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* Welcome in 2017, dear changelog reader!Rémi Verschelde2017-01-121-1/+1
| | | | | | | | | | That year should bring the long-awaited OpenGL ES 3.0 compatible renderer with state-of-the-art rendering techniques tuned to work as low as middle end handheld devices - without compromising with the possibilities given for higher end desktop games of course. Great times ahead for the Godot community and the gamers that will play our games! (cherry picked from commit c7bc44d5ad9aae4902280012f7654e2318cd910e)
* Expose more 2D/3D physics options in project settingsFabio Alessandrelli2016-10-091-0/+4
| | | | (cherry picked from commit 1d09c27ba4b94e677b66d8d2c2b9e38f7829ad38)
* Update copyright to 2016 in headersGeorge Marques2016-01-011-1/+1
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* Updated copyright year in all headersJuan Linietsky2015-04-181-1/+1
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* fixes/cleans upJuan Linietsky2015-03-221-0/+6
| | | | | | -input now correctly works when using viewport scaling -added function to get areas/bodies in given point -added function to get space state directly from world
* Fixed #553: Disable 3D nodes for smaller executablemarynate2014-07-031-4/+14
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* GODOT IS OPEN SOURCEJuan Linietsky2014-02-091-0/+338