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path: root/scene/resources/world_2d.cpp
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* Update copyright to 2016 in headersGeorge Marques2016-01-011-1/+1
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* Set World2D default angular damp per global `physics_2d/default_angular_damp`eska2015-10-281-1/+1
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* Updated copyright year in all headersJuan Linietsky2015-04-181-1/+1
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* fixes/cleans upJuan Linietsky2015-03-221-0/+9
| | | | | | -input now correctly works when using viewport scaling -added function to get areas/bodies in given point -added function to get space state directly from world
* Changes to 2D physics engineJuan Linietsky2015-01-051-2/+2
| | | | | | | | | | | -=-=-=-=-=-=-=-=-=-=-=-=-=-= -Removed "density" property -Added instead more flexible "angular damp" and "linear damp" -Added ability to override angular and linear damp in rigidbody -Added gravity scale option rigidbody Test well and iron out bugs, when it works the same will be moved to 3D
* GODOT IS OPEN SOURCEJuan Linietsky2014-02-091-0/+386