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path: root/scene/resources/theme.cpp (follow)
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* Use HTTPS URL for Godot's website in the headersRémi Verschelde2017-08-271-1/+1
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* Convert Object::cast_to() to the static versionHein-Pieter van Braam2017-08-241-5/+4
| | | | | | | | | | | | Currently we rely on some undefined behavior when Object->cast_to() gets called with a Null pointer. This used to work fine with GCC < 6 but newer versions of GCC remove all codepaths in which the this pointer is Null. However, the non-static cast_to() was supposed to be null safe. This patch makes cast_to() Null safe and removes the now redundant Null checks where they existed. It is explained in this article: https://www.viva64.com/en/b/0226/
* styleBoxFlat removed light, dark color entirelytoger52017-08-151-2/+2
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* Adapted godot to the new StyleBoxFlattoger52017-08-151-1/+1
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* Removes type information from method bindsIgnacio Etcheverry2017-08-101-8/+8
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* Add object type hint for docsPoommetee Ketson2017-07-231-2/+2
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* Add "Godot Engine contributors" copyright lineRémi Verschelde2017-04-081-0/+1
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* A Whole New World (clang-format edition)Rémi Verschelde2017-03-051-378/+312
| | | | | | | | | | | | | | | | | | | | | | | | I can show you the code Pretty, with proper whitespace Tell me, coder, now when did You last write readable code? I can open your eyes Make you see your bad indent Force you to respect the style The core devs agreed upon A whole new world A new fantastic code format A de facto standard With some sugar Enforced with clang-format A whole new world A dazzling style we all dreamed of And when we read it through It's crystal clear That now we're in a whole new world of code
* Rename the _MD macro to D_METHODHein-Pieter van Braam2017-02-131-30/+30
| | | | | | This new name also makes its purpose a little clearer This is a step towards fixing #56
* Remove use of _SCS from ADD_METHODHein-Pieter van Braam2017-02-131-1/+1
| | | | This saves typing and is a step towards fixing #56
* Style: Fix statements ending with ';;'Rémi Verschelde2017-01-161-14/+14
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* Style: Fix whole-line commented codeRémi Verschelde2017-01-141-4/+4
| | | | | They do not play well with clang-format which aligns the `//` part with the rest of the code block, thus producing badly indented commented code.
* rename String.extension() -> String.get_extension() / String.basename() -> ↵Juan Linietsky2017-01-141-1/+1
| | | | String.get_basename()
* ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to ↵Juan Linietsky2017-01-021-31/+31
| | | | | | | | Variant. All usages of "type" to refer to classes were renamed to "class" ClassDB has been exposed to GDScript. OBJ_TYPE() macro is now GDCLASS()
* Welcome in 2017, dear changelog reader!Rémi Verschelde2017-01-011-1/+1
| | | | | | | | That year should bring the long-awaited OpenGL ES 3.0 compatible renderer with state-of-the-art rendering techniques tuned to work as low as middle end handheld devices - without compromising with the possibilities given for higher end desktop games of course. Great times ahead for the Godot community and the gamers that will play our games!
* properly fixed notificaitons for theme changed, closes #5774Juan Linietsky2016-07-181-0/+15
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* Keep track of when fonts change, so theme or controls that use fonts as ↵Juan Linietsky2016-06-171-0/+45
| | | | | | overrides get properly updated. closes #4622 , probably closes many other issues too
* -added missing .inc filesJuan Linietsky2016-06-171-9/+18
| | | | | | -Made it possible to change the editor theme -Added two options to theme editor plugin to create empty template themes and editor themes -Make sure that saved themes to .tres keep the null theme fields, to make it easier to keep those when saving/loading the theme
* Fixed ancient bug that prevented proper theme editing, closes #4924Juan Linietsky2016-06-121-3/+4
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* remove trailing whitespaceHubert Jarosz2016-05-211-1/+1
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* Adds a remove class item option in the theme editor.Aren Villanueva2016-04-211-1/+8
| | | | I've also added a get_stylebox_types helper function to the theme class in order to figure out exactly what types are available to a theme.
* remove trailing whitespaceHubert Jarosz2016-03-091-52/+52
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* Move shaders to default theme and add shader_override related methods to ↵MarianoGNU2016-01-151-0/+45
| | | | Control class
* Update copyright to 2016 in headersGeorge Marques2016-01-011-1/+1
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* Add missing argument names in GDScript bindingsRémi Verschelde2015-12-281-6/+6
| | | | | All classes were reviewed apart from VisualServer for which no argument name is documented at all. While doing this review, I found quite a few bugs that were fixed either in earlier commits or this one (mostly documentation bugs though, i.e. some arguments were listed at the wrong place).
* **WARNING BEFORE PULLING**Juan Linietsky2015-08-231-1/+8
| | | | | | | | | | | This push changes the binary and XML formats and bumps the major version to 2.0. As such, files saved in this version WILL NO LONGER WORK IN PREVIOUS VERSIONS. This compatibility breakage with older versions was required in order to properly provide project refactoring tools. If I were you, unless you are brave, I would wait a week or two before pulling, in case of bugs :) Summary of Changes -New Filesystem dock, with filesystem & tree view modes. -New refactoring tools, to change or fix dependencies. -Quick search dialog, to quickly search any file
* Several performance improvements, mainly in loading and instancing scenes ↵Juan Linietsky2015-06-291-6/+6
| | | | | | | | and resources. A general speedup should be apparent, with even more peformance increase when compiling optimized. WARNING: Tested and it seems to work, but if something breaks, please report.
* improved kinematic motion, improved demos for kinematic motionJuan Linietsky2015-05-031-5/+13
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* Updated copyright year in all headersJuan Linietsky2015-04-181-1/+1
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* -fixed bug in Button now exporting font propertyJuan Linietsky2014-02-151-4/+47
| | | | | | | | -made GUI Theme editor usable -editor does not allow to export or create .pck in the same path as a project -changed .pck format (lacked support for versioning so couldn't change it), previous was causing crashes and is now incompatible, just re-export. -will not look for .pck files recursively, was causing unexpected behaviors -fixed execution of Godot in paths with non unicode characters in Windows, OSX and Linux.
* GODOT IS OPEN SOURCEJuan Linietsky2014-02-091-0/+973