
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| | * | add bind method for create_from_fnt (load fnt made by BMFont) | volzhs | 2015-06-10 | 1 | -0/+1 |
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